Cycles renders non-isolated objects, Eevee doesn't #67160

Closed
opened 2019-07-18 09:43:47 +02:00 by G A · 3 comments

System Information
Operating system: Windows 7 Premium SP1
Graphics card: AMD Radeon HD 5800 Series

Blender Version
Broken: v 2.80 Beta Date: 2019-07-16 23:38 Hash: 4a5e046c92
Worked: v 2.79b Date: 2018-03-22 14:10 Hash: f4dc9f9d68

Short description of error
Objects hidden by isolating another object (Numpad "/") appear when in Viewport Shading with Cycles (bug), but not with Eevee (correct behavior).
Calling this a bug because:

  • Cycles and Eevee should probably have similar behavior
  • It used to be that non-isolated objects stayed hidden in Viewport Shading with Cycles in 2.79b.

Exact steps for others to reproduce the error

  1. Open a new file based on the default starting file
  2. Shift-D the original cube
  3. With the new cube selected, press Numpad "/" to isolate it: the original cube, at (0,0,0) disappears
  4. Activate Viewport Shading: the original cube should stay hidden (screenshot is annotated and the cubes moved +1m on the Z-axis for clarity)
    AfterStep4.jpg
  5. Switch Render Engine to Cycles: the original cube appears (bug) (screenshot is annotated and the cubes moved +1m on the Z-axis for clarity)
    AfterStep5.jpg
    Attaching system info and the annotated example

system-info.txt

untitled.blend

**System Information** Operating system: Windows 7 Premium SP1 Graphics card: AMD Radeon HD 5800 Series **Blender Version** Broken: v 2.80 Beta Date: 2019-07-16 23:38 Hash: 4a5e046c923f Worked: v 2.79b Date: 2018-03-22 14:10 Hash: f4dc9f9d68b **Short description of error** Objects hidden by isolating another object (Numpad "/") appear when in Viewport Shading with Cycles (bug), but not with Eevee (correct behavior). Calling this a bug because: - Cycles and Eevee should probably have similar behavior - It used to be that non-isolated objects stayed hidden in Viewport Shading with Cycles in 2.79b. **Exact steps for others to reproduce the error** 1. Open a new file based on the default starting file 2. Shift-D the original cube 3. With the new cube selected, press Numpad "/" to isolate it: the original cube, at (0,0,0) disappears 4. Activate Viewport Shading: the original cube should stay hidden (screenshot is annotated and the cubes moved +1m on the Z-axis for clarity) ![AfterStep4.jpg](https://archive.blender.org/developer/F7616070/AfterStep4.jpg) 5. Switch Render Engine to Cycles: the original cube appears (bug) (screenshot is annotated and the cubes moved +1m on the Z-axis for clarity) ![AfterStep5.jpg](https://archive.blender.org/developer/F7616069/AfterStep5.jpg) Attaching system info and the annotated example [system-info.txt](https://archive.blender.org/developer/F7616065/system-info.txt) [untitled.blend](https://archive.blender.org/developer/F7616066/untitled.blend)
Author

Added subscriber: @teh_G

Added subscriber: @teh_G
Author
Ahh, duplicate of https://developer.blender.org/T61797

Closed as duplicate of #61797

Closed as duplicate of #61797
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Reference: blender/blender#67160
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