External Particle Cache Playback Is Broken (2.8) #68436

Closed
opened 2019-08-09 02:25:38 +02:00 by Atomic · 32 comments

System Information
Operating system: windows 7 sp1
Graphics card: gtx660

Blender Version
version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-09 21:43, hash: 030c7df19d, type: Release
build date: 09/06/2019, 17:18
platform: Windows

Short description of error

Exact steps for others to reproduce the error
It is simple to recreate, open blender, save the file, assign a psys to the default cube and write it to disk.
Create another cube, add a psys and set it to external cache playback.
Browse to the external cache and Blender can't read the particles it just wrote to disk, or Blender reads only the particles cached on the first frame.

28_ok_2_delete.blend

**System Information** Operating system: windows 7 sp1 Graphics card: gtx660 **Blender Version** version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-09 21:43, hash: 030c7df19da9, type: Release build date: 09/06/2019, 17:18 platform: Windows **Short description of error** **Exact steps for others to reproduce the error** It is simple to recreate, open blender, save the file, assign a psys to the default cube and write it to disk. Create another cube, add a psys and set it to external cache playback. Browse to the external cache and Blender can't read the particles it just wrote to disk, or Blender reads only the particles cached on the first frame. [28_ok_2_delete.blend](https://archive.blender.org/developer/F7655363/28_ok_2_delete.blend)
Author

Added subscriber: @AtomP

Added subscriber: @AtomP

#90778 was marked as duplicate of this issue

#90778 was marked as duplicate of this issue

#89030 was marked as duplicate of this issue

#89030 was marked as duplicate of this issue

#69308 was marked as duplicate of this issue

#69308 was marked as duplicate of this issue

#70135 was marked as duplicate of this issue

#70135 was marked as duplicate of this issue

#72580 was marked as duplicate of this issue

#72580 was marked as duplicate of this issue
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Sorry this has been lying around for so long.
Well, old particles are EOL, so I wont be holding my breath here, but I will now go over these particle reports [we have a couple about external caches and many more about other particle issues in 2.8 upwards...] and at least do an initial triage on them...

Can confirm, only reports 4 points found, if I do the same thing in 2.79, all 1000 points are reported found in the cache.
Baked cachefiles seem to be pretty much the same from 2.80 and 2.79 (filesize), with the one exception that 2.79 writes the biggest frame on frame zero test_000000_00.bphys(12kb) whereas in 2.80 this frame is kind of missing, it starts with test_000001_00.bphys(272bytes) -- which is exactly the same as test_000001_00.bphys (272bytes) in 2.79. Not sure this is related though...

Sorry this has been lying around for so long. Well, old particles are EOL, so I wont be holding my breath here, but I will now go over these particle reports [we have a couple about external caches and many more about other particle issues in 2.8 upwards...] and at least do an initial triage on them... Can confirm, only reports 4 points found, if I do the same thing in 2.79, all 1000 points are reported found in the cache. Baked cachefiles seem to be pretty much the same from 2.80 and 2.79 (filesize), with the one exception that 2.79 writes the biggest frame on frame zero `test_000000_00.bphys`(12kb) whereas in 2.80 this frame is kind of missing, it starts with `test_000001_00.bphys`(272bytes) -- which is exactly the same as `test_000001_00.bphys` (272bytes) in 2.79. Not sure this is related though...
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Added subscribers: @Pavel_Blend, @grosgood

Added subscribers: @Pavel_Blend, @grosgood
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Added subscriber: @marks-4

Added subscriber: @marks-4
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Added subscriber: @dr.sybren

Added subscriber: @dr.sybren
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@dr.sybren: subscribing you here since you are most familiar with caches?

@dr.sybren: subscribing you here since you are most familiar with caches?
Member

Closed as duplicate of #69308

Closed as duplicate of #69308
Member

Changed status from 'Duplicate' to: 'Confirmed'

Changed status from 'Duplicate' to: 'Confirmed'
Member

OK, will merge the other way around

OK, will merge the other way around
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Added subscribers: @PaulChambers, @brecht

Added subscribers: @PaulChambers, @brecht

Added subscriber: @Blitz_Hacker

Added subscriber: @Blitz_Hacker

Added subscriber: @BintangPratama

Added subscriber: @BintangPratama

Added subscriber: @thuskodesign

Added subscriber: @thuskodesign

Added subscriber: @jlawheed

Added subscriber: @jlawheed

Same issue. Blender 2.83.7. Mac OS Catalina 10.15.7

Named the Cache > Checked Use Library Path and Disk Cache (Cache step 1 no compression)> Baked the particle physics. Everything looks great. Duplicate the project > open it up > check external in cache settings > navigate to named cache > click accept > only a few particles actually relink.

Same issue. Blender 2.83.7. Mac OS Catalina 10.15.7 Named the Cache > Checked Use Library Path and Disk Cache (Cache step 1 no compression)> Baked the particle physics. Everything looks great. Duplicate the project > open it up > check external in cache settings > navigate to named cache > click accept > only a few particles actually relink.
Member

Added subscriber: @matdem

Added subscriber: @matdem
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Added subscriber: @sebcorne

Added subscriber: @sebcorne

Added subscriber: @FilipMond

Added subscriber: @FilipMond

4 years ... probably time to disable this feature or change description to not confuse users with this disfunction.

There is not a problem to load cache of 2.79 into 3.x ...

4 years ... probably time to disable this feature or change description to not confuse users with this disfunction. There is not a problem to load cache of 2.79 into 3.x ...
Member

Not sure tbh why I set this on low prio (probably because particles are EOL, still, there are many other particle bugs/known issues that are normal priority, so will raise prio again).
That being said, changes/fixes are unlikely because of EOL

Not sure tbh why I set this on low prio (probably because particles are EOL, still, there are many other particle bugs/known issues that are normal priority, so will raise prio again). That being said, changes/fixes are unlikely because of EOL

Thanks for priority ... I can understand to this state point (PS EOL) and I'm not asking to fix that (even it would be great) ... it just seems to me better replace or notify current limit (that is not such hard), than keep it like that for such a long time and let end user to have expectations from feature that is not working.

Thanks for priority ... I can understand to this state point (PS EOL) and I'm not asking to fix that (even it would be great) ... it just seems to me better replace or notify current limit (that is not such hard), than keep it like that for such a long time and let end user to have expectations from feature that is not working.

Added subscriber: @MotR

Added subscriber: @MotR

So how is one supposed to render on a farm without being able to load a particle disk cache? Isn't this an important fix? Perhaps there's another way I'm not familiar with.

So how is one supposed to render on a farm without being able to load a particle disk cache? Isn't this an important fix? Perhaps there's another way I'm not familiar with.

You can create a particle system, write a particle disk cache, and send the .blend and cache to the render farm. It should load just fine.

What doesn't work is creating a new particle system and loading a disk cache created by another particle system into that.

You can create a particle system, write a particle disk cache, and send the .blend and cache to the render farm. It should load just fine. What doesn't work is creating a new particle system and loading a disk cache created by another particle system into that.
Philipp Oeser removed the
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So since this has been reported again, I had a quick look and put up a PR fixing this, see !117291

Still would not hold my breath, not sure if someone is willing to review this as the old particle system is EOL.
But if someone desperately needs this...

So since this has been reported again, I had a quick look and put up a PR fixing this, see !117291 Still would not hold my breath, not sure if someone is willing to review this as the old particle system is EOL. But if someone desperately needs this...
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There was an issue with that commit, will try to get that out of the way next week, but will have to reopen for now

There was an issue with that commit, will try to get that out of the way next week, but will have to reopen for now
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labels 2024-01-21 18:40:05 +01:00
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Reference: blender/blender#68436
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