External Particle Cache Playback Is Broken (2.8) #68436
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opened 2019-08-09 02:25:38 +02:00 by Atomic
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Reference: blender/blender#68436
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System Information
Operating system: windows 7 sp1
Graphics card: gtx660
Blender Version
version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-09 21:43, hash:
030c7df19d
, type: Releasebuild date: 09/06/2019, 17:18
platform: Windows
Short description of error
Exact steps for others to reproduce the error
It is simple to recreate, open blender, save the file, assign a psys to the default cube and write it to disk.
Create another cube, add a psys and set it to external cache playback.
Browse to the external cache and Blender can't read the particles it just wrote to disk, or Blender reads only the particles cached on the first frame.
28_ok_2_delete.blend
Added subscriber: @AtomP
#90778 was marked as duplicate of this issue
#89030 was marked as duplicate of this issue
#69308 was marked as duplicate of this issue
#70135 was marked as duplicate of this issue
#72580 was marked as duplicate of this issue
Added subscriber: @lichtwerk
Sorry this has been lying around for so long.
Well, old particles are EOL, so I wont be holding my breath here, but I will now go over these particle reports [we have a couple about external caches and many more about other particle issues in 2.8 upwards...] and at least do an initial triage on them...
Can confirm, only reports 4 points found, if I do the same thing in 2.79, all 1000 points are reported found in the cache.
Baked cachefiles seem to be pretty much the same from 2.80 and 2.79 (filesize), with the one exception that 2.79 writes the biggest frame on frame zero
test_000000_00.bphys
(12kb) whereas in 2.80 this frame is kind of missing, it starts withtest_000001_00.bphys
(272bytes) -- which is exactly the same astest_000001_00.bphys
(272bytes) in 2.79. Not sure this is related though...Added subscribers: @Pavel_Blend, @grosgood
Added subscriber: @marks-4
Added subscriber: @dr.sybren
@dr.sybren: subscribing you here since you are most familiar with caches?
Closed as duplicate of #69308
Changed status from 'Duplicate' to: 'Confirmed'
OK, will merge the other way around
Added subscribers: @PaulChambers, @brecht
Added subscriber: @Blitz_Hacker
Added subscriber: @BintangPratama
Added subscriber: @thuskodesign
Added subscriber: @jlawheed
Same issue. Blender 2.83.7. Mac OS Catalina 10.15.7
Named the Cache > Checked Use Library Path and Disk Cache (Cache step 1 no compression)> Baked the particle physics. Everything looks great. Duplicate the project > open it up > check external in cache settings > navigate to named cache > click accept > only a few particles actually relink.
Added subscriber: @matdem
Added subscriber: @sebcorne
Added subscriber: @FilipMond
4 years ... probably time to disable this feature or change description to not confuse users with this disfunction.
There is not a problem to load cache of 2.79 into 3.x ...
Not sure tbh why I set this on low prio (probably because particles are EOL, still, there are many other particle bugs/known issues that are normal priority, so will raise prio again).
That being said, changes/fixes are unlikely because of EOL
Thanks for priority ... I can understand to this state point (PS EOL) and I'm not asking to fix that (even it would be great) ... it just seems to me better replace or notify current limit (that is not such hard), than keep it like that for such a long time and let end user to have expectations from feature that is not working.
Added subscriber: @MotR
So how is one supposed to render on a farm without being able to load a particle disk cache? Isn't this an important fix? Perhaps there's another way I'm not familiar with.
You can create a particle system, write a particle disk cache, and send the .blend and cache to the render farm. It should load just fine.
What doesn't work is creating a new particle system and loading a disk cache created by another particle system into that.