Double Color and Strength inputs on Lights when checking "Use Nodes" #68535
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Reference: blender/blender#68535
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System Information
Operating system: Windows 8.1
Graphics card: nVidia GT740M
Blender Version
Broken: 2.80
Worked: 2.79b
Short description of error
Add a Light, check "Use Nodes" and... BAM!
You now have 2 Color and 2 Strenght inputs!
Why is that? Is it a "feature"? I'd call it a bug, because it's very misleading.
Or does it happen only to me? Did I misconfigure anything? May be.
Thank you
Exact steps for others to reproduce the error
Based on the default startup.
Added subscriber: @BugFinder
This is what I get
Added subscriber: @lichtwerk
This is by design, not considered a bug atm., see #65859, #68361
Closed as duplicate of #65859
Well, but ... seriously: two input nodes labelled the same as two other input nodes?
I think it would be a good idea if the labels close to the input nodes would have some different text.
Say:
Color
,Strength
for the normal values (as of now) andColor Multiplier
,Strength Multiplier
for the "Nodes" values.Probably this would help creating less confusion.
@BugFinder: mind sharing your thoughts in #65859?
[otherwise the responsible dev wont notice...]
[btw.: I am with you in finding this a bit unintuitive...]