eevee not showing multi material object properly when blend is loaded until mesh is updated #68826
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Reference: blender/blender#68826
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System Information
Operating system: Linux-4.13.10-041310-generic-x86_64-with-debian-stretch-sid 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.67
Blender Version
Broken: version: 2.81 (sub 2), branch: master, commit date: 2019-08-16 13:02, hash:
078d02f557
Worked:
4074ab361e
Short description of error
I have an object with 3 material slots and a different material on each slot. When the blend is loaded in SOLID shading mode, and you switch to lookdev or rendered mode with eevee being the rendered, the material of the last slot is shown covering the entire mesh, when in reality only a few polygons have that slots material index assigned. If you update the mesh, either by going manually into edit mode, or by running
obj.data.update()
the material's are updated and shown properly - until the blend is loaded again.eevee_and_multi_material_objects.blend
Exact steps for others to reproduce the error
Added subscriber: @MACHIN3
#68754 was marked as duplicate of this issue
#70008 was marked as duplicate of this issue
#70058 was marked as duplicate of this issue
#69945 was marked as duplicate of this issue
#69695 was marked as duplicate of this issue
#69329 was marked as duplicate of this issue
#69142 was marked as duplicate of this issue
Added subscriber: @ThatAsherGuy
Added subscriber: @FinbarrORiordan
Bug reproduced using the linked .blend:
system-info.txt
Added subscriber: @lichtwerk
Cannot reproduce (
f041d2f116
), immediate multiple materials here...system-info.txt
Seeing I have a newer driver than both of you: mind checking if upgrading the drivers fixes the problem?
Added subscriber: @MarcClintDion
It's confirmed here.
Windows 10
GTX 1070 - driver(430.86)
I have just confirmed it on Windows as well, with newer drivers than yours @lichtwerk
system-info.txt
You need to make sure you are loading the scene while in SOLID shading or with the Load UI option enabled.
Added subscriber: @fclem
Ah, here we go, I can reproduce loading having
Load UI
ON.Thx everyone for poking.
[ still cannot reproduce having
Load UI
OFF -- even though in SOLID, but I guess that is not mandatory for calling this a bug :) ]Anyways: would kindly ask @fclem to have a look here...
This issue was referenced by
d357e7b065
Changed status from 'Open' to: 'Resolved'
This issue was referenced by
f16a28c4af
Added subscriber: @brecht
Changed status from 'Resolved' to: 'Open'
Reverted since this caused various crashes:
Added subscribers: @item412, @AbidMaqbool
This issue was referenced by
742119bcb5
Changed status from 'Open' to: 'Resolved'
Changed status from 'Resolved' to: 'Open'
Have to repopen this, doesnt seem fixed for me (and has been reported again in #69329 (Eevee: Only one material is displayed before enter in Edit mode when mesh has multiple materials))
@fclem: mind checking again?
Added subscribers: @MarcinTwarowski, @antoniov
@fclem : I have added this to 2.81 milestone (since it was set to "High"), mind checking again?
Added subscriber: @NiekKort
Added subscriber: @DanielPaul
Added subscriber: @ME2
Added subscribers: @jerrsoundripper, @ideasman42
Edit THE cube, Duplicate it in edit mode, create new material and assign new material to the new one. The second material won't show up in Eevee
Added subscriber: @crantisz
Added subscribers: @alonabrany, @JacquesLucke
Added subscribers: @3di, @capnm
The bug I encounter is the same as in #70106
This comment was removed by @MarcClintDion
Removed subscriber: @antoniov
Removed subscriber: @capnm
Changed status from 'Open' to: 'Resolved'
Fixed by
1d1ef2e797