Workbench wrong material ID on switching to Material color type #69142

Closed
opened 2019-08-25 11:09:16 +02:00 by item412 · 6 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60

Blender Version
Broken: version: 2.81 (sub 3), branch: master, commit date: 2019-08-24 07:02, hash: b7f786c0b1
Worked: (optional)

Short description of error

If you save file in Single color, then open it and switch to Material color, objects appear with single material. To see all materials you need to enter Edit mode.

bandicam 2019-08-25 11-57-03-359.mp4

Exact steps for others to reproduce the error

  1. Assign bunch of materials to a cube.
  2. Switch to Single color view.
  3. Save file.
  4. Open file.
  5. Switch to Material color.

eeveeMat.blend

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60 **Blender Version** Broken: version: 2.81 (sub 3), branch: master, commit date: 2019-08-24 07:02, hash: `b7f786c0b1` Worked: (optional) **Short description of error** If you save file in Single color, then open it and switch to Material color, objects appear with single material. To see all materials you need to enter Edit mode. [bandicam 2019-08-25 11-57-03-359.mp4](https://archive.blender.org/developer/F7702833/bandicam_2019-08-25_11-57-03-359.mp4) **Exact steps for others to reproduce the error** 1. Assign bunch of materials to a cube. 2. Switch to Single color view. 3. Save file. 4. Open file. 5. Switch to Material color. [eeveeMat.blend](https://archive.blender.org/developer/F7702834/eeveeMat.blend)
Author

Added subscriber: @item412

Added subscriber: @item412

Added subscriber: @AbidMaqbool

Added subscriber: @AbidMaqbool

Can confirm too, 2.81 af8e8be7b1

Can confirm too, 2.81 af8e8be7b1
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

This looks like a duplicate of #68826 (eevee not showing multi material object properly when blend is loaded until mesh is updated).
Will merge these reports...

This looks like a duplicate of #68826 (eevee not showing multi material object properly when blend is loaded until mesh is updated). Will merge these reports...
Member

Closed as duplicate of #68826

Closed as duplicate of #68826
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#69142
No description provided.