Set Bone Roll Adjust Last Operation issues #70424

Closed
opened 2019-10-01 18:35:11 +02:00 by Reiner Prokein · 5 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15

Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-30 22:00, hash: 60a827a2a9
Worked: (optional)

Short description of error
[Please fill out a short description of the error here]

  • In the adjust last operation the value is in radians. In the transform panel it is degree.

  • Everything besides the X value seeems not to matter. There is no effect. Involved is Y, Z and W edit box, the Axis dropdown box and the Orientation dropdown box. The bone roll will always rotate around the X axis of the bone. That's the bone roll.

  • Proportional editing cannot be activated. Most probably because it counts to the features that has no influence to the operator. I stumbled across this with the Extrude tool too. The adjust last operation panel for extrude has also a proportional editing checkbox that can't be activated.

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

Open Blender, create a armature, switch to edit mode, activate the Set Bone Roll tool, finish the operation, and have a look at the adjust last operation panel.

adjustlastoperationsetboneroll.jpg

extrudetoo.jpg

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15 **Blender Version** Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-30 22:00, hash: `60a827a2a9` Worked: (optional) **Short description of error** [Please fill out a short description of the error here] - In the adjust last operation the value is in radians. In the transform panel it is degree. - Everything besides the X value seeems not to matter. There is no effect. Involved is Y, Z and W edit box, the Axis dropdown box and the Orientation dropdown box. The bone roll will always rotate around the X axis of the bone. That's the bone roll. - Proportional editing cannot be activated. Most probably because it counts to the features that has no influence to the operator. I stumbled across this with the Extrude tool too. The adjust last operation panel for extrude has also a proportional editing checkbox that can't be activated. **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)] Open Blender, create a armature, switch to edit mode, activate the Set Bone Roll tool, finish the operation, and have a look at the adjust last operation panel. ![adjustlastoperationsetboneroll.jpg](https://archive.blender.org/developer/F7783759/adjustlastoperationsetboneroll.jpg) ![extrudetoo.jpg](https://archive.blender.org/developer/F7783761/extrudetoo.jpg)
Author

Added subscriber: @tiles

Added subscriber: @tiles
Member

Added subscribers: @mano-wii, @Mets

Added subscribers: @mano-wii, @Mets
Member

Same as #68610. Various transform operations that seem unrelated as far as the user is concerned, use the same operator, resulting in confusing redo panel. I wonder what @mano-wii thinks about this? Is this an issue that might belong in #68836?

Same as #68610. Various transform operations that seem unrelated as far as the user is concerned, use the same operator, resulting in confusing redo panel. I wonder what @mano-wii thinks about this? Is this an issue that might belong in #68836?

With changes like the D5819 it will be easier to solve problems like these.
I plan to resolve these issues as soon as the refactoring is implemented.

With changes like the [D5819](https://archive.blender.org/developer/D5819) it will be easier to solve problems like these. I plan to resolve these issues as soon as the refactoring is implemented.

Closed as duplicate of #68610

Closed as duplicate of #68610
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Reference: blender/blender#70424
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