All modifiers are recalculated because of one that is disabled. #71490
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Reference: blender/blender#71490
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System Information
Operating system: Win 7
Graphics card: Geforce GTX 1660
Blender Version
Broken: version: 2.83 (sub 0), branch: master, commit date: 2020-01-15 17:08, hash:
eca8bae671
Short description of error
When disabling a modifier in the viewport for performance reasons, there is still a considerable slowdown.
Exact steps for others to reproduce the error
Claude_tmp.blend
To have a good speed in mesh or in UV edit i have to "disable in viewports" the wig in the outliner
Here is another example file:
bool_slowdown.blend
Added subscriber: @FrancoisRimasson
#79056 was marked as duplicate of this issue
#74015 was marked as duplicate of this issue
#73509 was marked as duplicate of this issue
#73177 was marked as duplicate of this issue
Added subscriber: @mano-wii
Can you provide a simple blend file demonstrating the problem?
Sure.
Here it is Claude_tmp.blend
Added subscriber: @Sergey
@Sergey, I wonder if in any of these cases there is any unnecessary dependency.
Strange that if I disable the wig modifier, mesh editing is still slow.
The speed loss is dependant of the numbers of hair.
Even if the wig is hidden in the viewport (using the eye icon in the outliner) or H shortcut
Added subscriber: @lichtwerk
Think it is because the scalp is shrinkwrapped to the mesh being edited [so
HairScalp.002
is dependent ontete.003
].This would cause the expensive point cache reset introduced in
d3c08b1aa6
(also commented on in #59077)If I disable the Particle System modifier on
HairScalp.002
(or remove the shrinkwrap), I am getting editing speed back @mano-wii, no?I do wonder though why only removing the shrinkwrap gives the speed back (I think disabling should be enough?)
Yes but...
Disabling modifiers can confuse a user who thinks this can improve the performance of the worked project.
But as can be seen from the file, this is not the case.
You must remove the shrinkwrap modifier to have any difference in performance.
If this is expected, or a known limitation, this report can be archived.
Seems like this is true for all modifiers that add relations [these are added no matter how "disabled" the modifier is]
@Sergey: this might be pretty short-sighted, but would it make sense to add those relations conditionally?
P1162: T71490_doodle
This way, you could just disable the modifier for the viewport and get your performance back?
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
mesh editing and UV editing are slow when a mesh with a lot of particle hair is visibleto All modifiers are recalculated because of one that is disabled.Added subscriber: @ZachHixson
Added subscriber: @M.Pivetta
Added subscriber: @GabrielMoro
Trying to merge related tasks here, in this case, I will merge this task into #73199 (Editing an object that is referenced in a disabled modifier (of another object) forces the other modifiers on the same stack to update) (even though that one is newer), lets continue discussion there...
Closed as duplicate of #73199
Added subscriber: @ostapblender