Select key in dopesheet deselect bone in the viewport #71615

Open
opened 2019-11-15 17:36:47 +01:00 by Cenek Strichel · 14 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-08 22:59, hash: 0a0d735acd
Worked: (optional)

Short description of error
If you select key in Dopesheet without Only selected, it deselect your bone in viewport

Exact steps for others to reproduce the error

  1. open deselectBone.blend
  2. select bone in Pose mode
  3. select any key in dopesheet without "Only selected"
  4. bone is now deselected in viewport
**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-08 22:59, hash: `0a0d735acd` Worked: (optional) **Short description of error** If you select key in Dopesheet without Only selected, it deselect your bone in viewport **Exact steps for others to reproduce the error** 1) open [deselectBone.blend](https://archive.blender.org/developer/F8092721/deselectBone.blend) 2) select bone in Pose mode 3) select any key in dopesheet without "Only selected" 4) bone is now deselected in viewport
Author

Added subscriber: @Cenda

Added subscriber: @Cenda

#99699 was marked as duplicate of this issue

#99699 was marked as duplicate of this issue

#88817 was marked as duplicate of this issue

#88817 was marked as duplicate of this issue
Member

Added subscribers: @JulianEisel, @dr.sybren, @lichtwerk

Added subscribers: @JulianEisel, @dr.sybren, @lichtwerk
Member

Can confirm, 2.79 behaved the same here.

CC @JulianEisel (involved in Animation Editors selection stuff)
CC @dr.sybren

Can confirm, 2.79 behaved the same here. CC @JulianEisel (involved in Animation Editors selection stuff) CC @dr.sybren
Hjalti Hjálmarsson was assigned by Sybren A. Stüvel 2020-01-02 13:48:05 +01:00

Added subscriber: @Hjalti

Added subscriber: @Hjalti

@Hjalti There are some rules in place for synchronising pose bone selection with the channel list selection. Do you remember which rules were intended?

@Hjalti There are some rules in place for synchronising pose bone selection with the channel list selection. Do you remember which rules were intended?

I'm marking this as known issue. We need to look into it, but that would require a proper design. I've added this task to https://wiki.blender.org/wiki/User:Sybren/Animation_Weak_Areas#Selection_synchronisation_between_pose_bones_and_animation_channels to ensure we won't forget it.

I'm marking this as known issue. We need to look into it, but that would require a proper design. I've added this task to https://wiki.blender.org/wiki/User:Sybren/Animation_Weak_Areas#Selection_synchronisation_between_pose_bones_and_animation_channels to ensure we won't forget it.
Hjalti Hjálmarsson was unassigned by Sybren A. Stüvel 2020-11-17 15:18:35 +01:00
Member

Added subscribers: @juba-yourgen, @PratikPB2123

Added subscribers: @juba-yourgen, @PratikPB2123
Author

Any news with this problem? I see that it is same in the 3.0

Any news with this problem? I see that it is same in the 3.0
Member

Added subscriber: @ChristiaanMoleman

Added subscriber: @ChristiaanMoleman

So, any news on this being fixed in 2022??? Since this has been a known issue since 2019 (!) and is extremely annoying for the end user and seemingly a relatively small thing to fix? Even if there isn't an elegant solution surely there must a simple fix or 'hack' that could be applied to solve this? Make an add-on if you must, just please do something about it. This is making animating in Blender way more of a hassle than it needs to be.

So, any news on this being fixed in 2022??? Since this has been a known issue since **2019** (!) and is *extremely* annoying for the end user and seemingly a relatively small thing to fix? Even if there isn't an elegant solution surely there must a simple fix or 'hack' that could be applied to solve this? Make an add-on if you must, just please do something about it. This is making animating in Blender way more of a hassle than it needs to be.

Seriously, what is there to design here? Just make selection consistent so that both single click and drag box keyframe selection do not affect selection in the viewport for bones same as they already do for regular objects.

Seriously, what is there to design here? Just make selection **consistent** so that both single click and drag box keyframe selection do not affect selection in the viewport for bones same as they already do for regular objects.
Member

Added subscriber: @BClark

Added subscriber: @BClark
Philipp Oeser removed the
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Reference: blender/blender#71615
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