Grease Pencil Layer Opacity not respected in some Viewport Shading Color Types #72872

Closed
opened 2020-01-03 11:55:32 +01:00 by Bun ny · 4 comments

System Information
Operating system: Windows 7 x64
Graphics card: NVIDIA GeForce GTX 580

Blender Version
Broken: 2.82 a854840e76

Short description of error
With Viewport Shading Color Type set to Object, Single or Random, Grease Pencil Layer opacity doesn't display as it does when set to Material, Vertex or Texture. Strokes with fills become totally invisible when layer opacity is set to exactly 0, and strokes without fills display at full opacity regardless of the property setting.

Exact steps for others to reproduce the error
Create 'Monkey' Grease Pencil object, set Viewport Shading Color Type to Material, adjust layer opacity, set Color Type to Random, adjust layer opacity.

**System Information** Operating system: Windows 7 x64 Graphics card: NVIDIA GeForce GTX 580 **Blender Version** Broken: 2.82 a854840e76ae **Short description of error** With Viewport Shading Color Type set to Object, Single or Random, Grease Pencil Layer opacity doesn't display as it does when set to Material, Vertex or Texture. Strokes with fills become totally invisible when layer opacity is set to exactly 0, and strokes without fills display at full opacity regardless of the property setting. **Exact steps for others to reproduce the error** Create 'Monkey' Grease Pencil object, set Viewport Shading Color Type to Material, adjust layer opacity, set Color Type to Random, adjust layer opacity.
Author

Added subscriber: @bunny

Added subscriber: @bunny

Added subscriber: @antoniov

Added subscriber: @antoniov

This is how is designed, so we cannot consider as a bug.

When you set as Random, the colors are calculated using a random value and the original color is replaced, so the layer opacity is not used.

We are doing a refactor of the drawing engine, and this option is not defined yet, so I will merge the task into main refactor task.

This is how is designed, so we cannot consider as a bug. When you set as Random, the colors are calculated using a random value and the original color is replaced, so the layer opacity is not used. We are doing a refactor of the drawing engine, and this option is not defined yet, so I will merge the task into main refactor task.

Closed as duplicate of #66293

Closed as duplicate of #66293
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Reference: blender/blender#72872
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