Blender Grease pencil strokes not respecting layer order through the camera and perspective view #72989
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Reference: blender/blender#72989
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.87
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash:
f1aa4d18d4
Short description of error
Grease pencil stroke seems to have an issue with the camera and rendering.
This seems to be a that has been around for a long time now.
Places to search would be everywhere that is mentioned.
Please watch the video as it will show and describe what the problem is
https://www.youtube.com/watch?v=PrGWrlP6Wxg&feature=youtu.be{F8267096}
Added subscriber: @AdamEarle
Blender Grease pencil strokes not respecting layer order the through the camera and perspective viewto Blender Grease pencil strokes not respecting layer order through the camera and perspective viewAdded subscriber: @antoniov
Related to #66293
Added subscribers: @LucianoMunoz, @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi thx for the report!
Could you please share a (minimal) .blend file where this happens?
(its kinda hard to tell "from the distance").
Also you are mentioning a couple of other issues in your video [which should all be reported separately -- or are not bugs?], e.g.
For resetting stroke start/end (
Show Stroke Directions
), I used to just delete one point (start end end will hop right next to where that point was deleted), andF
again...@LucianoMunoz: not sure #72022 is related (since #72022 is only relevant for Workbench?), this could also be some kind of precission issue, but like I said, can only be looked at if we have an example file...
For now I am assuming this is all about the artefacts relating to stroke borders at certain distances... [and will put this on hold until we have a file to reproduce...]
@antoniov: still unsure what to do with these reports (overlapping, transpareny issues, borders, ...) Hopefully greaspencil-refactor is really the magic bullet, but.... we have to keep these reports open, right?
@lichtwerk I think we can associate all to the egine refactor #66293. Not sure if we must merge or not.
Yep that's no problem here's little baby yoda
I{F8267313} If can help out in any ways at all by running some test let me know.
I am on holidays for 2 more weeks after this week.
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I'm just wondering guys if I should see if can replicate the same problem on 2.82.
It kinda makes more sense moving forward.
Let me know your thoughts
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Added subscriber: @fclem
trust you and @fclem on this :)
Since a lot of reports have already been merged into #66293 (GPencil: Redesign Blend modes and cleanup Drawing Engine) and you are confident the engine refactor will do the trick, lets do this for this report as well...
@AdamEarle : 2.82 is most probably the same, thx for uploading the file, but lets wait for the landing of https://developer.blender.org/diffusion/B/history/greasepencil-refactor/ then...
Changed status from 'Needs User Info' to: 'Confirmed'
Closed as duplicate of #66293
Here is some information on how I am creating brush textures. Could it be something to do with PNG coming from Krita?
https://www.youtube.com/watch?v=PyYI0lOHkqs&list=PL-zg5csjHY0goZ5b3puiJsPFXb15w8APo&index=16&t=20s
I have just added this comment to the to this section https:*developer.blender.org/T66293
Just testing out the 2.82 branches on: https:*blender.community/c/graphicall/Whbbbc/
here is a rambling mess of thoughts on how close it is to working: https:*www.youtube.com/watch?v=VjG0dnoihr4&list=PL-zg5csjHY0goZ5b3puiJsPFXb15w8APo&index=2&t=0s
I have honestly no idea how else to contribute.
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