Menu Editor for Quick Favorites #73178
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Reference: blender/blender#73178
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Currently users can only manage menu items in the quick-favorites menu by adding/removing items.
This task proposes to:
Create a generic menu editor in the user preferences.
Implementation
User Interface
Here's how the UI could be organized:
{F8282863, size=full}
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @ideasman42
Added subscriber: @WilliamReynish
Here's a fairly quick mockup to show the concept:
@WilliamReynish looks good, prefer this to the keymap style UI which I find tends towards too much scrolling, getting slow at times too.
Added subscriber: @DuarteRamos
This layout makes better use of available space:
Added subscriber: @JulianEisel
Did you consider making it more like the keymap editor layout? Where you have a list of boxes that you can expand for the options.
Not saying that we should take the keymap editor as example of good design, but I think its layout is generally okay.
Otherwise it does feel a bit inconsistent, so I'm just wondering if it was considered.
@JulianEisel That was the first thing I did in fact :)
But Campbell pointed out that it probably makes it harder to navigate, and seeing multiple lists at once isn't likely to be that useful. Some ops have many options, which would mean lots and lots of scrolling, and lots of opening and closing panels.
Here's the first mockup:
However, your point stands that it is a bit inconsistent. One solution of course is to make the keymap editor also work more like this.
Added subscriber: @wevon-2
I vote it
The only drawback I see is when comparing options.
If not all of the preference editors were synchronized, it would be resolved, they are currently a clone.
Added subscriber: @ThatAsherGuy
The keymap editor needs work, although the design hasn't yet been done as far as I know (details should be added to #68884 (Keymap system refactor) eventually).
Added subscriber: @Arin-1
Hey! I am new here. Can you tell me something about this project more specifically?
This comment was removed by @Arin-1
In this project do we plan to add the quick favorites menu?
I have a suggestion We can add one more small box at the bottom of it. To make room for extra options and components.
Added subscriber: @ckohl_art
Added subscriber: @JulienKaspar
It has to be done using c or c#?
Added subscriber: @A.Lex_3D
Without knowing that this proposal already existed I proposed something very similar a few weeks ago on RightClickSelect:
https://blender.community/c/rightclickselect/bpfbbc/
I made a mockup that goes a little more in the direction of an actual menu editor as it would include more than just one menu to add commands on the fly:
If this isn't helpful please just disregard it (or delete the comment).
Added subscriber: @Tempo
Added subscriber: @ooopie
It would be great if this interface could allow the user to add a custom, multi-line, python operation to their QuickFavorites menu, essentially giving blender basic macro capability, and allowing the user to keep custom operations at their fingertips. (akin to Maya's ability to drag operations onto the 'shelf' creating a custom button)
Added subscriber: @adarshakshat
Added subscriber: @johnsyed
Added subscriber: @xan2622
Are there usage statistics about the Quick Favourites menu? How many entries do Blender users usually add into it?
(just an idea:) Allowing the Quick Favourites menu to feature (up to) 3 columns could be a solution to avoid having a very tall menu.
With a layout a bit similar to the RMB-click menu (3 columns):
(Another idea:) Allow to make the Quick Favourites Menu different on each workspace.
Added subscriber: @AlexeyPerminov
Added subscriber: @Nominous
Added subscriber: @MizManFryinPan
Added subscriber: @EvandroFerreiradaCosta
One suggestion is for this to be expanded to allow not only one python command but multiple operations sequentially. Or maybe this could become it's own task in the form of a "Macro editor".
I'm thinking of this because right now it's a hassle to edit object origins in Edit mode, but the built-in addon
3D Viewport Pie Menus
has a pie menu (for both object and edit mode) with the option "Origin to Selected" which basically does three commands sequentially as the image above shows.And as far as I know it's impossible to add addons functions such as that "Origin to Selected" into the Quick Favorites. Allowing a single command would only permit being able to set a Quick Favorite to open the entire addon pie menu, instead of the specific function inside.
Added subscriber: @Thane5
Added subscriber: @Varyag
Added subscriber: @Pipeliner
This comment was removed by @Pipeliner
Added subscriber: @zNight
Added subscriber: @Elisabeth69
Added subscriber: @Venryx
Added subscriber: @wenna666
this would be massive killer UI feature ,and should be shipped with 3.0.
Added subscriber: @Aeraglyx
It shouldn't be forgotten that this feature was already in development on a GSoC project in 2020 on this Branch https://developer.blender.org/diffusion/B/browse/soc-2020-custom-menus/
This is the weekly report thread: https://devtalk.blender.org/t/gsoc-2020-custom-menus-weekly-reports/13721
Added subscriber: @Grady
I'm interested in trying to make an addon to achieve this goal, but I can't find anywhere in the python documentation that points to where I'd go to start editing/reading the quick favourites data, could anyone please give me a pointer if they know where to go to find this?
Added subscriber: @hadouken
Added subscriber: @Aerie
Added subscriber: @LahceneB
Added subscriber: @FouFao
Added subscriber: @Wassily
Added subscriber: @CaptainHexagon
Added subscriber: @Nika-Kutsniashvili
What a shame this code seems to have been abandoned. Really wish this feature would see the daylight
Because of things like this sometimes I wish for an exclusive feature polish release so all the time spent on completely new stuff is invested finishing/adjusting existing functionality. But most probably things are harder to delimit in practice.
@GeRo
I believe on BlenderArtist thefe is a thread about this tool. It was stated, that there has been summer of code project and which pretty far into development but seemed to be abandoned because the person did not get any responses no more. I should find it again for more details I guess
Edit
Found it
https://devtalk.blender.org/t/gsoc-2020-custom-menus-weekly-reports/13721
I too believe in things like this, I think it all is about pushing for it! And also that we as mostly users (atleast I am) of blender that it IS open source and things does take longer time to develop and implement. I still don't fully understand how it's structured and even then - they've come a long way.
However, I think the feedback of a finishing / adjusting existing functionality is a valid one as well. But maybe we could push this again and see if it gets traction? I think at least being able to sort your quick favorites would be super helpful in the default blender build, and not relying on addons to fix it 😄