Menu Editor for Quick Favorites #73178

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opened 2020-01-17 10:08:21 +01:00 by Campbell Barton · 61 comments

Currently users can only manage menu items in the quick-favorites menu by adding/removing items.

This task proposes to:

  • Create a generic menu editor in the user preferences.

    • Add/remove menu items
    • Re-ordering menu items.
    • Operators options should be able to be changed or unset - as we have with the keymap editor.

Implementation

  • This could share UI code with the keymap editor for adjusting operator settings, since internally they are very similar.
  • We may support multiple kinds of menus, besides "Quick Favorites", internally there is support for this. Even if this isn't exposed to users initially.
This would be useful for declaring user defined toolbars for example.

User Interface
Here's how the UI could be organized:

{F8282863, size=full}

Currently users can only manage menu items in the quick-favorites menu by adding/removing items. This task proposes to: - Create a generic menu editor in the user preferences. - Add/remove menu items - Re-ordering menu items. - Operators options should be able to be changed or unset - as we have with the keymap editor. **Implementation** - This could share UI code with the keymap editor for adjusting operator settings, since internally they are very similar. - We may support multiple kinds of menus, besides "Quick Favorites", internally there is support for this. Even if this isn't exposed to users initially. ``` This would be useful for declaring user defined toolbars for example. ``` **User Interface** Here's how the UI could be organized: {[F8282863](https://archive.blender.org/developer/F8282863/Screenshot_2020-01-17_at_11.08.58.png), size=full}
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @ideasman42

Added subscriber: @ideasman42

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

Here's a fairly quick mockup to show the concept:

Screenshot 2020-01-17 at 10.37.16.png

Here's a fairly quick mockup to show the concept: ![Screenshot 2020-01-17 at 10.37.16.png](https://archive.blender.org/developer/F8282818/Screenshot_2020-01-17_at_10.37.16.png)
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@WilliamReynish looks good, prefer this to the keymap style UI which I find tends towards too much scrolling, getting slow at times too.

@WilliamReynish looks good, prefer this to the keymap style UI which I find tends towards too much scrolling, getting slow at times too.

Added subscriber: @DuarteRamos

Added subscriber: @DuarteRamos

This layout makes better use of available space:

Screenshot 2020-01-17 at 11.08.58.png

This layout makes better use of available space: ![Screenshot 2020-01-17 at 11.08.58.png](https://archive.blender.org/developer/F8282863/Screenshot_2020-01-17_at_11.08.58.png)
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Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
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Did you consider making it more like the keymap editor layout? Where you have a list of boxes that you can expand for the options.

Not saying that we should take the keymap editor as example of good design, but I think its layout is generally okay.
Otherwise it does feel a bit inconsistent, so I'm just wondering if it was considered.

Did you consider making it more like the keymap editor layout? Where you have a list of boxes that you can expand for the options. Not saying that we should take the keymap editor as example of good design, but I think its layout is generally okay. Otherwise it does feel a bit inconsistent, so I'm just wondering if it was considered.

@JulianEisel That was the first thing I did in fact :)

But Campbell pointed out that it probably makes it harder to navigate, and seeing multiple lists at once isn't likely to be that useful. Some ops have many options, which would mean lots and lots of scrolling, and lots of opening and closing panels.

Here's the first mockup:
Screenshot 2020-01-17 at 11.26.22.png

However, your point stands that it is a bit inconsistent. One solution of course is to make the keymap editor also work more like this.

@JulianEisel That was the first thing I did in fact :) But Campbell pointed out that it probably makes it harder to navigate, and seeing multiple lists at once isn't likely to be that useful. Some ops have *many* options, which would mean lots and lots of scrolling, and lots of opening and closing panels. Here's the first mockup: ![Screenshot 2020-01-17 at 11.26.22.png](https://archive.blender.org/developer/F8282884/Screenshot_2020-01-17_at_11.26.22.png) However, your point stands that it is a bit inconsistent. One solution of course is to make the keymap editor also work more like this.

Added subscriber: @wevon-2

Added subscriber: @wevon-2

One solution of course is to make the keymap editor also work more like this.

I vote it
The only drawback I see is when comparing options.
If not all of the preference editors were synchronized, it would be resolved, they are currently a clone.

> One solution of course is to make the keymap editor also work more like this. I vote it The only drawback I see is when comparing options. If not all of the preference editors were synchronized, it would be resolved, they are currently a clone.

Added subscriber: @ThatAsherGuy

Added subscriber: @ThatAsherGuy
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In #73178#851730, @wevon-2 wrote:

One solution of course is to make the keymap editor also work more like this.

I vote it
The only drawback I see is when comparing options.
If not all of the preference editors were synchronized, it would be resolved, they are currently a clone.

The keymap editor needs work, although the design hasn't yet been done as far as I know (details should be added to #68884 (Keymap system refactor) eventually).

> In #73178#851730, @wevon-2 wrote: >> One solution of course is to make the keymap editor also work more like this. > I vote it > The only drawback I see is when comparing options. > If not all of the preference editors were synchronized, it would be resolved, they are currently a clone. The keymap editor needs work, although the design hasn't yet been done as far as I know (details should be added to #68884 (Keymap system refactor) eventually).

Added subscriber: @Arin-1

Added subscriber: @Arin-1

Hey! I am new here. Can you tell me something about this project more specifically?

Hey! I am new here. Can you tell me something about this project more specifically?

This comment was removed by @Arin-1

*This comment was removed by @Arin-1*

In this project do we plan to add the quick favorites menu?

In this project do we plan to add the quick favorites menu?

In #73178#851592, @WilliamReynish wrote:
This layout makes better use of available space:

Screenshot 2020-01-17 at 11.08.58.png

I have a suggestion We can add one more small box at the bottom of it. To make room for extra options and components.

> In #73178#851592, @WilliamReynish wrote: > This layout makes better use of available space: > > ![Screenshot 2020-01-17 at 11.08.58.png](https://archive.blender.org/developer/F8282863/Screenshot_2020-01-17_at_11.08.58.png) I have a suggestion We can add one more small box at the bottom of it. To make room for extra options and components.

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Added subscriber: @JulienKaspar

Added subscriber: @JulienKaspar

It has to be done using c or c#?

It has to be done using c or c#?

Added subscriber: @A.Lex_3D

Added subscriber: @A.Lex_3D

Without knowing that this proposal already existed I proposed something very similar a few weeks ago on RightClickSelect:
https://blender.community/c/rightclickselect/bpfbbc/

I made a mockup that goes a little more in the direction of an actual menu editor as it would include more than just one menu to add commands on the fly:
image.png
image.png

If this isn't helpful please just disregard it (or delete the comment).

Without knowing that this proposal already existed I proposed something very similar a few weeks ago on RightClickSelect: https://blender.community/c/rightclickselect/bpfbbc/ I made a mockup that goes a little more in the direction of an actual menu editor as it would include more than just one menu to add commands on the fly: ![image.png](https://archive.blender.org/developer/F8398917/image.png) ![image.png](https://archive.blender.org/developer/F8398920/image.png) If this isn't helpful please just disregard it (or delete the comment).
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Added subscriber: @Tempo

Added subscriber: @Tempo

Added subscriber: @ooopie

Added subscriber: @ooopie

It would be great if this interface could allow the user to add a custom, multi-line, python operation to their QuickFavorites menu, essentially giving blender basic macro capability, and allowing the user to keep custom operations at their fingertips. (akin to Maya's ability to drag operations onto the 'shelf' creating a custom button)

It would be great if this interface could allow the user to add a custom, multi-line, python operation to their QuickFavorites menu, essentially giving blender basic macro capability, and allowing the user to keep custom operations at their fingertips. (akin to Maya's ability to drag operations onto the 'shelf' creating a custom button)

Added subscriber: @adarshakshat

Added subscriber: @adarshakshat

Added subscriber: @johnsyed

Added subscriber: @johnsyed

Added subscriber: @xan2622

Added subscriber: @xan2622

Are there usage statistics about the Quick Favourites menu? How many entries do Blender users usually add into it?

(just an idea:) Allowing the Quick Favourites menu to feature (up to) 3 columns could be a solution to avoid having a very tall menu.
With a layout a bit similar to the RMB-click menu (3 columns):

3columns.png

Are there usage statistics about the Quick Favourites menu? How many entries do Blender users usually add into it? (just an idea:) Allowing the Quick Favourites menu to feature (up to) 3 columns could be a solution to avoid having a very tall menu. With a layout a bit similar to the RMB-click menu (3 columns): ![3columns.png](https://archive.blender.org/developer/F8524160/3columns.png)

(Another idea:) Allow to make the Quick Favourites Menu different on each workspace.

(Another idea:) Allow to make the *Quick Favourites Menu* different on each workspace.

Added subscriber: @AlexeyPerminov

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Added subscriber: @EvandroFerreiradaCosta

Added subscriber: @EvandroFerreiradaCosta

One suggestion is for this to be expanded to allow not only one python command but multiple operations sequentially. Or maybe this could become it's own task in the form of a "Macro editor".
image.png
I'm thinking of this because right now it's a hassle to edit object origins in Edit mode, but the built-in addon 3D Viewport Pie Menus has a pie menu (for both object and edit mode) with the option "Origin to Selected" which basically does three commands sequentially as the image above shows.
And as far as I know it's impossible to add addons functions such as that "Origin to Selected" into the Quick Favorites. Allowing a single command would only permit being able to set a Quick Favorite to open the entire addon pie menu, instead of the specific function inside.

One suggestion is for this to be expanded to allow not only one python command but multiple operations sequentially. Or maybe this could become it's own task in the form of a "Macro editor". ![image.png](https://archive.blender.org/developer/F8699932/image.png) I'm thinking of this because right now it's a hassle to edit object origins in Edit mode, but the built-in addon `3D Viewport Pie Menus` has a pie menu (for both object and edit mode) with the option "Origin to Selected" which basically does three commands sequentially as the image above shows. And as far as I know it's impossible to add addons functions such as that "Origin to Selected" into the Quick Favorites. Allowing a single command would only permit being able to set a Quick Favorite to open the entire addon pie menu, instead of the specific function inside.

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this would be massive killer UI feature ,and should be shipped with 3.0.

this would be massive killer UI feature ,and should be shipped with 3.0.

Added subscriber: @Aeraglyx

Added subscriber: @Aeraglyx

It shouldn't be forgotten that this feature was already in development on a GSoC project in 2020 on this Branch https://developer.blender.org/diffusion/B/browse/soc-2020-custom-menus/

This is the weekly report thread: https://devtalk.blender.org/t/gsoc-2020-custom-menus-weekly-reports/13721

It shouldn't be forgotten that this feature was already in development on a GSoC project in 2020 on this Branch https://developer.blender.org/diffusion/B/browse/soc-2020-custom-menus/ This is the weekly report thread: https://devtalk.blender.org/t/gsoc-2020-custom-menus-weekly-reports/13721

Added subscriber: @Grady

Added subscriber: @Grady

I'm interested in trying to make an addon to achieve this goal, but I can't find anywhere in the python documentation that points to where I'd go to start editing/reading the quick favourites data, could anyone please give me a pointer if they know where to go to find this?

I'm interested in trying to make an addon to achieve this goal, but I can't find anywhere in the python documentation that points to where I'd go to start editing/reading the quick favourites data, could anyone please give me a pointer if they know where to go to find this?

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Philipp Oeser removed the
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label 2023-02-10 09:24:52 +01:00

What a shame this code seems to have been abandoned. Really wish this feature would see the daylight

What a shame this code seems to have been abandoned. Really wish this feature would see the daylight

Because of things like this sometimes I wish for an exclusive feature polish release so all the time spent on completely new stuff is invested finishing/adjusting existing functionality. But most probably things are harder to delimit in practice.

Because of things like this sometimes I wish for an exclusive feature polish release so all the time spent on completely new stuff is invested finishing/adjusting existing functionality. But most probably things are harder to delimit in practice.

@GeRo

Because of things like this sometimes I wish for an exclusive feature polish release so all the time spent on completely new stuff is invested finishing/adjusting existing functionality. But most probably things are harder to delimit in practice.

I believe on BlenderArtist thefe is a thread about this tool. It was stated, that there has been summer of code project and which pretty far into development but seemed to be abandoned because the person did not get any responses no more. I should find it again for more details I guess

Edit
Found it
https://devtalk.blender.org/t/gsoc-2020-custom-menus-weekly-reports/13721

@GeRo > Because of things like this sometimes I wish for an exclusive feature polish release so all the time spent on completely new stuff is invested finishing/adjusting existing functionality. But most probably things are harder to delimit in practice. I believe on BlenderArtist thefe is a thread about this tool. It was stated, that there has been summer of code project and which pretty far into development but seemed to be abandoned because the person did not get any responses no more. I should find it again for more details I guess Edit Found it https://devtalk.blender.org/t/gsoc-2020-custom-menus-weekly-reports/13721

@GeRo

Because of things like this sometimes I wish for an exclusive feature polish release so all the time spent on completely new stuff is invested finishing/adjusting existing functionality. But most probably things are harder to delimit in practice.

I believe on BlenderArtist thefe is a thread about this tool. It was stated, that there has been summer of code project and which pretty far into development but seemed to be abandoned because the person did not get any responses no more. I should find it again for more details I guess

Edit
Found it
https://devtalk.blender.org/t/gsoc-2020-custom-menus-weekly-reports/13721

I too believe in things like this, I think it all is about pushing for it! And also that we as mostly users (atleast I am) of blender that it IS open source and things does take longer time to develop and implement. I still don't fully understand how it's structured and even then - they've come a long way.

However, I think the feedback of a finishing / adjusting existing functionality is a valid one as well. But maybe we could push this again and see if it gets traction? I think at least being able to sort your quick favorites would be super helpful in the default blender build, and not relying on addons to fix it 😄

> @GeRo > > Because of things like this sometimes I wish for an exclusive feature polish release so all the time spent on completely new stuff is invested finishing/adjusting existing functionality. But most probably things are harder to delimit in practice. > > I believe on BlenderArtist thefe is a thread about this tool. It was stated, that there has been summer of code project and which pretty far into development but seemed to be abandoned because the person did not get any responses no more. I should find it again for more details I guess > > > Edit > Found it > https://devtalk.blender.org/t/gsoc-2020-custom-menus-weekly-reports/13721 I too believe in things like this, I think it all is about pushing for it! And also that we as mostly users (atleast I am) of blender that it IS open source and things does take longer time to develop and implement. I still don't fully understand how it's structured and even then - they've come a long way. However, I think the feedback of a finishing / adjusting existing functionality is a valid one as well. But maybe we could push this again and see if it gets traction? I think at least being able to sort your quick favorites would be super helpful in the *default* blender build, and not relying on addons to fix it 😄
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Reference: blender/blender#73178
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