Crash in Sculpt Mode #75577
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Reference: blender/blender#75577
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System Information
Operating system: Linux-5.3.0-46-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GT 630/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116
Blender Version
Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-09 22:43, hash:
1a3928f33c
Worked: version 2.82 (sub 12)
Short description of error
Crash when trying to sculpt
Exact steps for others to reproduce the error
Open Blender.
With Default Cube selected, go into Sculpt Mode.
With any brush, try to sculpt on the Cube > Blender crashes immediately.
Doesn't crash when mouse pointer is away from the Cube...
Added subscriber: @martinbergwerf-3
Added subscriber: @rjg
It seems that your graphics driver is quite old, the current version is 440.82. Please try to update it and check if the crash still occurs. If it does, create a debug log file and attach it to your bug report:
Changed status from 'Needs Triage' to: 'Needs User Info'
Can't update driver (is latest for my old graphics card):
Here's the debug log:
blender_debug_output.txt
@martinbergwerf-3 according to the Nvidia website it should've supported your GPU (*Supported Products// tab).
The debug log reports that a crash log has been written to
/tmp/blender.crash.txt
. Could you please upload this file?Edit: Seems like the information on the linked website is wrong. The GT 630 is officially listed as legacy GPU as documented on this [page ]]. The most recent compatible [ https:*www.nvidia.com/en-us/drivers/unix/ | legacy driver is indeed the 390.xx.
Added subscriber: @brecht
Can you attach the
/tmp/blender.crash.txt
crash log?@brecht here's the crash text using the build from Blender.org:
blender.crash.txt
And here when using the 'home build':
Crash.crash.txt
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Closed as duplicate of #75584
From the crash log this is the same issue as #75584 (Crash: Pressing T in shader editor window crashes Blender).