Crash: Pressing T in shader editor window crashes Blender #75584

Closed
opened 2020-04-10 14:37:10 +02:00 by Erick Tukuniata · 22 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 550 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.54

Blender Version
Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-10 08:54, hash: 03dda57678
Worked: (newest version of Blender that worked as expected)

Short description of error

Pressing T in shader editor window crashes Blender

Exact steps for others to reproduce the error

  • Load factory settings
  • Open the shader editor in the bottom area (timeline)
  • Press T

If you open the Shader editor in the current 3D view (top area of default template), no crashes.

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 550 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.54 **Blender Version** Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-10 08:54, hash: `03dda57678` Worked: (newest version of Blender that worked as expected) **Short description of error** Pressing T in shader editor window crashes Blender **Exact steps for others to reproduce the error** - Load factory settings - Open the shader editor in the bottom area (timeline) - Press T If you open the Shader editor in the current 3D view (top area of default template), no crashes.

Added subscriber: @ErickNyanduKabongo

Added subscriber: @ErickNyanduKabongo

#75614 was marked as duplicate of this issue

#75614 was marked as duplicate of this issue

#75577 was marked as duplicate of this issue

#75577 was marked as duplicate of this issue

Added subscriber: @TheRedWaxPolice

Added subscriber: @TheRedWaxPolice

Confirmed...

Confirmed...

Added subscriber: @antoniov

Added subscriber: @antoniov

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Assertion failed: input != NULL, file D:\MyBlender\BlenderDEV\blender\source\blender\gpu\intern\gpu_attr_binding.c, line 76

immBindProgram(unsigned int program, const GPUShaderInterface * shaderface) Line 153	C
OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState * * state_r, OCIO_ConstProcessorRcPtr__ * * ocio_processor_scene_to_ui, OCIO_ConstProcessorRcPtr__ * * ocio_processor_ui_to_display, OCIO_CurveMappingSettings * curve_mapping_settings, float dither, bool use_predivide, bool use_overlay) Line 683	C++
OCIO_setupGLSLDraw(OCIO_GLSLDrawState * * state_r, OCIO_ConstProcessorRcPtr__ * * ocio_processor_scene_to_ui, OCIO_ConstProcessorRcPtr__ * * ocio_processor_ui_to_display, OCIO_CurveMappingSettings * curve_mapping_settings, float dither, bool predivide, bool overlay) Line 395	C++
IMB_colormanagement_setup_glsl_draw_from_space(const ColorManagedViewSettings * view_settings, const ColorManagedDisplaySettings * display_settings, ColorSpace * from_colorspace, float dither, bool predivide, bool do_overlay_merge) Line 4104	C
gpu_viewport_draw_colormanaged(GPUViewport * viewport, const rctf * rect_pos, const rctf * rect_uv, bool display_colorspace) Line 730	C
GPU_viewport_draw_to_screen_ex(GPUViewport * viewport, int view, const rcti * rect, bool display_colorspace) Line 815	C
GPU_viewport_draw_to_screen(GPUViewport * viewport, int view, const rcti * rect) Line 827	C
wm_draw_region_blit(ARegion * region, int view) Line 488	C
wm_draw_window_onscreen(bContext * C, wmWindow * win, int view) Line 744	C
wm_draw_window(bContext * C, wmWindow * win) Line 812	C
wm_draw_update(bContext * C) Line 1015	C
WM_main(bContext * C) Line 457	C
main(int argc, const unsigned char * * UNUSED_argv_c) Line 526	C
`Assertion failed: input != NULL, file D:\MyBlender\BlenderDEV\blender\source\blender\gpu\intern\gpu_attr_binding.c, line 76` ```get_attr_locations(const GPUVertFormat * format, GPUAttrBinding * binding, const GPUShaderInterface * shaderface) Line 76 C immBindProgram(unsigned int program, const GPUShaderInterface * shaderface) Line 153 C OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState * * state_r, OCIO_ConstProcessorRcPtr__ * * ocio_processor_scene_to_ui, OCIO_ConstProcessorRcPtr__ * * ocio_processor_ui_to_display, OCIO_CurveMappingSettings * curve_mapping_settings, float dither, bool use_predivide, bool use_overlay) Line 683 C++ OCIO_setupGLSLDraw(OCIO_GLSLDrawState * * state_r, OCIO_ConstProcessorRcPtr__ * * ocio_processor_scene_to_ui, OCIO_ConstProcessorRcPtr__ * * ocio_processor_ui_to_display, OCIO_CurveMappingSettings * curve_mapping_settings, float dither, bool predivide, bool overlay) Line 395 C++ IMB_colormanagement_setup_glsl_draw_from_space(const ColorManagedViewSettings * view_settings, const ColorManagedDisplaySettings * display_settings, ColorSpace * from_colorspace, float dither, bool predivide, bool do_overlay_merge) Line 4104 C gpu_viewport_draw_colormanaged(GPUViewport * viewport, const rctf * rect_pos, const rctf * rect_uv, bool display_colorspace) Line 730 C GPU_viewport_draw_to_screen_ex(GPUViewport * viewport, int view, const rcti * rect, bool display_colorspace) Line 815 C GPU_viewport_draw_to_screen(GPUViewport * viewport, int view, const rcti * rect) Line 827 C wm_draw_region_blit(ARegion * region, int view) Line 488 C wm_draw_window_onscreen(bContext * C, wmWindow * win, int view) Line 744 C wm_draw_window(bContext * C, wmWindow * win) Line 812 C wm_draw_update(bContext * C) Line 1015 C WM_main(bContext * C) Line 457 C main(int argc, const unsigned char * * UNUSED_argv_c) Line 526 C ```

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk

@lichtwerk not sure what module assign.

@lichtwerk not sure what module assign.

Added subscriber: @rjg

Added subscriber: @rjg

This stack trace looks similar to the crash reported in #75577.

This stack trace looks similar to the crash reported in #75577.

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker

@Jeroen-Bakker This appears to be caused by 862ec82942

@Jeroen-Bakker This appears to be caused by 862ec82942
Jeroen Bakker self-assigned this 2020-04-10 16:40:05 +02:00
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

I experienced this last crash last night. However, I was dragging the bottom right corner up to duplicate the shading editor window.

I experienced this last crash last night. However, I was dragging the bottom right corner up to duplicate the shading editor window.

Added subscribers: @martinbergwerf-3, @brecht

Added subscribers: @martinbergwerf-3, @brecht

Added subscriber: @MichaelHermann

Added subscriber: @MichaelHermann

Pressing T in the 3D view also crashes every time as well as dragging the Toolbar from the little arrow.

Pressing T in the 3D view also crashes every time as well as dragging the Toolbar from the little arrow.

Added subscriber: @JulienKaspar

Added subscriber: @JulienKaspar

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'

862ec82942 has been reverted for now, until crashes are fixed.

862ec82942 has been reverted for now, until crashes are fixed.
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Reference: blender/blender#75584
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