Disabled objects still get evaluated if there is a driver on their hide_viewport property. #76257
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Reference: blender/blender#76257
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20
Blender Version
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-04-17 03:53, hash:
19c7ef3067
Worked: I think never
Short description of error
Currently, when an object is hide_viewport==True, that object as well as any dependencies it has that are also hidden, will have not hinder viewport performance. But that's not the case when there is a driver on the object's hide_viewport property, even if that driver evaluates to True.
The use case is as a rigger, I would give animators options to hide parts of a character to gain viewport performance.
Exact steps for others to reproduce the error
remesh_performance_depdendency_test.blend
#80977 was marked as duplicate of this issue
Added subscriber: @Mets
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Resolved'
I can confirm.
In summary a dummy driver is updating the hidden objects.
Did you close by accident? :p
Changed status from 'Resolved' to: 'Confirmed'
Oops, thanks
Added subscribers: @Sergey, @brecht
As far as I know this is a known limitation of the current dependency graph design, @Sergey can disagree. I'm not sure if there is already a task for this, there might be.
Added subscriber: @LapisSea
Added subscribers: @jabblerty, @StephenSwaney
Added subscriber: @oweissbarth