ChromeOS: Black screen/window on startup: #77651

Closed
opened 2020-06-08 22:32:01 +02:00 by Kåre Baastrup · 76 comments

System Information
Operating system: Chromeos 83/84/85 buildin linux VM
Graphics card: Intel Gen8, HD Graphics 5500/UHD Graphics 620

Blender Version
Broken: (2.83 LTS, 2.90 Alpha)
Worked: (2.82a)
First bad commit: 001f7c92d1

Short description of error
Black window/screen never shows the splashscreen
See attached picture
Screenshot 2020-06-08 at 22.27.27.png

Warning: Could not find a matching GPU name. Things may not behave as expected.
Detected OpenGL configuration:
Vendor: Red Hat
Renderer: virgl

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

  1. start ./blender from its home folder
  2. Black window/screen shows up

P1458

**System Information** Operating system: Chromeos 83/84/85 buildin linux VM Graphics card: Intel Gen8, HD Graphics 5500/UHD Graphics 620 **Blender Version** Broken: (2.83 LTS, 2.90 Alpha) Worked: (2.82a) First bad commit: 001f7c92d1 **Short description of error** Black window/screen never shows the splashscreen See attached picture ![Screenshot 2020-06-08 at 22.27.27.png](https://archive.blender.org/developer/F8602589/Screenshot_2020-06-08_at_22.27.27.png) ``` Warning: Could not find a matching GPU name. Things may not behave as expected. Detected OpenGL configuration: Vendor: Red Hat Renderer: virgl ``` **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). 1. start ./blender from its home folder 2. Black window/screen shows up [P1458](https://archive.blender.org/developer/P1458.txt)
Author

Added subscriber: @baastrup

Added subscriber: @baastrup

#80674 was marked as duplicate of this issue

#80674 was marked as duplicate of this issue

#77970 was marked as duplicate of this issue

#77970 was marked as duplicate of this issue

#77952 was marked as duplicate of this issue

#77952 was marked as duplicate of this issue
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Added subscriber: @ankitm

Added subscriber: @ankitm
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https://developer.blender.org/T72098#938339 https://developer.blender.org/T77381#945090 Try these workarounds
Author

I have tried with blender-softwaregl and it starts blender (both 2.83,290) but its too slow ofcause as no hardware acceleration is used.

I have tried with blender-softwaregl and it starts blender (both 2.83,290) but its too slow ofcause as no hardware acceleration is used.

Added subscriber: @mano-wii

Added subscriber: @mano-wii
Have you tried upgrading GPU drivers? See https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
Author

In #77651#950857, @mano-wii wrote:
Have you tried upgrading GPU drivers? See https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html

Its a chromebook,so thats not possible and 2.82a works

> In #77651#950857, @mano-wii wrote: > Have you tried upgrading GPU drivers? See https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html Its a chromebook,so thats not possible and 2.82a works
Member
Received X11 Error:

error code:   165
request code: 150
minor code:   34
error text:   GLXBadFBConfig
Received X11 Error:

error code:   165
request code: 150
minor code:   34
error text:   GLXBadFBConfig
Warning: Could not find a matching GPU name. Things may not behave as expected.
Detected OpenGL configuration:
Vendor: Red Hat ...
``` Received X11 Error: error code: 165 request code: 150 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 165 request code: 150 minor code: 34 error text: GLXBadFBConfig Warning: Could not find a matching GPU name. Things may not behave as expected. Detected OpenGL configuration: Vendor: Red Hat ... ```
Member

Please run

  ./blender --python-expr "import bpy; bpy.ops.wm.sysinfo(filepath=r'./blender_system_info.txt')" 

and upload the file.

Please run ``` ./blender --python-expr "import bpy; bpy.ops.wm.sysinfo(filepath=r'./blender_system_info.txt')" ``` and upload the file.
Author
[blender_system_info.txt](https://archive.blender.org/developer/F8626601/blender_system_info.txt) Here you go
Author

blender_system_info.txt

and one for blender 2.9 as well

[blender_system_info.txt](https://archive.blender.org/developer/F8626631/blender_system_info.txt) and one for blender 2.9 as well
Member

Added subscriber: @fclem

Added subscriber: @fclem
Member
renderer:	'virgl'
vendor:		'Red Hat'
version:	'4.3 (Core Profile) Mesa 19.2.8'

Its a chromebook,so thats not possible and 2.82a works

@baastrup So are you stuck with this Mesa version ? Mesa 20.x is the latest.

Warning: Could not find a matching GPU name. Things may not behave as expected.

@fclem is this renderer not supported?

``` renderer: 'virgl' vendor: 'Red Hat' version: '4.3 (Core Profile) Mesa 19.2.8' ``` > Its a chromebook,so thats not possible and 2.82a works @baastrup So are you stuck with this Mesa version ? Mesa 20.x is the latest. > Warning: Could not find a matching GPU name. Things may not behave as expected. @fclem is this renderer not supported?
Author

blender_system_info.txt

found a way to replace the debain container with arch linux but seems to be the same issue. see attached file.

Arch glxinfo -B
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):

  Vendor: Red Hat (0x1af4)
  Device: virgl (0x1010)
  Version: 20.1.1
  Accelerated: yes
  Video memory: 0MB
  Unified memory: no
  Preferred profile: core (0x1)
  Max core profile version: 4.3
  Max compat profile version: 3.1
  Max GLES1 profile version: 1.1
  Max GLES[23] profile version: 3.2

OpenGL vendor string: Red Hat
OpenGL renderer string: virgl
OpenGL core profile version string: 4.3 (Core Profile) Mesa 20.1.1
OpenGL core profile shading language version string: 4.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 3.1 Mesa 20.1.1
OpenGL shading language version string: 1.40
OpenGL context flags: (none)

OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.1.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20

[blender_system_info.txt](https://archive.blender.org/developer/F8630105/blender_system_info.txt) found a way to replace the debain container with arch linux but seems to be the same issue. see attached file. Arch glxinfo -B name of display: :0 display: :0 screen: 0 direct rendering: Yes Extended renderer info (GLX_MESA_query_renderer): ``` Vendor: Red Hat (0x1af4) Device: virgl (0x1010) Version: 20.1.1 Accelerated: yes Video memory: 0MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.3 Max compat profile version: 3.1 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 ``` OpenGL vendor string: Red Hat OpenGL renderer string: virgl OpenGL core profile version string: 4.3 (Core Profile) Mesa 20.1.1 OpenGL core profile shading language version string: 4.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile ****OpenGL version string: 3.1 Mesa 20.1.1**** OpenGL shading language version string: 1.40 OpenGL context flags: (none) OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.1.1 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
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Added subscriber: @AestheticArson

Added subscriber: @AestheticArson
Ankit Meel changed title from Black screen/window on startup to ChromeOS: Black screen/window on startup: 2020-06-18 14:44:18 +02:00
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

@ankitm Hello. Any any updates on this bug? I just tried loading today's daily build, blender-2.90.0-b4e1571d0bcf-linux64 , and the issue persists.

@ankitm Hello. Any any updates on this bug? I just tried loading today's daily build, blender-2.90.0-b4e1571d0bcf-linux64 , and the issue persists.
Member

I asked the developers: Blender doesn't treat virgl differently. That's why you see "Warning: Could not find a matching GPU name. Things may not behave as expected." in the console from gpu_platform.c .
So it has to be reviewed if it should be supported or not.

A note from me is that if some commit unintentionally broke the compatibility between 2.82a, and 2.83, git bisect can find the problem.
See this concise answer : https://stackoverflow.com/a/37306623
start with git bisect bad 2.83 , git bisect good 2.82a. Then it'll checkout a commit in between, run make and test that Blender opens. If it does, enter git bisect good otherwise git bisect bad and repeat.

I asked the developers: Blender doesn't treat virgl differently. That's why you see "Warning: Could not find a matching GPU name. Things may not behave as expected." in the console from [gpu_platform.c](https://developer.blender.org/diffusion/B/browse/master/source/blender/gpu/intern/gpu_platform.c) . So it has to be reviewed if it should be supported or not. A note from me is that if some commit unintentionally broke the compatibility between 2.82a, and 2.83, `git bisect` can find the problem. See this concise answer : https://stackoverflow.com/a/37306623 start with `git bisect bad 2.83` , `git bisect good 2.82a`. Then it'll checkout a commit in between, run `make` and test that Blender opens. If it does, enter `git bisect good` otherwise `git bisect bad` and repeat.
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Added subscribers: @Phoney, @EAW

Added subscribers: @Phoney, @EAW

This comment was removed by @Phoney

*This comment was removed by @Phoney*
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Have you downloaded the source code ? https://wiki.blender.org/wiki/Building_Blender/Linux/Generic_Distro#Quick_Setup
For build questions, https://devtalk.blender.org/c/blender/building-blender/11
It's okay to not try it, if it becomes too much trouble.

Have you downloaded the source code ? https://wiki.blender.org/wiki/Building_Blender/Linux/Generic_Distro#Quick_Setup For build questions, https://devtalk.blender.org/c/blender/building-blender/11 It's okay to not try it, if it becomes too much trouble.

Using git is seeming difficult for me. I've never used it before.

Using git is seeming difficult for me. I've never used it before.

Is there any other way to fix this?

Is there any other way to fix this?
Member

Using git is seeming difficult for me. I've never used it before.

You could ask doubts on https://blender.chat too.
Otherwise, before a developer decides to tackle this bug report, you may use 2.82a. https://download.blender.org/release/

> Using git is seeming difficult for me. I've never used it before. You could ask doubts on https://blender.chat too. Otherwise, before a developer decides to tackle this bug report, you may use 2.82a. https://download.blender.org/release/

Good idea

Good idea

Wait, what about the Steam version of Blender?

Wait, what about the Steam version of Blender?
Author

This happens on my brand new Asus chromebook flip with 10th gen intel chipset as well. tested 2.83.2 as well

This happens on my brand new Asus chromebook flip with 10th gen intel chipset as well. tested 2.83.2 as well

Added subscriber: @brecht

Added subscriber: @brecht

@fclem, maybe we should try just recognizing virgl as an Intel? Since that's the most likely one to be used. I'm not sure if that will actually solve the issue, but seems worth trying.

If it does work, we could perhaps also ask the virgl developers to pass through the renderer information.

@fclem, maybe we should try just recognizing virgl as an Intel? Since that's the most likely one to be used. I'm not sure if that will actually solve the issue, but seems worth trying. If it does work, we could perhaps also ask the virgl developers to pass through the renderer information.
Author

Same issue with 2.83.4 and 2.91

Same issue with 2.83.4 and 2.91
Author

Same issue with 2.90

Same issue with 2.90
Member

Added subscriber: @biscuitlad

Added subscriber: @biscuitlad

I report all the same issues on my 2015 Pixelbook.

2.82a works, all subsequent versions black screen on start up.

I report all the same issues on my 2015 Pixelbook. 2.82a works, all subsequent versions black screen on start up.

Added subscriber: @rayfoss

Added subscriber: @rayfoss

Shouldn't this be labeled a regression? Also, I got a system dialog saying the app wasn't responding... might not be entirely graphics related.

Same issue on 2.90.1 with a an HP 360x 14c. I installed using the flatpak. The snap seems to try to run, but was so slow it... never really got there. Gimp for instance takes a whole minute to run with the software emulated snap, but with flatpak, it flies.

For reference, we can't modify the of the default debian image. To use other images we have to disable quite a few protections and deal with warnings and additional friction, developer mode is a lot like rooting an Android Phone or running Windows 10 Ameliorated edition.

(ChromeOS support for Linux is insanely good, aside from USB passthrough being mostly missing. I'm just happy to have linux on a fast 14 hour laptop.)

Shouldn't this be labeled a regression? Also, I got a system dialog saying the app wasn't responding... might not be entirely graphics related. Same issue on 2.90.1 with a an HP 360x 14c. I installed using the flatpak. The snap seems to try to run, but was so slow it... never really got there. Gimp for instance takes a whole minute to run with the software emulated snap, but with flatpak, it flies. For reference, we can't modify the of the default debian image. To use other images we have to disable quite a few protections and deal with warnings and additional friction, developer mode is a lot like rooting an Android Phone or running Windows 10 Ameliorated edition. (ChromeOS support for Linux is insanely good, aside from USB passthrough being mostly missing. I'm just happy to have linux on a fast 14 hour laptop.)

Added subscriber: @rsturgell

Added subscriber: @rsturgell
Author

Same issue with 2.91 ;-(

Same issue with 2.91 ;-(

Seems to be a packaging issue with OpenGL and Python... Lots of others have issues in Ubuntu as well

https://github.com/flathub/org.blender.Blender/issues/31

Seems to be a packaging issue with OpenGL and Python... Lots of others have issues in Ubuntu as well https://github.com/flathub/org.blender.Blender/issues/31

Removed subscriber: @rayfoss

Removed subscriber: @rayfoss

There is a workaround, but it will mean Blender will run like a dog. I got the latest 2.91 to run on my chromebook using:

LIBGL_ALWAYS_SOFTWARE=1 blender

But it would be great if the developers would let 2.91 run as well as 2.82 did. Seems we are to be frozen in time on ChromeOS

In fact the only solution I've found is install a dual boot version of linux, and that will run 2.91 fine-ish. Clearly not hardware, this is a software issue that seems unsolvable for crostini or whatever chromeos version of linux is.

There is a workaround, but it will mean Blender will run like a dog. I got the latest 2.91 to run on my chromebook using: >LIBGL_ALWAYS_SOFTWARE=1 blender But it would be great if the developers would let 2.91 run as well as 2.82 did. Seems we are to be frozen in time on ChromeOS In fact the only solution I've found is install a dual boot version of linux, and that will run 2.91 fine-ish. Clearly not hardware, this is a software issue that seems unsolvable for crostini or whatever chromeos version of linux is.
Author

LIBGL_ALWAYS_SOFTWARE=1 blender seems to start blender 2.91.2 but its useless

Hope someone can find the diffrents between 282 and 2.91.2 and fix it ;-)

LIBGL_ALWAYS_SOFTWARE=1 blender seems to start blender 2.91.2 but its useless Hope someone can find the diffrents between 282 and 2.91.2 and fix it ;-)

Added subscriber: @eric.svard

Added subscriber: @eric.svard
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Still and issue with 2.9.2 ;-(

~/blender-2.92.0-linux64$ ./blender
Warning: Could not find a matching GPU name. Things may not behave as expected.
Detected OpenGL configuration:
Vendor: Red Hat
Renderer: virgl
/run/user/1000/gvfs/ non-existent directory

Still and issue with 2.9.2 ;-( ~/blender-2.92.0-linux64$ ./blender Warning: Could not find a matching GPU name. Things may not behave as expected. Detected OpenGL configuration: Vendor: Red Hat Renderer: virgl /run/user/1000/gvfs/ non-existent directory

Added subscriber: @Ankit-1

Added subscriber: @Ankit-1

@Ankit-1 Meel (ankitm)

Version 2.9.2 same issue persists. We're coming up on a year since this issue was first reported. What needs to be done to get the developers to fix this issue?

@Ankit-1 Meel (ankitm) Version 2.9.2 same issue persists. We're coming up on a year since this issue was first reported. What needs to be done to get the developers to fix this issue?
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Removed subscriber: @Ankit-1

Removed subscriber: @Ankit-1
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Meel (ankitm)...

@ankitm ^

>Meel (ankitm)... @ankitm ^

Added subscriber: @mkimball

Added subscriber: @mkimball

Another datapoint - Blender 2.82a works fine on my Asus Flip C434, but Blender 2.92.0 does not work. (Other than with 'LIBGL_ALWAYS_SOFTWARE')

Regarding "maybe we should try just recognizing virgl as an Intel", I tried modifying 'GLBackend::platform_init()' to do this, and it did not help. I also enabled all GL workarounds, as seen at the top of 'detect_workarounds()' at that didn't fix the issue either.

Another datapoint - Blender 2.82a works fine on my Asus Flip C434, but Blender 2.92.0 does not work. (Other than with 'LIBGL_ALWAYS_SOFTWARE') Regarding "maybe we should try just recognizing virgl as an Intel", I tried modifying 'GLBackend::platform_init()' to do this, and it did not help. I also enabled all GL workarounds, as seen at the top of 'detect_workarounds()' at that didn't fix the issue either.

Added subscriber: @Pykorm

Added subscriber: @Pykorm

Added subscriber: @sabai

Added subscriber: @sabai

I see this issue persists with v2.92 on Chrome v90.

Is a fix in progress?

Cheers

I see this issue persists with v2.92 on Chrome v90. Is a fix in progress? Cheers

Added subscriber: @david82194

Added subscriber: @david82194

I ran git bisect between 2.82a and 2.83 on my Acer Chromebook Spin 713.
The offending commit for me is 001f7c92d1452e01622f066d37bd42545b650a27 .

Reverting it allows v2.83 to start on my chromebook.

Note that the virgl warning appears on working and non-working versions.

I ran git bisect between 2.82a and 2.83 on my Acer Chromebook Spin 713. The offending commit for me is [001f7c92d1452e01622f066d37bd42545b650a27 ](https://github.com/blender/blender/commit/001f7c92d1452e01622f066d37bd42545b650a27). Reverting it allows v2.83 to start on my chromebook. Note that the virgl warning appears on working and non-working versions.
Member

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Thanks for the bisect @dave1853.
We could revert that commit, but it brings more than a simple optimization.
There is a reduction in memory usage in the VRAM (especially when the font is resized).

Before any further action, it would be useful to be able to identify what the real trigger of this driver problem is.

So, for anyone who is able to replicate the problem and compile the Blender code, could you test some code changes to find out what causes it?

The changes to test would look something like this:

diff --git a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl
index d85884e0a25..5e52fdec32d 100644
--- a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl
@@ -29,7 +29,7 @@ const vec2 offsets16[16] = vec2[16](vec2(-1.5, 1.5),
                                     vec2(0.5, -1.5),
                                     vec2(1.5, -1.5));
 
-//#define GPU_NEAREST
+#define GPU_NEAREST
 #define sample_glyph_offset(texel, ofs) \
   texture_1D_custom_bilinear_filter(texCoord_interp + ofs * texel)
 
@@ -91,6 +91,8 @@ void main()
 {
   // input color replaces texture color
   fragColor.rgb = color_flat.rgb;
+  fragColor.a = 1;
+  return;
 
   // modulate input alpha & texture alpha
   if (interp_size == 0) {
diff --git a/source/blender/gpu/shaders/gpu_shader_text_vert.glsl b/source/blender/gpu/shaders/gpu_shader_text_vert.glsl
index 768638e5229..c274b68132e 100644
--- a/source/blender/gpu/shaders/gpu_shader_text_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_text_vert.glsl
@@ -18,6 +18,9 @@ void main()
   glyph_offset = offset;
   glyph_dim = abs(glyph_size);
   interp_size = int(glyph_size.x < 0) + int(glyph_size.y < 0);
+  texCoord_interp = vec2(0.0);
+  gl_Position = vec4(0.0);
+  return;
 
   /* Quad expension using instanced rendering. */
   float x = float(gl_VertexID % 2);

Even if the interface is messy, if Blender doesn't turn black it's a good sign.

It might also be useful to run blender with the --debug-gpu arg:
https://docs.blender.org/manual/en/latest/advanced/command_line/render.html

Thanks for the bisect @dave1853. We could revert that commit, but it brings more than a simple optimization. There is a reduction in memory usage in the VRAM (especially when the font is resized). Before any further action, it would be useful to be able to identify what the real trigger of this driver problem is. So, for anyone who is able to replicate the problem and compile the Blender code, could you test some code changes to find out what causes it? The changes to test would look something like this: ```lines=10 diff --git a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl index d85884e0a25..5e52fdec32d 100644 --- a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl @@ -29,7 +29,7 @@ const vec2 offsets16[16] = vec2[16](vec2(-1.5, 1.5), vec2(0.5, -1.5), vec2(1.5, -1.5)); -//#define GPU_NEAREST +#define GPU_NEAREST #define sample_glyph_offset(texel, ofs) \ texture_1D_custom_bilinear_filter(texCoord_interp + ofs * texel) @@ -91,6 +91,8 @@ void main() { // input color replaces texture color fragColor.rgb = color_flat.rgb; + fragColor.a = 1; + return; // modulate input alpha & texture alpha if (interp_size == 0) { diff --git a/source/blender/gpu/shaders/gpu_shader_text_vert.glsl b/source/blender/gpu/shaders/gpu_shader_text_vert.glsl index 768638e5229..c274b68132e 100644 --- a/source/blender/gpu/shaders/gpu_shader_text_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_text_vert.glsl @@ -18,6 +18,9 @@ void main() glyph_offset = offset; glyph_dim = abs(glyph_size); interp_size = int(glyph_size.x < 0) + int(glyph_size.y < 0); + texCoord_interp = vec2(0.0); + gl_Position = vec4(0.0); + return; /* Quad expension using instanced rendering. */ float x = float(gl_VertexID % 2); ``` Even if the interface is messy, if Blender doesn't turn black it's a good sign. It might also be useful to run blender with the `--debug-gpu` arg: https://docs.blender.org/manual/en/latest/advanced/command_line/render.html

Commenting out the size_x lines in texel_fetch of source/blender/gpu/shaders/gpu_shader_text_frag.glsl seems to fix the issue. I think the driver doesn't like the textureSize call.

float texel_fetch(int index)
{
    *int size_x = textureSize(glyph, 0).r;* if (index >= size_x) {
    *return texelFetch(glyph, ivec2(index % size_x, index / size_x), 0).r;* }
    return texelFetch(glyph, ivec2(index, 0), 0).r;
}

What do the lines I commented out do?
If they're meaningful, perhaps we can work around this by passing the texture size in as a uniform.

Commenting out the size_x lines in `texel_fetch` of `source/blender/gpu/shaders/gpu_shader_text_frag.glsl` seems to fix the issue. I think the driver doesn't like the `textureSize` call. ``` float texel_fetch(int index) { *int size_x = textureSize(glyph, 0).r;* if (index >= size_x) { *return texelFetch(glyph, ivec2(index % size_x, index / size_x), 0).r;* } return texelFetch(glyph, ivec2(index, 0), 0).r; } ``` What do the lines I commented out do? If they're meaningful, perhaps we can work around this by passing the texture size in as a uniform.

Commenting out those 4 lines allows v2.93 to work on my chromebook as well.
Here is a build of v2.93 for anyone who needs it:
https:*drive.google.com/file/d/19PlYHfS-DK5V3E1GxiSIfYULDJaYnHoh/view?usp=sharing

Commenting out those 4 lines allows v2.93 to work on my chromebook as well. Here is a build of v2.93 for anyone who needs it: [https:*drive.google.com/file/d/19PlYHfS-DK5V3E1GxiSIfYULDJaYnHoh/view?usp=sharing ](https:*drive.google.com/file/d/19PlYHfS-DK5V3E1GxiSIfYULDJaYnHoh/view?usp=sharing)

This issue was referenced by a925c8969d

This issue was referenced by a925c8969d706cb3c0768a9fa88151b1ad67a923

This issue was referenced by 706c7d775d

This issue was referenced by 706c7d775d263e962161d2f280722d23be0081d6

This issue was referenced by 6e56b42faa

This issue was referenced by 6e56b42faa242f3d8b935a07cbb9b5300cebf0a6

Good to see we're getting close to a solution :)

GPUTextures have a relatively small width and height limit (this is seen in GPU_max_texture_size).
Due to this limitation, we cannot cache the entire glyph in a single 1D texture.
To work around this problem, we use a 1DArray texture. So whenever the limit is reached on the first line, we move to the second line and so on.

This is what the texel_fetch function does.

Can you try using a 2d texture instead of 1DArray?
Theoretically the result would be the same.

diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index f3c5c057dec..2ec0ca22865 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -506,7 +506,7 @@ void blf_glyph_render(FontBLF *font, GlyphCacheBLF *gc, GlyphBLF *g, float x, fl
       if (gc->texture) {
         GPU_texture_free(gc->texture);
       }
-      gc->texture = GPU_texture_create_1d_array(__func__, w, h, 1, GPU_R8, NULL);
+      gc->texture = GPU_texture_create_2d(__func__, w, h, 1, GPU_R8, NULL);
 
       gc->bitmap_len_landed = 0;
     }
diff --git a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl
index d85884e0a25..2568cd74445 100644
--- a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl
@@ -7,7 +7,7 @@ flat in int interp_size;
 
 out vec4 fragColor;
 
-uniform sampler1DArray glyph;
+uniform sampler2D glyph;
 
 const vec2 offsets4[4] = vec2[4](
     vec2(-0.5, 0.5), vec2(0.5, 0.5), vec2(-0.5, -0.5), vec2(-0.5, -0.5));

Good to see we're getting close to a solution :) `GPUTexture`s have a relatively small width and height limit (this is seen in `GPU_max_texture_size`). Due to this limitation, we cannot cache the entire `glyph` in a single 1D texture. To work around this problem, we use a 1DArray texture. So whenever the limit is reached on the first line, we move to the second line and so on. This is what the `texel_fetch` function does. Can you try using a 2d texture instead of 1DArray? Theoretically the result would be the same. ``` diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c index f3c5c057dec..2ec0ca22865 100644 --- a/source/blender/blenfont/intern/blf_glyph.c +++ b/source/blender/blenfont/intern/blf_glyph.c @@ -506,7 +506,7 @@ void blf_glyph_render(FontBLF *font, GlyphCacheBLF *gc, GlyphBLF *g, float x, fl if (gc->texture) { GPU_texture_free(gc->texture); } - gc->texture = GPU_texture_create_1d_array(__func__, w, h, 1, GPU_R8, NULL); + gc->texture = GPU_texture_create_2d(__func__, w, h, 1, GPU_R8, NULL); gc->bitmap_len_landed = 0; } diff --git a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl index d85884e0a25..2568cd74445 100644 --- a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl @@ -7,7 +7,7 @@ flat in int interp_size; out vec4 fragColor; -uniform sampler1DArray glyph; +uniform sampler2D glyph; const vec2 offsets4[4] = vec2[4]( vec2(-0.5, 0.5), vec2(0.5, 0.5), vec2(-0.5, -0.5), vec2(-0.5, -0.5)); ```

That works too! I tested on tag v2.93 with everything else unchanged from the original, including the texel_fetch function.
I suppose textureSize just doesn't work with sampler1DArray on my Chromebook.
Here is an updated build:
https:*drive.google.com/file/d/1soWG84bfvP70cs8DVYroshS9FH75TCdu/view?usp=sharing

That works too! I tested on tag v2.93 with everything else unchanged from the original, including the `texel_fetch` function. I suppose `textureSize` just doesn't work with `sampler1DArray` on my Chromebook. Here is an updated build: [https:*drive.google.com/file/d/1soWG84bfvP70cs8DVYroshS9FH75TCdu/view?usp=sharing ](https:*drive.google.com/file/d/1soWG84bfvP70cs8DVYroshS9FH75TCdu/view?usp=sharing)

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Germano Cavalcante self-assigned this 2021-06-07 20:52:26 +02:00

I see this issue was resolved and closed today.

I'm not a coder and am unfamiliar with the process, but may I ask when the fix might be available for download in v2.92+?

Cheers

I see this issue was resolved and closed today. I'm not a coder and am unfamiliar with the process, but may I ask when the fix might be available for download in v2.92+? Cheers

In #77651#1172694, @sabai wrote:
I see this issue was resolved and closed today.

I'm not a coder and am unfamiliar with the process, but may I ask when the fix might be available for download in v2.92+?

Cheers

Long-term Support and 2.93+ versions
https://www.blender.org/download/lts/

> In #77651#1172694, @sabai wrote: > I see this issue was resolved and closed today. > > I'm not a coder and am unfamiliar with the process, but may I ask when the fix might be available for download in v2.92+? > > Cheers Long-term Support and 2.93+ versions https://www.blender.org/download/lts/
Author

Blender 3.0.0 - Alpha
June 08, 03:36:14 - master - ef5a362a5b - tar.xz - 149.62MB
x64 Release

Works on my chromebook ;-)

Blender 3.0.0 - Alpha June 08, 03:36:14 - master - ef5a362a5b24 - tar.xz - 149.62MB x64 Release Works on my chromebook ;-)

In #77651#1173105, @baastrup wrote:
Blender 3.0.0 - Alpha
June 08, 03:36:14 - master - ef5a362a5b - tar.xz - 149.62MB
x64 Release

Works on my chromebook ;-)

Mine, too. Yay!

Though I note this message in Terminal after Blender started:

Read prefs: /home/sabai/.config/blender/3.0/config/userpref.blend
Warning: Could not find a matching GPU name. Things may not behave as expected.
Detected OpenGL configuration:
Vendor: Red Hat
Renderer: virgl

> In #77651#1173105, @baastrup wrote: > Blender 3.0.0 - Alpha > June 08, 03:36:14 - master - ef5a362a5b24 - tar.xz - 149.62MB > x64 Release > > Works on my chromebook ;-) Mine, too. Yay! Though I note this message in Terminal after Blender started: Read prefs: /home/sabai/.config/blender/3.0/config/userpref.blend Warning: Could not find a matching GPU name. Things may not behave as expected. Detected OpenGL configuration: Vendor: Red Hat Renderer: virgl

Thank you very much for fixing this issue, David and Germano. I'm super happy that Blender now works on my Chromebook as well.

Thank you very much for fixing this issue, David and Germano. I'm super happy that Blender now works on my Chromebook as well.

3.0.0 Alpha loads successfully on Pixelbook.

3.0.0 Alpha loads successfully on Pixelbook.

Added subscriber: @g-easy

Added subscriber: @g-easy

Thanks for working around this bug! The fix on the virgl side is https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/770 and will be in ChromeOS M101.

Anyone running Debian 11 (bullseye) in Crostini: it ships Blender 2.83, which is affected by this bug, and should be fixed in M101 and later.

Thanks for working around this bug! The fix on the virgl side is https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/770 and will be in ChromeOS M101. Anyone running Debian 11 (bullseye) in Crostini: it ships Blender 2.83, which is affected by this bug, and should be fixed in M101 and later.
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