GPU Cycles (OpenCL) casting shadow where it should be transparent -- if hair is also rendered in the scene #79116
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Reference: blender/blender#79116
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System Information
Operating system: Linux-5.4.0-40-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: AMD Radeon RX 5700 XT (NAVI10, DRM 3.37.0, 5.4.0-40-generic, LLVM 10.0.0) X.Org 4.6 (Core Profile) Mesa 20.0.8
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-19 21:23, hash:
78e40ad21f
Tried also on 2.83.2 LTS.
Short description of error
Texture casts shadows where it should be transparent.
Works fine if cycles is using the CPU. The error only appears with GPU.
Exact steps for others to reproduce the error
select GPU. The error appears again
transparency_texture.blend
... from a later comment ...
Added subscriber: @rosto
Gpu casting shadow where it should be transparentto Gpu Cycles casting shadow where it should be transparentAdded subscriber: @iss
Can't reproduce on
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Radeon RX550/550 Series ATI Technologies Inc. 4.5.13586 Core Profile Context 19.12.2 26.20.15002.61
I add a video of the issue, visible on the left checker plane shadow, hoping it could be helpful
sample_of_transparency_error.mp4
I tried to reproduce it on Windows on the same computer, to check if it is a OS problem or not.
I can reproduce it on Windows 10 too(I have a dual boot).
I attach a video showing the issue on the same pc, with the same .blend file but on a different operating system
2020-08-03 16-44-07.mkv
Added subscriber: @mano-wii
I also cannot reproduce the problem either in the indicated version or in the last daily build.
Tested on a GPU AMD with OpenCL
Please try the latest daily build: https://builder.blender.org/download/
Go to File → Defaults → Load Factory Settings and then load your file to see if you still can reproduce this issue.
Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13596 Core Profile Context 20.10.19.02 27.20.1019.2002
Changed status from 'Needs Triage' to: 'Needs User Info'
Thank you, here are the results on the latest build 2.91.0 Alpha built on September 14th, hash
26a827f254
.Steps:
Renders
Results:
↓Cpu+gpu rendering, you can see the difference between blocks rendered by CPU and the ones by GPU
↓CPU only, works
↓GPU only, issue still appears
Trying to investigate more, I noticed that the issue is triggered when some hair is being rendered with GPU.
If I do one of these, the issue doesn't appear:
I think this is consistent with the behaviour of my first post, as switching particle type from "Hair" to "Emitter" doesn't render any hair.
I add renders of this behaviour too:
↓ Hair particle system toggled as invisible in rendering, works, GPU
↓ Cube with the hair entirely excluded from rendering, works, GPU
Let me know if I can do more troubleshooting
Added subscriber: @lichtwerk
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Also cannot reproduce
Gpu Cycles casting shadow where it should be transparentto GPU Cycles (OpenCL) casting shadow where it should be transparent -- if hair is also rendered in the sceneAdded subscriber: @Blendify
Changed status from 'Needs Developer To Reproduce' to: 'Archived'
As a result of the Cycles-x changes in Blender 3.0, OpenCL support for Cycles has been removed and older versions will not receive bug fixes in regard to OpenCL rendering.
This is due to the combination of the limited features, driver bugs, and the stalled OpenCL standard making maintenance too difficult.
Blender is working with hardware vendors to bring back GPU rendering support for AMD and Intel GPUs, using others APIs.
Support for all major GPU vendors is an important goal but this goal might not be met for the upcoming 3.0 release.
Support for AMD cards is already in the works, for updates see #91571.