Node Group Texture slot problem #80699

Open
opened 2020-09-11 14:24:19 +02:00 by alex smirnoff · 7 comments

System Information
Operating system: Windows 10
Graphics card: gtx1060

Blender Version
Broken: 2.9
Worked: N/A

Short description of error
In the Texture Paint mode, when all textures are inside a node group, if you change brush radius it jumps to the top texture slot every time.

Exact steps for others to reproduce the error

**System Information** Operating system: Windows 10 Graphics card: gtx1060 **Blender Version** Broken: 2.9 Worked: N/A **Short description of error** In the Texture Paint mode, when all textures are inside a node group, if you change brush radius it jumps to the top texture slot every time. **Exact steps for others to reproduce the error** - Open attached file - In the property editor, select `test` texure slot - Change brush radius. The top texture slot (`test`) was selected automatically [Node Group Texture Slot Problem.blend](https://archive.blender.org/developer/F8865206/Node_Group_Texture_Slot_Problem.blend)
Author

Added subscriber: @chickpea

Added subscriber: @chickpea
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Added subscriber: @dupoxy

Added subscriber: @dupoxy
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I can confirm the jumps.
I was able to test from Blender 2.80 to 2.91 and the behavior is always the same as in the description.

In #80699, @chickpea wrote:
when all textures are inside a node group and you change brush radius it jumps to the top texture slot every time

I can confirm the jumps. I was able to test from Blender 2.80 to 2.91 and the behavior is always the same as in the description. > In #80699, @chickpea wrote: > when all textures are inside a node group and you change brush radius it jumps to the top texture slot every time

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @mano-wii

Added subscriber: @mano-wii
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Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

That seems to work as intended. Although I can see how confusing it is when something that is not visible determines what the active texture is.
This needs to be fixed in the design before the code can be changed.

That seems to work as intended. Although I can see how confusing it is when something that is not visible determines what the active texture is. This needs to be fixed in the design before the code can be changed.
Jacques Lucke changed title from Node Goup Texture slot problem to Node Group Texture slot problem 2020-11-04 15:26:24 +01:00
Philipp Oeser removed the
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Sculpt, Paint & Texture
label 2023-02-10 09:12:19 +01:00
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Reference: blender/blender#80699
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