Sculpt Mode TODO tasks #82139

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opened 2020-10-27 13:14:39 +01:00 by Pablo Dobarro · 8 comments
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This task keeps a list of approved tasks related to Sculpt Mode that can be considered as TODOs or missing functionality in the current design.

Sculpt Vertex Colors

  • Sculpt vertex colors gradient Tool
  • Combined Color Coords Undo step
  • Pick Sculpt Vertex Color from other object with the sample color operator

Transform tool

  • Transform Tools TODO: #80392

Brush tools

  • Expose minimum size and size pressure smoothness for all brushes
  • Implement area normal/center stabilizer
  • Make Grab active vertex grab from original coordinates instead of PBVH deformed coordinates
  • Pinch perpendicular mode for crease

Viewport

  • Update matcaps to include a separate specular pass
  • Render Face Sets as contour lines

Elastic Deform

  • Pinch elastic deform mode
  • Multi scale twist-scale-pinch for elastic deform

Filter tools

  • Support textures in mesh filter
  • Unify filter strength with brush strength

Cloth Sculpting

  • Expose solver properties as Sculpt properties (iterations, delta...)
  • Make use collisions options global
  • Implement SDF collisions
  • Implement collisions plasticity
  • Elastic Deform cloth brush
  • Support cloth deformation target with dynamic area in all brushes
  • Support cloth deformation target for the transform tool

Boundary brush

  • Split the internal and boundary falloff into two different falloff
  • Let boundary falloff offset be smaller than 1

Sculpt Mode options

  • Store radial and tiling symmetry in meshes
  • Enable "Delay Viewport Updates" by default
  • Add a separate property to meshes to store if they should use flat/smooth shading in sculpt mode, without modifying their normals

Multires

  • Multires Delete Lower
  • Multires refit/rebase
  • Key map changes to support switching up/down subdivisions
  • Hide remeshers and Dyntopo when multires is active
  • Preview the current/total number of subdivisions in the viewport
  • Optimize Unsubdivide dissolve operation when creating the base mesh
This task keeps a list of approved tasks related to Sculpt Mode that can be considered as TODOs or missing functionality in the current design. **Sculpt Vertex Colors** - Sculpt vertex colors gradient Tool - Combined Color Coords Undo step - Pick Sculpt Vertex Color from other object with the sample color operator **Transform tool** - Transform Tools TODO: #80392 **Brush tools** - Expose minimum size and size pressure smoothness for all brushes - Implement area normal/center stabilizer - Make Grab active vertex grab from original coordinates instead of PBVH deformed coordinates - Pinch perpendicular mode for crease **Viewport** - Update matcaps to include a separate specular pass - Render Face Sets as contour lines **Elastic Deform** - Pinch elastic deform mode - Multi scale twist-scale-pinch for elastic deform **Filter tools** - Support textures in mesh filter - Unify filter strength with brush strength **Cloth Sculpting** - Expose solver properties as Sculpt properties (iterations, delta...) - Make use collisions options global - Implement SDF collisions - Implement collisions plasticity - Elastic Deform cloth brush - Support cloth deformation target with dynamic area in all brushes - Support cloth deformation target for the transform tool **Boundary brush** - Split the internal and boundary falloff into two different falloff - Let boundary falloff offset be smaller than 1 **Sculpt Mode options** - Store radial and tiling symmetry in meshes - Enable "Delay Viewport Updates" by default - Add a separate property to meshes to store if they should use flat/smooth shading in sculpt mode, without modifying their normals **Multires** - Multires Delete Lower - Multires refit/rebase - Key map changes to support switching up/down subdivisions - Hide remeshers and Dyntopo when multires is active - Preview the current/total number of subdivisions in the viewport - Optimize Unsubdivide dissolve operation when creating the base mesh
Pablo Dobarro self-assigned this 2020-10-27 13:14:39 +01:00
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Added subscribers: @PabloDobarro, @DanielBystedt, @JulienKaspar

Added subscriber: @GeorgiaPacific

Added subscriber: @GeorgiaPacific

Added subscriber: @torrent-1

Added subscriber: @torrent-1

Where is the draw sharp with pinch? I can't see it.

Where is the draw sharp with pinch? I can't see it.

Added subscriber: @tiagoffcruz

Added subscriber: @tiagoffcruz

Added subscriber: @Vyach

Added subscriber: @Vyach
Julien Kaspar added this to the Module: Sculpt, Paint & Texture project 2023-02-08 10:48:53 +01:00
Philipp Oeser removed the
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label 2023-02-10 09:12:15 +01:00
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I am removing the Needs Triage label. This is under the general rule that Design and TODO tasks should not have a status.

If you believe this task is no longer relevant, feel free to close it.

I am removing the `Needs Triage` label. This is under the general rule that Design and TODO tasks should not have a status. If you believe this task is no longer relevant, feel free to close it.
Alaska removed the
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Needs Triage
label 2024-04-07 05:56:11 +02:00
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Consolidated some of the gesture tool TODOs into the standalone task (#80390)

Consolidated some of the gesture tool TODOs into the standalone task (#80390)
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Reference: blender/blender#82139
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