Implement breadcrumbs for node editor #83109
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Reference: blender/blender#83109
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Breadcrumbs will make it easier to identify which Object, Object Type, Modifier, and Node Group we are working on.
There is already a basic node tree path list at the bottom of the editor. This would be replaced with the design in this mockup.
The changes:
{F9245168, size=full}
Note that instead of the "mesh" icon for the first item, the mockup should probably use the "mesh object" icon.
See #82691 for more background.
Added subscriber: @dfelinto
Added subscriber: @skartemka
Removed subscriber: @skartemka
Added subscriber: @HarshaVarma
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @pablovazquez
Added subscriber: @Harley
I like those! If we do that then we should also replace the ones in Properties, which are small and always black:
Implement breadcrumb for nodes geometry editorto Implement breadcrumbs for node editorAdded subscriber: @HooglyBoogly
Yeah, I like the look of these better in that situation too.
Added subscriber: @Imaginer
Looks good. Nice and clear. Now what would be really neat is if you could click on the names to change levels and click on the arrows to bring up a list of adjacent things you can switch to.
Added subscriber: @GeorgiaPacific
Added subscriber: @randum
Could this issue also receive attention? It's quite relevant.
https://developer.blender.org/T82812
After a discussion about the concerns with interactivity, I reverted my patch to a non-interactive breadcrumb.
Added subscriber: @FabianSchempp
This issue was referenced by
3371a4c472
Changed status from 'Confirmed' to: 'Resolved'