Blender 2.9 Crash on Thread 0 MacBook Pro #84247
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Reference: blender/blender#84247
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System Information
Operating system: macOS 10.15.7
Graphics card: AMD Radeon R9 M370X
Blender Version
Version: 2.91.0 (2.91.0 2020-11-25)
Short description of error
Crashes randomly on my 2015 Macbook Pro 15 inch, I have 16GB RAM with dual graphics cards and use a Thunderbolt monitor, I notice it crashes if the application is left running for more than 10 minutes without user interaction and with no objects in the scene.
Exact steps for others to reproduce the error
Different scenario each time, sometimes 10 minutes from launching, sometimes in whilst in edit mode, below is the most recent crash log.
Added subscriber: @netherborn
Just crashed again. I used Blender for 40 minutes no issues. Soon as it was left idle for more than a couple of minutes it crashes. This time on Thread 1.
Process: Blender [2057]
Path: /Applications/Blender.app/Contents/MacOS/Blender
Identifier: org.blenderfoundation.blender
Version: 2.91.0 (2.91.0 2020-11-25)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Blender [2057]
User ID: 502
Date/Time: 2020-12-29 20:33:23.129 +0000
OS Version: Mac OS X 10.15.7 (19H114)
Report Version: 12
Anonymous UUID: DA5C1204-6B14-27A6-BD25-7876089DC839
Time Awake Since Boot: 24000 seconds
System Integrity Protection: enabled
Crashed Thread: 1
Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: Blender [2057]
Thread 0:: Dispatch queue: com.apple.main-thread
0 GLEngine 0x00007fff3bc3587f gleRunVertexSubmitImmediate + 10831
1 GLEngine 0x00007fff3bbbcc43 glDrawElementsInstancedBaseVertex_GL3Exec + 800
2 libGL.dylib 0x00007fff3aeb33f7 glDrawElementsInstancedBaseVertex + 45
3 org.blenderfoundation.blender 0x000000010b306775 draw_call_single_do + 469
4 org.blenderfoundation.blender 0x000000010b305f1a drw_draw_pass_ex + 1626
5 org.blenderfoundation.blender 0x000000010b3058af DRW_draw_pass + 31
6 org.blenderfoundation.blender 0x000000010b34453d OVERLAY_edit_mesh_draw + 269
7 org.blenderfoundation.blender 0x000000010b34705e OVERLAY_draw_scene + 638
8 org.blenderfoundation.blender 0x000000010b2fcd8a drw_engines_draw_scene + 186
9 org.blenderfoundation.blender 0x000000010b2fb98d DRW_draw_render_loop_ex + 1565
10 org.blenderfoundation.blender 0x000000010bb8d778 view3d_main_region_draw + 136
11 org.blenderfoundation.blender 0x000000010b73be70 ED_region_do_draw + 336
12 org.blenderfoundation.blender 0x000000010b1c249d wm_draw_update + 1757
13 org.blenderfoundation.blender 0x000000010b1c0110 WM_main + 48
14 org.blenderfoundation.blender 0x000000010adbc97a main + 890
15 libdyld.dylib 0x00007fff6b092cc9 start + 1
Thread 1 Crashed:
0 libsystem_kernel.dylib 0x00007fff6b1d3e36 semaphore_wait_trap + 10
1 libdispatch.dylib 0x00007fff6b039aed _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x00007fff6b039fbf _dispatch_semaphore_wait_slow + 98
3 org.blenderfoundation.blender 0x0000000110d17c32 IlmThread_2_4::(anonymous namespace)::DefaultWorkerThread::run() + 50
4 org.blenderfoundation.blender 0x0000000110d1679e void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_deletestd::__1::__thread_struct >, void (IlmThread_2_4::Thread::)(), IlmThread_2_4::Thread> >(void*) + 62
5 libsystem_pthread.dylib 0x00007fff6b297109 _pthread_start + 148
6 libsystem_pthread.dylib 0x00007fff6b292b8b thread_start + 15
Added subscriber: @rjg
Thank you for your report. This appears to be an issue with the OpenGL drawing.
For the future, please either attach the log as file or place the content between ``````````lines` and `````````. This makes the content easier to read and prevents a wall of text.
Added subscriber: @DaveyJolms
Same/similar issue on 3.0.0. Crashes sometimes upon opening. Error message says Threads have "bad access"
This is on intel based mac.
System: mas os 11.4
Graphics card: None
Blender version: 3.0.0
I get this error message:
Crashed Thread: 16
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000268
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [1129]
VM Regions Near 0x268:
Application Specific Information:
dyld: in dladdr()
Thread 0:
0 libsystem_kernel.dylib 0x00007fff203002f6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x00007fff2018bc9b _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x00007fff2018c16d _dispatch_semaphore_wait_slow + 98
3 org.blenderfoundation.blender 0x0000000108cad26f IlmThread_2_5::(anonymous namespace)::DefaultWorkerThread::run() + 79
4 org.blenderfoundation.blender 0x0000000108cabcfe void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_deletestd::__1::__thread_struct >, void (IlmThread_2_5::Thread::)(), IlmThread_2_5::Thread> >(void*) + 62
5 libsystem_pthread.dylib 0x00007fff203358fc _pthread_start + 224
6 libsystem_pthread.dylib 0x00007fff20331443 thread_start + 15
Closed as duplicate of #87161