Specific Rig Crashes blender when going into pose mode #84848
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Asset Browser Project
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
7 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#84848
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Linux-5.10.7-200.fc33.x86_64-x86_64-with-fedora-33-Thirty_Three 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.32.03
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-27 21:45, hash:
aa64fd69e7
Worked: not sure but pre 2.80
Short description of error
This specific file, containing only one armature, crashes when selecting the armature and attempting to enter pose mode.
Exact steps for others to reproduce the error
First load the included file, then:
at this point blender crashes.bug_posemode.blend
Added subscriber: @BassamKurdali
Added subscriber: @ideasman42
Cant redo:
df2ed1550d69fc05892b9f5d392ff188e46504cd
[AMD/ATI] Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT]
Added subscriber: @rjg
I'm not getting a crash but my debug build complains that in
mpath_vbo_get
thempath->points
isNULL
.Added subscriber: @filedescriptor
Changed status from 'Needs Triage' to: 'Confirmed'
I can reproduce this crash on 2.92.0 Beta, branch: master, commit date: 2021-01-19 06:12, hash:
418cd7c4ba
.System Information
Operating system: Linux-5.8.0-7630-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.38
If I disable motion paths in the overlay before going into pose mode, Blender does not crash.
Added subscriber: @dr.sybren
I'm moving this to the "other module's responsibility" board, as this seems to be a GPU/drawing issue and not an animation-tooling issue.
Added subscriber: @ArtisticBee
We apprently have two bones here (namely
abdomen_tip
andautomin_root
, that do have abMotionPath
but its length is zero (which causes trouble inmotion_path_cache
.Not exactly sure how we got there, something like
animviz_verify_motionpaths
should take care of this.Maybe it is enough to have an early sanity return in
motion_path_cache
.Will dig a bit further (and put on my desk for now)...