EEVEE 2.93 Incorrect glossy values #85908
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Reference: blender/blender#85908
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System Information
Operating system: win 10
Graphics card: rx 6800
Blender Version
Broken: 2.93
Worked: 2.92
Short description of error
Recent eevee ao refactor looks like it produces inferior results. geometry is clearly less defined and in new implementation you can even notice glossy shading underneath AO something that is not present in old AO
2.92
2.93
untitled.blend
Added subscriber: @leonardos
https://developer.blender.org/rB64d96f68d6ef0411383bb46d1a95d47769d927e5
Here is a more practical example it looks like there is an issue with more then just AO:
This is 100% exact same scene, only re baked with same settings and everything the same in 2.93 because irradiance from 2.92 doesnt work in 2.93
2.92
2.93
It appears to be a continuation of #85720 and it appears that
cd1a083984
commit didnt solve the issue completely therefore #85720 is not resolved properly either.GlossDir 2.92
GlossDir 2.93
GlossCol 2.92
GlossCol 2.93
EEVEE AO Refactor produces inferior resultsto EEVEE 2.93 Incorrect glossy valuesAdded subscriber: @EAW
Changed status from 'Needs Triage' to: 'Confirmed'
I am not certain what the result of the AO refactoring is intended to look like. I can confirm however that there is an issue with the glossy passes in EEVEE.
The first issue is that they don’t appear in the viewport when selected from the menu. The shadow pass doesn’t either.
The second issue is how the glossy passes appear in a render. Testing different sample counts, it became clear that the glossy color pass is being divided by the number of samples, while the glossy direct is getting multiplied. The only way to get the values to match the levels from 2.92 and earlier is to render with a single sample.
Added subscriber: @fclem
This is caused by 3 things:
Ah, great. Is AO then going to be finished for 2.93? What about glossy pass issues? EEVEE is unusable at the moment :/ was really looking forward to test out new AO
@leonardos Please report the Glossy color pass bug in another report. Do not discuss many issues on one ticket, it makes it hard to follow and manage.
Yes AO is going to be finished for 2.93.
@fclem and @leonardos I’ll create the glossy pass bug report, since I should have split it off before.
I created #86036 for the Viewport AOV issue, and #86037 for the Rendered AOV issue.
Well issues overlap so first i thought there is somethng wrong with AO because I thought you had fixed the glossy issue by closing #85720 but it turned out it was not fixed. SSR is completely broken and unusable in 2.93 as of now since it gives incorrect results.
Changed status from 'Confirmed' to: 'Resolved'
The AO refactor has been finished and the result is now closer to what it was in 2.92.