Any changes to the keymap (add, remove, enable or disable key-map items) are applied to all keymaps globally, instead of individual keymaps #86228
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Reference: blender/blender#86228
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.34
Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash:
02948a2cab
Worked: Unknown - I tested as far back as 2.79b
Short description of error
After creating a new, custom keymap in Blender, any shortcut changes are applied globally for all keymaps instead of only locally to the new, custom keymap. Therefore, switching between keymaps does not make a difference, since any shortcut changes made to one keymap are applied to the rest of the keymaps globally.
Exact steps for others to reproduce the error
Result: The shortcut change is also applied (copied) to the default keymap and all other keymaps in the drop down.
Conclusion: Creating different keymaps has no purpose since the shortcut changes are copied to all keymaps globally.
Workaround:
Added subscriber: @BlenderFrenzy
#101500 was marked as duplicate of this issue
#94606 was marked as duplicate of this issue
Added subscribers: @ideasman42, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Hm, confirm actually (sorry this took so long to answer).
Note this is not saved to the Preferences, but still it is somewhat unexpected the change is propagated to all keymaps from the user standpoint.
@ideasman42 : could you check / share your wisdom?
Added subscriber: @Martin-E
Added subscribers: @Hologram, @PratikPB2123
Shortcut changes are applied (copied) to all keymaps globally instead of only an individual keymap locally, resulting in custom keymaps having no purpose.to Shortcut changes are applied to all keymaps globally instead of individual keymapThe current workaround seems to be to disable autosave preferences, save preferences, customise the keymap, export the custom keymap, revert back to saved settings and import the keymap. That way, you can have a custom keymap without affecting the others.
See: https://youtu.be/2RtlvZfv8TI?t=802
Also note that, as a user, I expect the default blender keymap to be updated with each subsequent release. That way, I would be able to compare my custom keymap to the default one to see whether there are any new operators that were added, which are missing in custom keymaps that were imported from a previous version. When the default keymap is mistakenly changed due to this bug, it becomes much less reliable.
Added subscriber: @Nurb2Kea
Added subscribers: @blender3dmaster, @iss
Shortcut changes are applied to all keymaps globally instead of individual keymapto Any changes to the keymap (add, remove or restore key-map items) are applied to all keymaps globally, instead of individual keymapsAny changes to the keymap (add, remove or restore key-map items) are applied to all keymaps globally, instead of individual keymapsto Any changes to the keymap (add, remove, enable or disable key-map items) are applied to all keymaps globally, instead of individual keymaps