VSE displaying png metadata/artifacts #86686

Open
opened 2021-03-18 04:59:15 +01:00 by Georg K · 20 comments

System Information
Operating system: Linux-5.11.2-1-MANJARO-x86_64-with-glibc2.33 64 Bits
Graphics card: AMD VERDE (DRM 2.50.0, 5.11.2-1-MANJARO, LLVM 11.1.0) AMD 4.5 (Core Profile) Mesa 20.3.4

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-17 12:51, hash: 4de7dc42c9
Worked: 2.91, 2.92

Short description of error
After loading a png created with inkscape, some hidden metadata of that png file (that I could not see using image viewers but only if I open the png in a text editor: line 4 "tEXtSoftware www.inkscape.org") www.inkscape.org is displayed below the image together with artifacts.

Exact steps for others to reproduce the error
export something from inkscape to png
in the VSE, load that png using Add Image/Sequence
text/artifacts appear below the image

png:
Inkscape export.png

result:
Blender bug - VSE inkscape metadata.jpg

**System Information** Operating system: Linux-5.11.2-1-MANJARO-x86_64-with-glibc2.33 64 Bits Graphics card: AMD VERDE (DRM 2.50.0, 5.11.2-1-MANJARO, LLVM 11.1.0) AMD 4.5 (Core Profile) Mesa 20.3.4 **Blender Version** Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-17 12:51, hash: `4de7dc42c9` Worked: 2.91, 2.92 **Short description of error** After loading a png created with inkscape, some hidden metadata of that png file (that I could not see using image viewers but only if I open the png in a text editor: line 4 "tEXtSoftware www.inkscape.org") www.inkscape.org is displayed below the image together with artifacts. **Exact steps for others to reproduce the error** export something from inkscape to png in the VSE, load that png using Add Image/Sequence text/artifacts appear below the image png: ![Inkscape export.png](https://archive.blender.org/developer/F9897374/Inkscape_export.png) result: ![Blender bug - VSE inkscape metadata.jpg](https://archive.blender.org/developer/F9897371/Blender_bug_-_VSE_inkscape_metadata.jpg)
Author

Added subscriber: @georgK

Added subscriber: @georgK
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Cannot confirm the artifacts, do you have a chance to test this on a different computer (newer GPU, possibly not using Mesa)?

You can toggle the display of metadata here:
image.png

Cannot confirm the artifacts, do you have a chance to test this on a different computer (newer GPU, possibly not using Mesa)? You can toggle the display of metadata here: ![image.png](https://archive.blender.org/developer/F9897591/image.png)
Author

Okay, I begin to understand that this is not about metadata from photo cameras (Nikon/Canon photo metadata is not displayed), but about metadata blender exports with it's frames using tEXt tags that are also used by inkscape, so this text is displayed. While the metadata display toggle has already been present in 2.92 it is only working in 2.93.

Testing on intel integrated HD graphics (also mesa), there were no artifacts, so those seem to be a "feature" of my Radeon + mesa setup.

Okay, I begin to understand that this is not about metadata from photo cameras (Nikon/Canon photo metadata is not displayed), but about metadata blender exports with it's frames using tEXt tags that are also used by inkscape, so this text is displayed. While the metadata display toggle has already been present in 2.92 it is only working in 2.93. Testing on intel integrated HD graphics (also mesa), there were no artifacts, so those seem to be a "feature" of my Radeon + mesa setup.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Sorry this has been lying around.

@georgK: could you do me a favor and check if this is still an issue in fresh builds from https://builder.blender.org/download/daily/?
Iirc, AMD VERDE has been put on the list for driver workarounds since.

I assume you have tested starting blender with --debug-gpu-force-workarounds?

Sorry this has been lying around. @georgK: could you do me a favor and check if this is still an issue in fresh builds from https://builder.blender.org/download/daily/? Iirc, AMD VERDE has been put on the list for driver workarounds since. I assume you have tested starting blender with `--debug-gpu-force-workarounds`?
Author

Thanks for coming back to this issue.

  • debug-gpu-force-workarounds does not mitigate the problem.

in Blender 3.0.0:
3.0.0 --debug-gpu-force-workarounds.jpg

in Blender 3.1.0 Alpha, branch: master, commit date: 2022-01-20 11:55, hash: 969a571e0f
AMD VERDE (DRM 2.50.0, 5.15.12-1-MANJARO, LLVM 13.0.0) AMD 4.5 (Core Profile) Mesa 21.3.2
latest 3.1.0 --debug-gpu-force-workarounds.jpg
Seems like the issue moved, but is still present.
Also, it is unclear if the metadata handling has been adjusted or if it is not displayed due to graphics issues. Setting the video sequencer preview background color to white shows nothing in the metadata area with any kind of image I tested. For comparison, there also was no metadata shown on an older 3.1.0 Alpha from this month on a machine with intel HD Graphics (same mesa version).

Thanks for coming back to this issue. - debug-gpu-force-workarounds does not mitigate the problem. in Blender 3.0.0: ![3.0.0 --debug-gpu-force-workarounds.jpg](https://archive.blender.org/developer/F12812959/3.0.0_--debug-gpu-force-workarounds.jpg) in Blender 3.1.0 Alpha, branch: master, commit date: 2022-01-20 11:55, hash: `969a571e0f` AMD VERDE (DRM 2.50.0, 5.15.12-1-MANJARO, LLVM 13.0.0) AMD 4.5 (Core Profile) Mesa 21.3.2 ![latest 3.1.0 --debug-gpu-force-workarounds.jpg](https://archive.blender.org/developer/F12812717/latest_3.1.0_--debug-gpu-force-workarounds.jpg) Seems like the issue moved, but is still present. Also, it is unclear if the metadata handling has been adjusted or if it is not displayed due to graphics issues. Setting the video sequencer preview background color to white shows nothing in the metadata area with any kind of image I tested. For comparison, there also was no metadata shown on an older 3.1.0 Alpha from this month on a machine with intel HD Graphics (same mesa version).
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Member

I still cannot reproduce artifacts, this is what it looks like here:

image.png

@Jeroen-Bakker : can you reproduce?

Other than that, I will set this to "Unconfirmed" with the following consequences:

The issue reported can't be reproduced so far, and has been moved to the *BF Blender: Unconfirmed* project.
If 2 other people aren't able to redo the bug after 2 weeks, it will be closed.

We appreciate the effort that goes into making bug reports, but to be able to fix bugs we have to be able to redo them.
If there is anything you can provide to help others to reproduce the problem, be sure to include it.
I still cannot reproduce artifacts, this is what it looks like here: ![image.png](https://archive.blender.org/developer/F12845274/image.png) @Jeroen-Bakker : can you reproduce? Other than that, I will set this to "Unconfirmed" with the following consequences: ``` The issue reported can't be reproduced so far, and has been moved to the *BF Blender: Unconfirmed* project. If 2 other people aren't able to redo the bug after 2 weeks, it will be closed. We appreciate the effort that goes into making bug reports, but to be able to fix bugs we have to be able to redo them. If there is anything you can provide to help others to reproduce the problem, be sure to include it. ```
Author

Out of the blue, the artifacts are gone in 3.2. They are still present in 2.93.0 and 3.0.1, so it seems to be due to a change in Blender, not to an OS upgrade.
With a buildbot build from the same date as my previous test, in most sessions the VSE artifacts are still there, but in some sessions, they are not.

In any case, the metadata is still not displayed anymore (it was in 3.0.1). It seems like metadata handling has been changed since the metadata area in the N-panel is also empty in contrast to 2.93/3.0.1 where it showed the same info as the Preview.

Just noticed Pablo having artifacts in the VSE as well, although only when scaling: https://youtu.be/TPRhIS4NOt0?t=2488 (at 41:30).

Out of the blue, the artifacts are gone in 3.2. They are still present in 2.93.0 and 3.0.1, so it seems to be due to a change in Blender, not to an OS upgrade. With a [buildbot build from the same date as my previous test](https://builder.blender.org/download/daily/archive/blender-3.1.0-alpha+master.eb3ff1d6f9ca-linux.x86_64-release.tar.xz), in most sessions the VSE artifacts are still there, but in some sessions, they are not. In any case, the metadata is still not displayed anymore (it was in 3.0.1). It seems like metadata handling has been changed since the metadata area in the N-panel is also empty in contrast to 2.93/3.0.1 where it showed the same info as the Preview. Just noticed Pablo having artifacts in the VSE as well, although only when scaling: https://youtu.be/TPRhIS4NOt0?t=2488 (at 41:30).
Member

Added subscriber: @pablovazquez

Added subscriber: @pablovazquez
Member

Metadata is still (and always was) diplaying for me:
image.png

@pablovazquez : doe you have the issue reported here (missing metadata) as well?

Metadata is still (and always was) diplaying for me: ![image.png](https://archive.blender.org/developer/F12942652/image.png) @pablovazquez : doe you have the issue reported here (missing metadata) as well?
Member

OK, ringing the bell for the last week of keeping this report (since it still could not be reproduced elsewhere)

OK, ringing the bell for the last week of keeping this report (since it still could not be reproduced elsewhere)
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

In #86686#1335633, @lichtwerk wrote:
OK, ringing the bell for the last week of keeping this report (since it still could not be reproduced elsewhere)

Think we should close this now.

> In #86686#1335633, @lichtwerk wrote: > OK, ringing the bell for the last week of keeping this report (since it still could not be reproduced elsewhere) Think we should close this now.
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

Changed status from 'Archived' to: 'Needs Developer To Reproduce'

Changed status from 'Archived' to: 'Needs Developer To Reproduce'
Member

I can replicate this, it is exactly the same as the issue in #98620 but with older AMD GPUs. Those GPUs are no longer supported, so not sure if will handle this.
--debug-gpu-force-workarounds doesn't work because the workaround was accidentally left out of the force workaround list when it was added.

I can replicate this, it is exactly the same as the issue in #98620 but with older AMD GPUs. Those GPUs are no longer supported, so not sure if will handle this. `--debug-gpu-force-workarounds` doesn't work because the workaround was accidentally left out of the force workaround list when it was added.
Philipp Oeser removed the
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Reference: blender/blender#86686
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