VSE displaying png metadata/artifacts #86686
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Reference: blender/blender#86686
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System Information
Operating system: Linux-5.11.2-1-MANJARO-x86_64-with-glibc2.33 64 Bits
Graphics card: AMD VERDE (DRM 2.50.0, 5.11.2-1-MANJARO, LLVM 11.1.0) AMD 4.5 (Core Profile) Mesa 20.3.4
Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-17 12:51, hash:
4de7dc42c9
Worked: 2.91, 2.92
Short description of error
After loading a png created with inkscape, some hidden metadata of that png file (that I could not see using image viewers but only if I open the png in a text editor: line 4 "tEXtSoftware www.inkscape.org") www.inkscape.org is displayed below the image together with artifacts.
Exact steps for others to reproduce the error
export something from inkscape to png
in the VSE, load that png using Add Image/Sequence
text/artifacts appear below the image
png:
result:
Added subscriber: @georgK
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Cannot confirm the artifacts, do you have a chance to test this on a different computer (newer GPU, possibly not using Mesa)?
You can toggle the display of metadata here:
Okay, I begin to understand that this is not about metadata from photo cameras (Nikon/Canon photo metadata is not displayed), but about metadata blender exports with it's frames using tEXt tags that are also used by inkscape, so this text is displayed. While the metadata display toggle has already been present in 2.92 it is only working in 2.93.
Testing on intel integrated HD graphics (also mesa), there were no artifacts, so those seem to be a "feature" of my Radeon + mesa setup.
Changed status from 'Needs User Info' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Needs User Info'
Sorry this has been lying around.
@georgK: could you do me a favor and check if this is still an issue in fresh builds from https://builder.blender.org/download/daily/?
Iirc, AMD VERDE has been put on the list for driver workarounds since.
I assume you have tested starting blender with
--debug-gpu-force-workarounds
?Thanks for coming back to this issue.
in Blender 3.0.0:
in Blender 3.1.0 Alpha, branch: master, commit date: 2022-01-20 11:55, hash:
969a571e0f
AMD VERDE (DRM 2.50.0, 5.15.12-1-MANJARO, LLVM 13.0.0) AMD 4.5 (Core Profile) Mesa 21.3.2
Seems like the issue moved, but is still present.
Also, it is unclear if the metadata handling has been adjusted or if it is not displayed due to graphics issues. Setting the video sequencer preview background color to white shows nothing in the metadata area with any kind of image I tested. For comparison, there also was no metadata shown on an older 3.1.0 Alpha from this month on a machine with intel HD Graphics (same mesa version).
Added subscriber: @Jeroen-Bakker
I still cannot reproduce artifacts, this is what it looks like here:
@Jeroen-Bakker : can you reproduce?
Other than that, I will set this to "Unconfirmed" with the following consequences:
Out of the blue, the artifacts are gone in 3.2. They are still present in 2.93.0 and 3.0.1, so it seems to be due to a change in Blender, not to an OS upgrade.
With a buildbot build from the same date as my previous test, in most sessions the VSE artifacts are still there, but in some sessions, they are not.
In any case, the metadata is still not displayed anymore (it was in 3.0.1). It seems like metadata handling has been changed since the metadata area in the N-panel is also empty in contrast to 2.93/3.0.1 where it showed the same info as the Preview.
Just noticed Pablo having artifacts in the VSE as well, although only when scaling: https://youtu.be/TPRhIS4NOt0?t=2488 (at 41:30).
Added subscriber: @pablovazquez
Metadata is still (and always was) diplaying for me:
@pablovazquez : doe you have the issue reported here (missing metadata) as well?
OK, ringing the bell for the last week of keeping this report (since it still could not be reproduced elsewhere)
Changed status from 'Needs User Info' to: 'Archived'
Think we should close this now.
Added subscriber: @OmarEmaraDev
Changed status from 'Archived' to: 'Needs Developer To Reproduce'
I can replicate this, it is exactly the same as the issue in #98620 but with older AMD GPUs. Those GPUs are no longer supported, so not sure if will handle this.
--debug-gpu-force-workarounds
doesn't work because the workaround was accidentally left out of the force workaround list when it was added.