Object animation disappears if it's disabled in viewport #86694
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Reference: blender/blender#86694
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System Information
Operating system: Windows 10
Graphics card: NVIDIA GeForce GTX 950
Blender Version
Broken: 2.92.0
Worked: ?
Short description of error
For some reason, whenever an object is disabled in viewport, its keyframes (in all animation editors) disappear as well. I'm still able to select the object in Outliner, but the keyframes don't display anymore unless it's enabled in viewport. This is especially unfortunate when I'm trying to animate viewport/render visibility for an object and the keyframes disappear the moment I slide them into a position where the object is currently disabled - making me go to a different place in timeline where it's on again, select it, and move the keyframes again. Obviously I could just animate the "render visibility" of it but then I don't get the visual feedback when making preview renders in viewport.
Exact steps for others to reproduce the error
Added subscriber: @BuzzKirill
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
If you turn OFF
Selected
and you turn ONHidden
you will be able to see them:But this comes with its own issues.
These issues in turn are discussed in #68313 (Dopesheet Display Hidden doesn't work property combined with Only Selected.).
I think we can merge this with #68313?
Hi Philipp, thanks for the workaround. Yes as you mentioned this has its own issues, if you're animating more than 1 object's viewport visibility - they're all going to be displayed.
Ideally, I'd like to be able to select my object in the Outliner and have only its keyframes displayed, despite it being Disabled in viewport.
OK, that leaves us with the discussion in #68313 (Dopesheet Display Hidden doesn't work property combined with Only Selected.), will merge these reports.
Closed as duplicate of #68313