Select by Material node for the material pipeline #88054
This node creates a "boolean Face" attribute that is True for any face that has the material assigned to it. This mask can be used directly with the "Material Assign" node.
Note: It should work even if there is more than one slot with the same material.
Note: The node has been renamed from Material Mask to Select by Material.
Depends on: #86737 (Working with materials in geometry nodes)
Changed status from 'Needs Triage' to: 'Confirmed'
@someuser There are actually opposite, and supposed to be able to work together (short of using the Material Replace node directly). I added a short description
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