Marking objects as assets makes the top bar disappear #89587
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Milestone 1: Basic, Local Asset Browser
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Reference: blender/blender#89587
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-06-30 23:03, hash:
5a64c687dd
Short description of error
The top bar (containing "file, edit, render" etc and the workspaces presets) disappears when marking an object as an asset in the outliner
Exact steps for others to reproduce the error
The bug only works when in fullscreen, not when the window size is smaller. This can be quickly fixed by moving the window around or disabling fullscreen (when enabled again the top bar is there again)
{F10208187, size=full}
Thank you! The asset browser is a very nice new feature!
Added subscriber: @loup-garou
#94587 was marked as duplicate of this issue
#93752 was marked as duplicate of this issue
#93280 was marked as duplicate of this issue
#92745 was marked as duplicate of this issue
Added subscriber: @PratikPB2123
Can not reproduce on Windows (blender version: 3.0.0, hash:
016a2707f5
)Check if upgrading to recent build helps or not (https://builder.blender.org/download/daily/)
System Information
When reporting the bug yesterday I downloaded the latest alpha build to check. Maybe I accidentally reported it using an older version, but the bug still happened using the latest build.
If no one else is able to replicate I'll consider this a problem from my side. If this can help, I use a desktop computer with 2 screens
For some reason I can't reproduce the bug now. Must have been a one time error I guess. Sorry if it wasted anyone's time
Added subscriber: @Alaska
I'm able to reproduce the bug. However it doesn't happen all the time.
I have one screen at a resolution of 1920x1080.
System Information
Operating system: Linux-5.10.0-7-amd64-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.31
Blender Version: 3.0.0 Alpha, branch: master, commit date: 2021-07-01 21:46, hash:
0ff1c38fcc
Added subscriber: @iss
I think this will have same root issue as #79559, so will merge
Closed as duplicate of #79559
Added subscriber: @JulianEisel
Changed status from 'Duplicate' to: 'Confirmed'
I don't think this is the same issue as #79559. Most likely this is caused by the preview rendering in background for which we have to do some tweaks that may affect other editors (because the drawing code isn't entirely threadsafe yet). For this we already have a task #83896 (Avoid graphical glitches during threaded preview generation), but I would like to keep this open on the asset browser workboard.
I can reproduce it on Linux as well, not every time though.
If it can help, I have 2 screens at 1920x1080 resolution
Added subscriber: @viadvena
Added subscriber: @Leroy-Xie
Added subscriber: @MikoCG
Also, a issue to note here: font size suddenly increases when marking as asset.
(not sure if a separate report required for this issue)
Added subscribers: @Adel-Haiba, @Harley
This issue was referenced by
713d59bcaf
Changed status from 'Confirmed' to: 'Resolved'
Greetings all,
Did you test with latest alpha build? If that is the case such case please create new report.