Blender 2.93 crashes randomly #90289

Closed
opened 2021-07-29 09:58:46 +02:00 by Wolfgang Geithner · 15 comments

System Information
Hardware: MacBook Pro 13", 8 GB 2016, as well MacMini 8GB 2020
Operating system: MacOS
Graphics card:

Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: 1b8d33b18c
Worked: ?

Short description of error
I work with files exported from CAD-software packages imported into Blender showing technical installations: vacuum chambers and related technical infrastructure. I process the objects in the files by sorting them into collections representing subsystems (vacuum chambers, electrodes, magnets, ...) joining parts of larger systems, assigning materials from a material library file. I use hierarchies of files containing standard parts occurring at various places, materials and larger structures. In total, the files have a size of about 1 GB of data.

When working with the files, Blender repeatedly and randomly crashes without obvious relation to specific actions.

Exact steps for others to reproduce the error
Cannot provide this kind of information: random crashes.

I am willing to give access to a git repo containing the 1 GB files

System_info.txt:

> =====================================
> = Blender 2.93.1 System Information =
> =====================================
> 
> 
> Blender:
> =====================================
> 
> version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: 1b8d33b18c2f, type: release
> build date: 2021-06-22, 23:47:10
> platform: Darwin
> binary path: '/Applications/Blender.app/Contents/MacOS/Blender'
> build cflags:  -Wall -Werror=implicit-function-declaration -Werror=return-type -Wno-tautological-compare -Wno-unknown-pragmas -Wno-char-subscripts -Wstrict-prototypes -Wmissing-prototypes -Wunused-parameter  -mmacosx-version-min=10.13 -Xclang -fopenmp -I'/Users/blender/git/blender-v293/blender.git/../lib/darwin/openmp/include' -std=gnu11 -msse  -pipe -funsigned-char -fno-strict-aliasing -msse2  
> build cxxflags:  -Wall -Wno-tautological-compare -Wno-unknown-pragmas -Wno-char-subscripts -Wno-overloaded-virtual -Wno-sign-compare -Wno-invalid-offsetof  -mmacosx-version-min=10.13 -ftemplate-depth=1024 -stdlib=libc++ -Xclang -fopenmp -I'/Users/blender/git/blender-v293/blender.git/../lib/darwin/openmp/include' -std=c++17 -msse  -pipe -funsigned-char -fno-strict-aliasing -msse2  
> build linkflags: -fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework Metal -framework QuartzCore -framework ForceFeedback -liconv -Wl,-stack_size,0x100000 -Wl,-unexported_symbols_list,'/Users/blender/git/blender-v293/blender.git/source/creator/osx_locals.map' -stdlib=libc++
> build system: CMake
> 
> Python:
> =====================================
> 
> version: 3.9.2 (default, Mar 16 2021, 14:53:03)  [Clang 10.0.0 (clang-1000.11.45.5)]
> file system encoding: utf-8:surrogateescape
> paths:
> 	'/Applications/Blender.app/Contents/Resources/2.93/scripts/startup'
> 	'/Applications/Blender.app/Contents/Resources/2.93/scripts/modules'
> 	'/Applications/Blender.app/Contents/Resources/2.93/python/lib/python39.zip'
> 	'/Applications/Blender.app/Contents/Resources/2.93/python/lib/python3.9'
> 	'/Applications/Blender.app/Contents/Resources/2.93/python/lib/python3.9/lib-dynload'
> 	'/Applications/Blender.app/Contents/Resources/2.93/python/lib/python3.9/site-packages'
> 	'/Applications/Blender.app/Contents/Resources/2.93/scripts/freestyle/modules'
> 	'/Applications/Blender.app/Contents/Resources/2.93/scripts/addons/modules'
> 	'/Users/wgeithner/Library/Application Support/Blender/2.93/scripts/addons/modules'
> 	'/Applications/Blender.app/Contents/Resources/2.93/scripts/addons'
> 	'/Users/wgeithner/Library/Application Support/Blender/2.93/scripts/addons'
> 	'/Applications/Blender.app/Contents/Resources/2.93/scripts/addons_contrib'
> 	'/Users/wgeithner/.local/lib/python3.9/site-packages'
> 
> Python (External Binary):
> =====================================
> 
> binary path: '/Applications/Blender.app/Contents/Resources/2.93/python/bin/python3.9'
> version: Python 3.9.2
> 
> Directories:
> =====================================
> 
> scripts:
> 	'/Applications/Blender.app/Contents/Resources/2.93/scripts/modules'
> 	'/Applications/Blender.app/Contents/Resources/2.93/scripts'
> 	'/Users/wgeithner/Library/Application Support/Blender/2.93/scripts'
> user scripts: '/Users/wgeithner/Library/Application Support/Blender/2.93/scripts'
> pref scripts: None
> datafiles: '/Users/wgeithner/Library/Application Support/Blender/2.93/datafiles'
> config: '/Users/wgeithner/Library/Application Support/Blender/2.93/config'
> scripts : '/Users/wgeithner/Library/Application Support/Blender/2.93/scripts'
> autosave: '/Users/wgeithner/Library/Application Support/Blender/2.93/autosave'
> tempdir: '/var/folders/qc/ph84tvmx4h19sn6wl8nnn8hw0000gn/T/blender_iWUimt/'
> 
> FFmpeg:
> =====================================
> 
> avcodec:   '58, 54, 100'
> avdevice:  '58,  8, 100'
> avformat:  '58, 29, 100'
> avutil:    '56, 31, 100'
> swscale:   ' 5,  5, 100'
> 
> SDL:
> =====================================
> 
> Version: 2.0.12
> Loading method: linked (WITH_SDL_DYNLOAD=OFF)
> 
> Other Libraries:
> =====================================
> 
> OpenColorIO:  2,  0,  0
> OpenImageIO:  2,  1, 15
> OpenShadingLanguage:  1, 11, 10
> OpenSubdiv:  0,  0,  0
> OpenVDB:  8,  0,  0
> Alembic:  1,  7, 16
> USD:  0, 21,  2
> 
> OpenGL:
> =====================================
> 
> renderer:	'Intel(R) Iris(TM) Plus Graphics 640'
> vendor:		'Intel Inc.'
> version:	'4.1 INTEL-16.5.2'
> extensions:
> 	GL_APPLE_client_storage
> 	GL_APPLE_container_object_shareable
> 	GL_APPLE_flush_render
> 	GL_APPLE_object_purgeable
> 	GL_APPLE_rgb_422
> 	GL_APPLE_row_bytes
> 	GL_APPLE_texture_range
> 	GL_ARB_ES2_compatibility
> 	GL_ARB_blend_func_extended
> 	GL_ARB_draw_buffers_blend
> 	GL_ARB_draw_indirect
> 	GL_ARB_explicit_attrib_location
> 	GL_ARB_gpu_shader5
> 	GL_ARB_gpu_shader_fp64
> 	GL_ARB_instanced_arrays
> 	GL_ARB_internalformat_query
> 	GL_ARB_occlusion_query2
> 	GL_ARB_sample_shading
> 	GL_ARB_sampler_objects
> 	GL_ARB_separate_shader_objects
> 	GL_ARB_shader_bit_encoding
> 	GL_ARB_shader_subroutine
> 	GL_ARB_shading_language_include
> 	GL_ARB_tessellation_shader
> 	GL_ARB_texture_buffer_object_rgb32
> 	GL_ARB_texture_cube_map_array
> 	GL_ARB_texture_gather
> 	GL_ARB_texture_query_lod
> 	GL_ARB_texture_rgb10_a2ui
> 	GL_ARB_texture_storage
> 	GL_ARB_texture_swizzle
> 	GL_ARB_timer_query
> 	GL_ARB_transform_feedback2
> 	GL_ARB_transform_feedback3
> 	GL_ARB_vertex_attrib_64bit
> 	GL_ARB_vertex_type_2_10_10_10_rev
> 	GL_ARB_viewport_array
> 	GL_ATI_texture_mirror_once
> 	GL_EXT_debug_label
> 	GL_EXT_debug_marker
> 	GL_EXT_framebuffer_multisample_blit_scaled
> 	GL_EXT_texture_compression_s3tc
> 	GL_EXT_texture_filter_anisotropic
> 	GL_EXT_texture_sRGB_decode
> 	GL_NV_texture_barrier
> 
> Implementation Dependent OpenGL Limits:
> =====================================
> 
> Maximum DrawElements Vertices:	1048575
> Maximum DrawElements Indices:	150000
> 
> GLSL:
> Maximum Varying Floats:	150000
> Maximum Vertex Attributes:	16
> Maximum Vertex Uniform Components:	4096
> Maximum Fragment Uniform Components:	4096
> Maximum Vertex Image Units:	16
> Maximum Fragment Image Units:	16
> Maximum Pipeline Image Units:	80
> 
> Cycles:
> =====================================
> 
> 
> CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2
> 
> Enabled add-ons:
> =====================================
> 
> io_anim_bvh (version: (1, 0, 0), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_anim_bvh/__init__.py)
> io_curve_svg (version: UNKNOWN, path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_curve_svg/__init__.py)
> io_mesh_ply (version: UNKNOWN, path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_mesh_ply/__init__.py)
> io_mesh_stl (version: (1, 1, 3), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_mesh_stl/__init__.py)
> io_mesh_uv_layout (version: (1, 1, 1), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_mesh_uv_layout/__init__.py)
> io_scene_fbx (version: (4, 22, 0), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_scene_fbx/__init__.py)
> io_scene_gltf2 (version: (1, 6, 16), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_scene_gltf2/__init__.py)
> io_scene_obj (version: (3, 8, 1), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_scene_obj/__init__.py)
> io_scene_x3d (version: (2, 2, 5), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_scene_x3d/__init__.py)
> cycles (version: UNKNOWN, path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/cycles/__init__.py)
> GTry (version: (1, 3, 7), path: /Users/wgeithner/Library/Application Support/Blender/2.93/scripts/addons/GTry/__init__.py)
> add_curve_sapling (version: (0, 3, 4), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/add_curve_sapling/__init__.py)
> materials_utils (version: (2, 2, 0), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/materials_utils/__init__.py)
> materials_library_vx (version: (0, 6, 0), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/materials_library_vx/__init__.py)
> render_auto_tile_size (version: (3, 1, 3), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/render_auto_tile_size.py)
> ```


[BlenderCrash_20210730-01](https://archive.blender.org/developer/F10247051/BlenderCrash_20210730-01)
[BlenderCrash_20210801-01](https://archive.blender.org/developer/F10252819/BlenderCrash_20210801-01)
**System Information** Hardware: MacBook Pro 13", 8 GB 2016, as well MacMini 8GB 2020 Operating system: MacOS Graphics card: **Blender Version** Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: `1b8d33b18c` Worked: ? **Short description of error** I work with files exported from CAD-software packages imported into Blender showing technical installations: vacuum chambers and related technical infrastructure. I process the objects in the files by sorting them into collections representing subsystems (vacuum chambers, electrodes, magnets, ...) joining parts of larger systems, assigning materials from a material library file. I use hierarchies of files containing standard parts occurring at various places, materials and larger structures. In total, the files have a size of about 1 GB of data. When working with the files, Blender repeatedly and randomly crashes without obvious relation to specific actions. **Exact steps for others to reproduce the error** Cannot provide this kind of information: random crashes. I am willing to give access to a git repo containing the 1 GB files System_info.txt: ```lines > ===================================== > = Blender 2.93.1 System Information = > ===================================== > > > Blender: > ===================================== > > version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: 1b8d33b18c2f, type: release > build date: 2021-06-22, 23:47:10 > platform: Darwin > binary path: '/Applications/Blender.app/Contents/MacOS/Blender' > build cflags: -Wall -Werror=implicit-function-declaration -Werror=return-type -Wno-tautological-compare -Wno-unknown-pragmas -Wno-char-subscripts -Wstrict-prototypes -Wmissing-prototypes -Wunused-parameter -mmacosx-version-min=10.13 -Xclang -fopenmp -I'/Users/blender/git/blender-v293/blender.git/../lib/darwin/openmp/include' -std=gnu11 -msse -pipe -funsigned-char -fno-strict-aliasing -msse2 > build cxxflags: -Wall -Wno-tautological-compare -Wno-unknown-pragmas -Wno-char-subscripts -Wno-overloaded-virtual -Wno-sign-compare -Wno-invalid-offsetof -mmacosx-version-min=10.13 -ftemplate-depth=1024 -stdlib=libc++ -Xclang -fopenmp -I'/Users/blender/git/blender-v293/blender.git/../lib/darwin/openmp/include' -std=c++17 -msse -pipe -funsigned-char -fno-strict-aliasing -msse2 > build linkflags: -fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework Metal -framework QuartzCore -framework ForceFeedback -liconv -Wl,-stack_size,0x100000 -Wl,-unexported_symbols_list,'/Users/blender/git/blender-v293/blender.git/source/creator/osx_locals.map' -stdlib=libc++ > build system: CMake > > Python: > ===================================== > > version: 3.9.2 (default, Mar 16 2021, 14:53:03) [Clang 10.0.0 (clang-1000.11.45.5)] > file system encoding: utf-8:surrogateescape > paths: > '/Applications/Blender.app/Contents/Resources/2.93/scripts/startup' > '/Applications/Blender.app/Contents/Resources/2.93/scripts/modules' > '/Applications/Blender.app/Contents/Resources/2.93/python/lib/python39.zip' > '/Applications/Blender.app/Contents/Resources/2.93/python/lib/python3.9' > '/Applications/Blender.app/Contents/Resources/2.93/python/lib/python3.9/lib-dynload' > '/Applications/Blender.app/Contents/Resources/2.93/python/lib/python3.9/site-packages' > '/Applications/Blender.app/Contents/Resources/2.93/scripts/freestyle/modules' > '/Applications/Blender.app/Contents/Resources/2.93/scripts/addons/modules' > '/Users/wgeithner/Library/Application Support/Blender/2.93/scripts/addons/modules' > '/Applications/Blender.app/Contents/Resources/2.93/scripts/addons' > '/Users/wgeithner/Library/Application Support/Blender/2.93/scripts/addons' > '/Applications/Blender.app/Contents/Resources/2.93/scripts/addons_contrib' > '/Users/wgeithner/.local/lib/python3.9/site-packages' > > Python (External Binary): > ===================================== > > binary path: '/Applications/Blender.app/Contents/Resources/2.93/python/bin/python3.9' > version: Python 3.9.2 > > Directories: > ===================================== > > scripts: > '/Applications/Blender.app/Contents/Resources/2.93/scripts/modules' > '/Applications/Blender.app/Contents/Resources/2.93/scripts' > '/Users/wgeithner/Library/Application Support/Blender/2.93/scripts' > user scripts: '/Users/wgeithner/Library/Application Support/Blender/2.93/scripts' > pref scripts: None > datafiles: '/Users/wgeithner/Library/Application Support/Blender/2.93/datafiles' > config: '/Users/wgeithner/Library/Application Support/Blender/2.93/config' > scripts : '/Users/wgeithner/Library/Application Support/Blender/2.93/scripts' > autosave: '/Users/wgeithner/Library/Application Support/Blender/2.93/autosave' > tempdir: '/var/folders/qc/ph84tvmx4h19sn6wl8nnn8hw0000gn/T/blender_iWUimt/' > > FFmpeg: > ===================================== > > avcodec: '58, 54, 100' > avdevice: '58, 8, 100' > avformat: '58, 29, 100' > avutil: '56, 31, 100' > swscale: ' 5, 5, 100' > > SDL: > ===================================== > > Version: 2.0.12 > Loading method: linked (WITH_SDL_DYNLOAD=OFF) > > Other Libraries: > ===================================== > > OpenColorIO: 2, 0, 0 > OpenImageIO: 2, 1, 15 > OpenShadingLanguage: 1, 11, 10 > OpenSubdiv: 0, 0, 0 > OpenVDB: 8, 0, 0 > Alembic: 1, 7, 16 > USD: 0, 21, 2 > > OpenGL: > ===================================== > > renderer: 'Intel(R) Iris(TM) Plus Graphics 640' > vendor: 'Intel Inc.' > version: '4.1 INTEL-16.5.2' > extensions: > GL_APPLE_client_storage > GL_APPLE_container_object_shareable > GL_APPLE_flush_render > GL_APPLE_object_purgeable > GL_APPLE_rgb_422 > GL_APPLE_row_bytes > GL_APPLE_texture_range > GL_ARB_ES2_compatibility > GL_ARB_blend_func_extended > GL_ARB_draw_buffers_blend > GL_ARB_draw_indirect > GL_ARB_explicit_attrib_location > GL_ARB_gpu_shader5 > GL_ARB_gpu_shader_fp64 > GL_ARB_instanced_arrays > GL_ARB_internalformat_query > GL_ARB_occlusion_query2 > GL_ARB_sample_shading > GL_ARB_sampler_objects > GL_ARB_separate_shader_objects > GL_ARB_shader_bit_encoding > GL_ARB_shader_subroutine > GL_ARB_shading_language_include > GL_ARB_tessellation_shader > GL_ARB_texture_buffer_object_rgb32 > GL_ARB_texture_cube_map_array > GL_ARB_texture_gather > GL_ARB_texture_query_lod > GL_ARB_texture_rgb10_a2ui > GL_ARB_texture_storage > GL_ARB_texture_swizzle > GL_ARB_timer_query > GL_ARB_transform_feedback2 > GL_ARB_transform_feedback3 > GL_ARB_vertex_attrib_64bit > GL_ARB_vertex_type_2_10_10_10_rev > GL_ARB_viewport_array > GL_ATI_texture_mirror_once > GL_EXT_debug_label > GL_EXT_debug_marker > GL_EXT_framebuffer_multisample_blit_scaled > GL_EXT_texture_compression_s3tc > GL_EXT_texture_filter_anisotropic > GL_EXT_texture_sRGB_decode > GL_NV_texture_barrier > > Implementation Dependent OpenGL Limits: > ===================================== > > Maximum DrawElements Vertices: 1048575 > Maximum DrawElements Indices: 150000 > > GLSL: > Maximum Varying Floats: 150000 > Maximum Vertex Attributes: 16 > Maximum Vertex Uniform Components: 4096 > Maximum Fragment Uniform Components: 4096 > Maximum Vertex Image Units: 16 > Maximum Fragment Image Units: 16 > Maximum Pipeline Image Units: 80 > > Cycles: > ===================================== > > > CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2 > > Enabled add-ons: > ===================================== > > io_anim_bvh (version: (1, 0, 0), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_anim_bvh/__init__.py) > io_curve_svg (version: UNKNOWN, path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_curve_svg/__init__.py) > io_mesh_ply (version: UNKNOWN, path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_mesh_ply/__init__.py) > io_mesh_stl (version: (1, 1, 3), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_mesh_stl/__init__.py) > io_mesh_uv_layout (version: (1, 1, 1), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_mesh_uv_layout/__init__.py) > io_scene_fbx (version: (4, 22, 0), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_scene_fbx/__init__.py) > io_scene_gltf2 (version: (1, 6, 16), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_scene_gltf2/__init__.py) > io_scene_obj (version: (3, 8, 1), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_scene_obj/__init__.py) > io_scene_x3d (version: (2, 2, 5), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/io_scene_x3d/__init__.py) > cycles (version: UNKNOWN, path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/cycles/__init__.py) > GTry (version: (1, 3, 7), path: /Users/wgeithner/Library/Application Support/Blender/2.93/scripts/addons/GTry/__init__.py) > add_curve_sapling (version: (0, 3, 4), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/add_curve_sapling/__init__.py) > materials_utils (version: (2, 2, 0), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/materials_utils/__init__.py) > materials_library_vx (version: (0, 6, 0), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/materials_library_vx/__init__.py) > render_auto_tile_size (version: (3, 1, 3), path: /Applications/Blender.app/Contents/Resources/2.93/scripts/addons/render_auto_tile_size.py) > ``` [BlenderCrash_20210730-01](https://archive.blender.org/developer/F10247051/BlenderCrash_20210730-01) [BlenderCrash_20210801-01](https://archive.blender.org/developer/F10252819/BlenderCrash_20210801-01)

Added subscriber: @WolfgangGeithner

Added subscriber: @WolfgangGeithner
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123

MacOS crash report from 2021-07-30{F10247051}

MacOS crash report from 2021-07-30{[F10247051](https://archive.blender.org/developer/F10247051/BlenderCrash_20210730-01)}
Member

In total, the files have a size of about 1 GB of data.

Thanks for the report. Does the crash happen with this specific file?

If yes then please add the file (keep the file as simple as possible, size of 1 GB file is large enough for purpose of testing)

Could also be a Mac specific issue of intel iris pro (all listed in: P2160)

>In total, the files have a size of about 1 GB of data. Thanks for the report. Does the crash happen with this specific file? If yes then please add the file (keep the file as simple as possible, size of 1 GB file is large enough for purpose of testing) Could also be a Mac specific issue of intel iris pro (all listed in: [P2160](https://archive.blender.org/developer/P2160.txt))

Next crash when I created a texture based material
BlenderCrash_20210801-01

Next crash when I created a texture based material [BlenderCrash_20210801-01](https://archive.blender.org/developer/F10252819/BlenderCrash_20210801-01)

Another crash without crash file when creating a material with a couple of texture maps. To me this looks like a memory leak. Crashes seem to appear after long activities without saving. When saving regularly, crashes seem not to happen.

Another crash without crash file when creating a material with a couple of texture maps. To me this looks like a memory leak. Crashes seem to appear after long activities without saving. When saving regularly, crashes seem not to happen.

Next crash when opening file. File opens, but was saved in "Material Preview" viewport mode. While loading, I was clicking on the "Solid" viewport mode button. After restarting Blender file was loaded without problems in "Material Preview" mode.

Next crash when opening file. File opens, but was saved in "Material Preview" viewport mode. While loading, I was clicking on the "Solid" viewport mode button. After restarting Blender file was loaded without problems in "Material Preview" mode.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Crash occurs following glDrawElementsInstancedBaseVertex.
This was also the case in e.g. #83199, #88233, #84268, ...

So will tag as MAC specific.

Crash occurs following `glDrawElementsInstancedBaseVertex`. This was also the case in e.g. #83199, #88233, #84268, ... So will tag as MAC specific.
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

Added subscriber: @fclem

Added subscriber: @fclem
Member

Just raising awareness to @fclem:

Crashes seem to appear after long activities without saving. When saving regularly, crashes seem not to happen

this seems to be of different kind though:

Next crash when opening file. File opens, but was saved in "Material Preview" viewport mode. While loading, I was clicking on the "Solid" viewport mode button

So we have a pile of these MAC specific "random" crash reports.
From a triaging standpoint, these are all "untriagable" (since no repro steps can be provided, these are usually set to Needs Information from User)
Would like to get a module dev opinion on how to proceed with these.
Is there anything we can do (other than getting crash logs?)

Just raising awareness to @fclem: > Crashes seem to appear after long activities without saving. When saving regularly, crashes seem not to happen this seems to be of different kind though: > Next crash when opening file. File opens, but was saved in "Material Preview" viewport mode. While loading, I was clicking on the "Solid" viewport mode button So we have a pile of these MAC specific "random" crash reports. From a triaging standpoint, these are all "untriagable" (since no repro steps can be provided, these are usually set to `Needs Information from User`) Would like to get a module dev opinion on how to proceed with these. Is there anything we can do (other than getting crash logs?)

Still happens in Blender 2.93.4.

System information: system-info.txt
Crash dump: YRT1_Injector_2021-09_Beamline.crash.txt

Note: the file size I am working with is approx 200 MB. I keep the file on an external disk connected via USB to the computer. The problem seems to be less severe when I keep the file on the local SSD - but this is a gut feeling.

Still happens in Blender 2.93.4. System information: [system-info.txt](https://archive.blender.org/developer/F10667844/system-info.txt) Crash dump: [YRT1_Injector_2021-09_Beamline.crash.txt](https://archive.blender.org/developer/F10667834/YRT1_Injector_2021-09_Beamline.crash.txt) Note: the file size I am working with is approx 200 MB. I keep the file on an external disk connected via USB to the computer. The problem seems to be less severe when I keep the file on the local SSD - but this is a gut feeling.
Philipp Oeser removed the
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@WolfgangGeithner does this happen with metal backend on newer releases?: https://builder.blender.org/download/daily/

@WolfgangGeithner does this happen with metal backend on newer releases?: https://builder.blender.org/download/daily/
Pratik Borhade added
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labels 2023-12-06 06:42:46 +01:00
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No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
Blender Bot added
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Reference: blender/blender#90289
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