Pose Mode - No selection after Dope Sheet edit #93719
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Reference: blender/blender#93719
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 4600 Intel 4.3.0 - Build 10.18.15.4248
Blender Version
Broken: version: 2.93.6, branch: master, commit date: 2021-11-16 14:54, hash:
c842a90e2f
Worked: Never (2.8+)
Short description of error
Pose Mode - No selection after Dope Sheet edit
Exact steps for others to reproduce the error
PoseModeBug.blend
Bone.001
In Dope Sheet, click on any keyframe
Bone will be deselected
Added subscriber: @CalNiemi
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
I can't reproduce this issue.
Please provide exact steps to reproduce and example .blend file if this simplifies steps.
On your screen you can see a Dope Sheet and a 3D Viewport.
In the 3D Viewport you have an armature in pose mode and 1 of the bones is selected.
Every 30 frames you move the bone and set keyframes.
Adjust the key frames in the Dope Sheet.
When you are done, your bone IS NO LONGER selected in the 3D Viewport.
Example .blend file.
PoseModeBug.blend
Sorry my bad, I was checking with timeline editor.
I can reproduce this, but not quite sure if this is intended behavior from code. It looks quite inconsistent to other editors, but there may be reason for this I am not aware of.
Changed status from 'Needs User Info' to: 'Needs Triage'
I should have checked other reports too - this is described in studio/blender-studio#58718 as not ideal, but not a bug either, so I will close as duplicate.
Closed as duplicate of studio/blender-studio#58718