Clicking on Dope Sheet deselects all bones #58718
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Reference: studio/blender-studio#58718
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Blender Version
Broken: blender-2.80.0-git.1b6a394d862-windows64
Worked: blender-2.79b
Short description of error
Selecting keyframes in Dope Sheet or clicking on area between them deselects all bones in the 3d viewport.
Clicking on keyframes in the Timeline editor works fine.
Exact steps for others to reproduce the error
bug report.blend
Added subscriber: @solartistic
blender/blender#93719 was marked as duplicate of this issue
#59249 was marked as duplicate of this issue
I just noticed that when I check on "only selected" the bug doesn't occour.
Added subscriber: @ZedDB
I've noticed that this also happens in 2.79 for me. So I'm unsure if this is intended or not.
Added subscribers: @Hjalti, @JacquesLucke
Added subscriber: @brecht
I don't think it happens exactly like this in 2.79. There is selection syncing when you click on the channels, but not when you click on the keyframes as far as I can tell.
Added subscribers: @Sergey, @dfelinto
I'm pretty sure this was introduced on blender/blender@5f2b4002f4 (@Sergey).
It was probably introduced even before that in blender/blender@4ff3ec835e.
Added subscriber: @Mets
Added subscriber: @JoshuaLeung
Added subscriber: @mano-wii
I can confirm the bug.
It worked in blender 2.79
@mano-wii please remember to add the - it worked in 2.79 information in the original bug description. A fully triaged report should have all the required information to fix it in said description.
Added subscriber: @StanislavOvcharov
bug - Clicking on Dope Sheet deselects all bonesto Clicking on Dope Sheet deselects all bonesAdded subscriber: @dr.sybren
Changed status from 'Confirmed' to: 'Archived'
The selection sync between bones and dope sheet is a known weak area of Blender, so I'm closing this as a known issue. Don't worry, I've added this to my list of weak areas of the animation system so that it's not forgotten.
Added subscribers: @CalNiemi, @iss