Unable to remove added keying set from context menu #94129
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Reference: blender/blender#94129
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System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GT 440/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash:
f1cca30557
Worked: (NONE i tried all 2.9 versions):
Short description of error
adding something to the "keying set menu" removes the default keying set and you can't remove anything you added and it does not even give a menu to choose the thing you wanna animate
also when you try to animate the stuff you added to the keying set menu it keys everything you added even if the object is not selected or something else is selected and it keys multiple opjects
Exact steps for others to reproduce the error
Added subscriber: @HisHam
Changed status from 'Needs Triage' to: 'Confirmed'
Removed subscriber: @HisHam
Added subscriber: @HisHam
Added subscriber: @Mets
Changed status from 'Confirmed' to: 'Needs Triage'
Looks like this was never properly triaged and therefore never seen by devs since you set it to confirmed without assigning any module or person. (I was looking for something else and came across this)
ah my bad, I found that you can just edit the 'keying sets' properties from the scene properties tab so it's not that big of a bug
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Added subscriber: @dr.sybren
Thanks for the report. I think I can reproduce.
Nothing gets printed in Info editor when I execute
Remove from keying set
operationAlso, I ran
bpy.ops.anim.keyingset_button_remove()
(mentioned in python tooltip) in python console but it did not finish the operation (returnsCANCELLED
)However,
bpy.ops.anim.keying_set_remove()
removes the keying set.@dr.sybren hi, can you check this report?
I'm not very sure about this one.
adding something to keying set is BROKENto Unable to remove added keying set from context menuthat's the intended behavior i think, i knew after reading about keying sets in the manual
also, I didn't know adding a custom keying set makes it the active keying set in the keying popover since i never use the popover but you can just remove it from the popover and the insert keyframe menu will be back, its weird because now i'll have to select and deselect the custom keying set i made whenever i want to edit it, if i wanted to have the insert keyframe menu showing up when i press "i"
This was reported again in #111371, got a fix, will put up a PR shortly.