Mode locked and crash if objects become disabled in viewport while not in object mode (fixed in 3.6, 3.3 LTS issue only) #94633
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Reference: blender/blender#94633
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System Information
Operating system: Linux-5.15.0-2-amd64-x86_64-with-glibc2.33 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.86
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2022-01-03 17:16, hash:
b7ad58b945
Worked: didn't crash but showed an error message in 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash:
5be9ef4177
Short description of error
Mode locked and crash if objects become disabled in viewport while not in object mode (fixed in 3.6, 3.3 LTS issue only)
Exact steps for others to reproduce the error
Original report
Short description of error
Objects that are in a mode which is not Edit Mode nor Object Mode, will lock the mode setting (so the mode options are greyed out and unusable) if they get disabled in the viewport. Hiding will not cause the this bug, it needs to be disabled in viewport using that display icon in the outliner, not the eye.
The solution for this is probably to make the disable in viewport action switch the mode to object mode if the active objects gets removed (much like delete from outliner). Another solution would be to still allow the mode switch.
Much worse though! Blender crashes sometimes when it gets into this state. I can reliably crash blender as described below.
Exact steps for others to reproduce the error
Go into weightpaint mode of the default cube and disable it in the viewport using the outliner (you need to enable the option first). Now you are stuck and have to enable it in the viewport first to be able to edit anything.
Now restart blender etc. and try this:
Added subscriber: @HDMaster84
#95459 was marked as duplicate of this issue
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm locked modes and crash on NULL dereference
Added subscribers: @Zcyber, @PratikPB2123
This issue was referenced by
066bf316ce
This issue was referenced by
cb39058f2f
Changed status from 'Confirmed' to: 'Resolved'
I am the person who reported this glitch, it is said that it's solved, but it still happens in latest Blender version 3.2.2. Please check it again.
When object has at least one shape key, same glitch happens.
For example there is a cube, and it has a shape key and I select this cube and activate sculpt mode and hide it using "Disable in Viewports" after that move mouse cursor to 3D view port, then Blender crashes.
I checked crash log and it says
Exception Record:
ExceptionCode : EXCEPTION_ACCESS_VIOLATION
Exception Address : 0x00007FF791F64EAD
Exception Module : blender.exe
Exception Flags : 0x00000000
Exception Parameters : 0x2
Parameters- [x] : 0x0000000000000000
Parameters- [x] : 0x0000000000000720
Changed status from 'Resolved' to: 'Confirmed'
Can still repro the crash
Can still repro in 3.3.16 LTS, but this seems fixed in 3.6.
Will update repro steps and mark as an 3.3 LTS issue only...
Mode locked and crash if objects become disabled in viewport while not in object modeto Mode locked and crash if objects become disabled in viewport while not in object mode (fixed in 3.6, 3.3 LTS issue only)