Blender crashes when editing and hide mesh in sculpt mode. #95459
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Reference: blender/blender#95459
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System Information
Operating system:windows 10 64bit
Graphics card:NVIDIA RTX 2700
Blender Version
Broken: 2.93, 3.01
Worked: 2.91, 2.92
Short description of error
Blender crashes when sculpting a mesh which has mirror modifier and hide it by "Disable in viewports"
Exact steps for others to reproduce the error
I sculpt a mesh which has a mirror modifier and keep its "Sculpt Mode" on and go to outliner and hide the mesh using "Disable in viewports" and after that I need to move mouse cursor to 3D viewport area and normally mouse cursor must be changed to Sculpt Mode cursor but it changes into edit mode cursor and right after that Blender crashes.
I tried re-installing Blender and deleted all preference files and add-ons and did same thing and Blender kept crashing.
I saved error logs when blender crashed. I have multiple logs but only thread value changes and all other things are same, so I paste one of error logs.
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF706B4D601
Module : blender.exe
Thread : 0000623c
This bug started happening a few days ago. It may be related to Windows 10 update, nothing changed other than Windows and Nvidia driver update. I checked Nvidia driver too. When I used Nvidia driver version 472.84, this Blender bug didn't happen so I down-graded Nvidia driver to 472.84 but Blender crashed.
This bug only happens in Blender version 2.93 and 3.0 but this doesn't happen in 2.91 and 2.92.
Added subscriber: @Zcyber
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report. I'm not able to get the crash when reproducing from scratch
Does it crash with particular .blend file? Can you upload that file?
I loaded Factory setting and made a new file(General) and did same thing and Blender crashed, so it's not related to a specific blend file. I also tried using Wacom pen tablet and Logicool mouse, both causes this bug.
Thanks for the update. Please explain exact steps for reproducing the crash.
What I did is: Add mirror modifier to the default cube (with no mirror object) -> Switch to sculpt Mode ->
Hide in Viewport (eye Icon)
-> move mouse over hidden object in viewportAdd mirror modifier to the cube and keep it activated and switch to sculpt mode and hide the cube by "Disable in viewports" and move cursor to 3D viderport.
I checked "Hide In Viewport" too but it doesn't make Blender crash. "Disable in viewports" does.
Hi, thanks for the update. Can reproduce now. We also have another report: #94633 (Mode locked and crash if objects become disabled in viewport while not in object mode)
In both cases, crash occurred at the same place so I guess it would be safe to merge into other report.
Thanks again for the report. Feel free to comment if there is any misunderstanding.
Closed as duplicate of #94633
OK. I hope this bug will be fixed.