Blender 3.1 beta crashes when trying to render on the GPU with Metal #95477
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Reference: blender/blender#95477
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System Information
Operating system: macOS-12.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Max Apple 4.1 Metal - 76.3
Blender Version
Broken: version: 3.1.0 Beta, branch: master, commit date: 2022-02-02 15:25, hash:
43b0ff3054
Worked: 3.1 beta (on CPU)
Short description of error
Whenever I try to render this scene on the GPU with Metal, Blender crashes (it renders fine on the CPU).
Exact steps for others to reproduce the error
Just render the scene on the GPU with Metal
Interstellar try1.blend
Added subscriber: @BlenderChris
Added subscribers: @mano-wii, @PratikPB2123
@mano-wii , can you check?
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @Michael-Jones
I can confirm a crash in
ccl::MetalDevice::tex_alloc
:The allocation is failing due to an individual texture exceeding
MTLTexture
dimension limits:MTLTextureDescriptor has width (21600) greater than the maximum allowed size of 16384.
Added subscriber: @brecht
Maybe in the future we can solve that with a tiled texture cache system, but for now it would be good to show an error to the user instead of crashing.
Is there a fix for this, or is it just an area where I'll need to cope with rendering with the CPU for now?
Is
Device::set_error(...)
the preferred method of error reporting for cases like this?Yes.
This issue was referenced by
35dedc11d5
Changed status from 'Confirmed' to: 'Resolved'