Regression: Area lights. Size manipulators lost (WIN+NVidia) #97124
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Reference: blender/blender#97124
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System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12
Blender Version
Broken: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash:
cc66d1020c
Worked: 3.0.1,
dc2d180181
, 2022-01-25 17:19Caused by
0cb5eae9d0
Short description of error
As title say. I mean these manipulators in corners:
They lost for all types of area light.
2022-04-07_01-29-20.mp4
Added subscriber: @Vyach
#97598 was marked as duplicate of this issue
#97181 was marked as duplicate of this issue
Area lights. Size manipulators lost.to Regression: Area lights. Size manipulators lost.Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi @Vyach , thanks for the report.
I can not reproduce on both 3.2 and 3.1.2
Do you have
Light Size
option unchecked in Viewport gizmo popover?I started with factory settings, so there was defaults everywhere.
Where is «Light size» option?
This one? Always on
Also now I remember that one of previous versions had blinking manipulators.
They appear only when I aimed in very tight area, and area wasn`t on the corner, but a bit far from it.
Added subscriber: @TheRedWaxPolice
Confirmed... no manipulators here too...
Changed status from 'Needs User Info' to: 'Needs Triage'
Ok, thanks for checking. Tested again on 3.2-3.1 and still can't reproduce
Will ask someone if they can reproduce and investigate further :)
Blender 2022-04-08 10-21-58.mp4
Added subscriber: @lichtwerk
Hm cannot repro here in both 3.1.2 and 3.2
Added subscriber: @slowburn
Added subscriber: @deadpin
I'm seeing something quite weird on my end. On otherwise similar machines using the same build of blender running Windows-10-10.0.19044-SP0 64 Bits:
Works: Graphics card: AMD FirePro W2100 ATI Technologies Inc. 4.5.14831 Core Profile Context FireGL 21.Q2.1 27.20.21026.2006
Broken: Graphics card: NVIDIA GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.09
Added subscriber: @rjg
I can reproduce the issue on Windows 10 with an NVIDIA GeForce 1080 Ti (driver 512.15) in Blender 3.1.2 and current master. Release 3.0.1 appears to work fine.
Renewed GPU drivers for my win 8.1, it doesen`t help
Added subscriber: @TheBigIvason
Changed status from 'Needs Triage' to: 'Confirmed'
Guess we can call it
Confirmed
then.If someone could bisect this, we could raise priority to High.
Added subscriber: @ideasman42
The bug was introduced by commit
0cb5eae9d0
@campbellbarton.Added subscriber: @LalaGhost
Unfortunately I don't have an NVidia card available at the moment and can't redo the bug.
Tested with software-gl and this worked too, it's strange that only this gizmo fails.
Is this only happening for NVidia on Windows? Or does Linux+NVidia also show the problem?
Regression: Area lights. Size manipulators lost.to Regression: Area lights. Size manipulators lost (WIN32+NVidia)Added subscriber: @ThomasDinges
@Vyach Your info mentions NVIDIA driver 472.12. Can you please check with a newer driver please, just to be sure?
I cannot reproduce it on Mac with
M1 Max
.@ThomasDinges , I don't think updating driver will make any difference
Regression: Area lights. Size manipulators lost (WIN32+NVidia)to Regression: Area lights. Size manipulators lost (WIN+NVidia)I have win64, so i fixed title.
I'm on 511.79 and the issue is still there.
473.04, last stable driver for my OS. Bug is still here.
Added subscriber: @LazyDodo
I can repro (on win10) with both
and
so doesn't feel like a driver bug...
That's odd, I cant redo the error with LLVMPipe on Linux, perhaps this is specifically a windows issue, checking the windowing code I can't see any obvious cause for this, although some difference in GHOST could be the cause.
Added subscriber: @Harley
In case this helps, I'm also on Windows with NVIDIA.
While dragging my mouse around that area I am seeing calls to
gizmo_find_intersected_3d
. Inside there the meat of it is the result ofgizmo_find_intersected_3d_intern
. That is always returning 0 as hit_count for me at those corners. It is being called with use_depth_test = false and has_3d_select_bias = false. If I makeuse_depth_test
always true then it works perfectly. Changing only has_3d_select_bias makes no similar difference. Just setting use_depth_cache true does not change behavior.This issue was referenced by
9dadd8bdb1
Changed status from 'Confirmed' to: 'Resolved'
Thanks for testing without depth testing, committed this as a workaround.
Removed subscriber: @LalaGhost
Size gizmo is fixed but now Look at manipulator doesn't work. 🤔 Should I create a new bug report? It seems like was broken by the fix that @ideasman42 committed.
The same, I can`t grab it too
2022-05-09_00-00-45.mp4
@slowburn Looks like it's already reported... #97771 (Regression: light gizmos not working (Windows + NVidia))