UI Views: General ToDo's #98560
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Reference: blender/blender#98560
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Views?
Views provide a way to display and interact with (small or large) sets of data in the UI. They support features like selection, activation, renaming, custom context menus or drag & drop controllers. We used to recreate such UIs with all the necessary functionality over and over again: For the Outliner, File Browser, animation channels, VSE channels, UI lists, menus with big previews, ... These are now generalized. What used to take many hundred lines of code can now be done in a few dozen. E.g. the asset-catalog selector uses a tree view:
Code design documentation can be found in the Wiki: https://wiki.blender.org/wiki/Source/Interface/Views
To Do
23d2e77a54
uiButTreeRow
anduiButGridTile
into a commonuiButViewItem
.GridViewBuilder
andTreeViewBuilder
).BuildOnlyVisibleButtonsHelper
).Filtering?Not needed for now. Can be added in future.Sorting?Not needed for now. Can be added in future.wmDrag.type
for each item.wmDrag
/wmDropBox
specific code from drag/drop controllers. Could be abstracted away.78e330923d
)Added subscriber: @JulianEisel
UI Views: General ToDosto UI Views: General ToDo'sChanged status from 'Needs Triage' to: 'Confirmed'
Six days ago Pablo Vazquez commented in right click select about this development and how it could replace UI lists:
https://blender.community/c/rightclickselect/ZQcbbc/?sorting=hot
But it looks like it there hasn't been much going on here. Of course TreesViews are already implemented in many parts of blender, my question is, when can we expect to find treeviews in the python API?