Regression: Unable to move camera/area light with gizmo (intel GPU) #98932
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Unbreak Now!
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Reference: blender/blender#98932
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics Intel 4.5.0 - Build 30.0.101.1122
Blender Version
Broken: version: 3.2.0, 3.3
Worked: 3.1
Caused by
5045968f24
Short description of error
i cant move my camera using move tool or tranform tool on left side bar
Exact steps for others to reproduce the error
bug camera.blend
blender 3.2.mkv
Added subscriber: @Bryce-B
#103907 was marked as duplicate of this issue
#103720 was marked as duplicate of this issue
#103134 was marked as duplicate of this issue
#102936 was marked as duplicate of this issue
#101156 was marked as duplicate of this issue
#101158 was marked as duplicate of this issue
#99594 was marked as duplicate of this issue
#99747 was marked as duplicate of this issue
#99177 was marked as duplicate of this issue
ill have to switch to 3.1 till fixed
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Cannot reproduce here.
ok
blender 3.2.mkv
hope it helps
also i deleted and reilstaled blender but no fix
Added subscriber: @PratikPB2123
Changed status from 'Needs User Info' to: 'Confirmed'
Seems iGPU specific issue. I've been able to confirm this in both 3.2 and 3.3 (works fine in 3.1)
GPU drivers of mine are one update behind. Will update them too. Confirming for now
camera doen't moveto Unable to move camera with gizmoCan confirm with newer drivers too
30.0.101.1994
Raising the priority (Will bisect this tomorrow)
Unable to move camera with gizmoto Regression: Unable to move camera with gizmoAdded subscribers: @Jeroen-Bakker, @ideasman42
Came with
5045968f24
cc @ideasman42
cc @Jeroen-Bakker
Added subscriber: @YokaiBird
Regression: Unable to move camera with gizmoto Regression: Unable to move camera/area light with gizmoI can't redo this bug (works on Linux with
Radeon RX 5600
), this is a difficult area as changes here seem to cause problems for some GPU's and not others.Added subscriber: @Oliver-9
Added subscriber: @deadpin
Confirmed here as well using a device with Intel graphics on Win10.
Mesh objects, Curve objects, Point lights, Sun lights work correctly.
Cameras, Area lights, and Reference Images do not work.
Added subscribers: @goldpasma, @Patnard
Regression: Unable to move camera/area light with gizmoto Regression: Unable to move camera/area light with gizmo (intel GPU)Added subscriber: @jacksonhomeza
Hi Pratik,
Regards,
Rex
Hi @jacksonhomeza, this is hardware specific issue.
As far as I can tell, developers need access to similar setup to fix such problem.
Wait until they get access to a system where they can redo this bug :)
Added subscriber: @hsm.graphic
The issue has been fixed for me in the latest version of blender
Removed subscriber: @Patnard
I am able to reproduce on
642ff82f7
, only affects translate operation on camera. Seems like the control doesn't highlight, which might be a focus test issue. It is working for meshes...system-info.txt
I have been able to reproduce, but haven't found a solution yet or a cause what is happening.
Will tag it as known issue for now.
Added subscriber: @Sonario648
Added subscriber: @IMRAN91
Added subscriber: @yokski
Added subscriber: @prasadsanctuary
Added subscriber: @sloloo
I think I found some clues about why this bug happens.
Attached is a video.
In the video, you can see if I click-select the default camera, the gizmo won't work. But if I click-select the default cube, and then drag-select the default camera, the gizmo magically works again.
I think it also confirms that the bug relates to the yellow rectangle UI that is used for changing the focal length of the camera. There are something strange about the yellow rectangle UI also. If I press A twice, I suppose everything in the viewport should be deselected but the focal length UI will be still active and colored yellow.
I hope this information may help the debugging or at least provide a workaround to move the camera with the gizmo. You just need to make sure you deselect everything including the focal length UI of the camera, and then drag-select the camera.
@Jeroen-Bakker I wonder if this may give you some clues for the cause. Thank you for looking into this issue.
drag select uses a different approach to selection than click select. Thanks for your research.
currently we are resesigning selection , but it is unclear when that will land. When that is a bit further I will check if it solves this issue.
Hi Guys,
Any update on this bug.
Regards,
Rex
I am experiencing this issue in Version 3.5.1
Meow?
Okay I have the exact same issue, you could swap devices and there will be no change. here is a little thing that's interesting though (at least to me) when I first got blender (the latest version as in the version as of now. meaning I'm a noob (however I'm learning fast)) both the light and the camera worked perfectly fine.
they could slide on any axis at my will. however, now I have to move the light off of all the axis which drives me crazy. while An expert can make quick work I would prefer it on the axis please. to make this issue simpler. all you have to do is open a new file and click on them then try the slide.
it won't work.
hey Pratik Borhade. I can confirm the hot key G is a way around this bug however I still prefer to move my light and camara around on the axis. I hope this helps further help with the bug. and dare I trust my instincts its a bug that effects just the axis and not the movement it's self. (If I'm wrong sorry. about my rabbit trail. I truly am trying to help and I don't like this bug at all (even thought I currently only use blender for 3D printing I would like to further my learning into learning how the video creating stuff works))
Can confirm this bug on Intel Iris Xe Driver Version 31.0.101.4502 (latest from intel)
Oddly enough moving lights with the gizmo works in Blender 3.3.8, but moving a camera with the gizmo is still a no-go.
Latest version that works with both lights and cameras using the gizmo (that I've tested) under my conditions is 3.1.2.
...
I know that many factors go into whether an issue gets a fix or not, the most important being commonality - but his may be an extremely frustrating issue for anyone who uses a lower-powered system for remote work. And EXTREMELY frustrating for anyone with a disability (like me) that makes the typical Blender multi-key shortcuts practically unusable. I use an addon called Lazyviewport and an altered keymap. And my keymaps and preferences from 3.3.8 will not import into 3.1.2. Reverting back this far is massively disruptive. Not that that will motivate anyone to address this more - this bug just significantly affects me due to my particular and unavoidable reliance on the gizmo, and I doubt that my needs are going to be very common.
I decided to dig through this bug a bit more. and in the attached file I have every light and camara in version 3.1.5. here is the interesting part: only the thing able to move in this file on the axis without hotkey G is. fingers crossed this info helps.
I'm running into this in Blender 3.6.3 (Aug 20th build)
Card: A770 16gb
Arc driver 4633
OS: Win11 version 22h2
@Jeroen-Bakker thanks so much for the info! I have a rough idea for a workaround.
When I compared the main difference of the outcomes of "click select" and "drag select", I noticed for "drag select", it will disable
So I wonder if we can add a preference to disable these selection UIs as a workaround? Assuming hit detections of these UIs might have caused the gizmo to fail.
Can anyone implement this preference? Or if someone can point me to the info about how I may add this preference I would love to work on this.
Would it be better to have both the Camera Focal Length and Light Radius functions available only when a modifier key is used?
Without modifier keys, the default (expected?) move gizmo can be implemented on these type of objects.
Just another comment. I used a force field during the week. The move gizmo does not work on force field wind as well, in versions 3 and 4. It does work in version 2.
I can confirm the issue on
Latest 4.0.2
with an Intel(R) Iris(R) Xe Graphics with the latest graphics driver available31.0.101.4644
.