Regression: Unable to move camera/area light with gizmo (intel GPU) #98932

Open
opened 2022-06-16 13:09:35 +02:00 by bryce · 56 comments

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics Intel 4.5.0 - Build 30.0.101.1122

Blender Version
Broken: version: 3.2.0, 3.3
Worked: 3.1
Caused by 5045968f24

Short description of error
i cant move my camera using move tool or tranform tool on left side bar

Exact steps for others to reproduce the error

  • select camera
  • Choose move or transform tool
  • Move camera with gizmo (won't be able to move)

bug camera.blend
blender 3.2.mkv

**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: Intel(R) UHD Graphics Intel 4.5.0 - Build 30.0.101.1122 **Blender Version** Broken: version: 3.2.0, 3.3 Worked: 3.1 Caused by 5045968f24 **Short description of error** i cant move my camera using move tool or tranform tool on left side bar **Exact steps for others to reproduce the error** - select camera - Choose move or transform tool - Move camera with gizmo (won't be able to move) [bug camera.blend](https://archive.blender.org/developer/F13173546/bug_camera.blend) [blender 3.2.mkv](https://archive.blender.org/developer/F13177933/blender_3.2.mkv)
Author

Added subscriber: @Bryce-B

Added subscriber: @Bryce-B

#103907 was marked as duplicate of this issue

#103907 was marked as duplicate of this issue

#103720 was marked as duplicate of this issue

#103720 was marked as duplicate of this issue

#103134 was marked as duplicate of this issue

#103134 was marked as duplicate of this issue

#102936 was marked as duplicate of this issue

#102936 was marked as duplicate of this issue

#101156 was marked as duplicate of this issue

#101156 was marked as duplicate of this issue

#101158 was marked as duplicate of this issue

#101158 was marked as duplicate of this issue

#99594 was marked as duplicate of this issue

#99594 was marked as duplicate of this issue

#99747 was marked as duplicate of this issue

#99747 was marked as duplicate of this issue

#99177 was marked as duplicate of this issue

#99177 was marked as duplicate of this issue
Author

ill have to switch to 3.1 till fixed

ill have to switch to 3.1 till fixed
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Cannot reproduce here.

  • Please try with File → Defaults → Load Factory Settings to see if you still can reproduce this issue.
  • if that does not fix the issue, can you show this in action? (screencast might help here)
Cannot reproduce here. - Please try with File → Defaults → Load Factory Settings to see if you still can reproduce this issue. - if that does not fix the issue, can you show this in action? (screencast might help here)
Author

ok

ok
Author
[blender 3.2.mkv](https://archive.blender.org/developer/F13177933/blender_3.2.mkv)
Author

hope it helps

hope it helps
Author

also i deleted and reilstaled blender but no fix

also i deleted and reilstaled blender but no fix
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'
Member

Seems iGPU specific issue. I've been able to confirm this in both 3.2 and 3.3 (works fine in 3.1)
GPU drivers of mine are one update behind. Will update them too. Confirming for now

Graphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 30.0.101.1660```

---
Can not replicate with dedicated GPU
```Operating system : Windows-10-10.0.18362-SP0 64 Bits
Graphics card : AMD Radeon(TM) 535 ATI Technologies .```

---
Will investigate this later today
Seems iGPU specific issue. I've been able to confirm this in both 3.2 and 3.3 (works fine in 3.1) GPU drivers of mine are one update behind. Will update them too. Confirming for now ```Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 30.0.101.1660``` --- Can not replicate with dedicated GPU ```Operating system : Windows-10-10.0.18362-SP0 64 Bits Graphics card : AMD Radeon(TM) 535 ATI Technologies .``` --- Will investigate this later today
Pratik Borhade changed title from camera doen't move to Unable to move camera with gizmo 2022-06-17 11:58:33 +02:00
Member

Can confirm with newer drivers too 30.0.101.1994
Raising the priority (Will bisect this tomorrow)

Can confirm with newer drivers too `30.0.101.1994` Raising the priority (Will bisect this tomorrow)
Pratik Borhade changed title from Unable to move camera with gizmo to Regression: Unable to move camera with gizmo 2022-06-17 20:32:52 +02:00
Member

Added subscribers: @Jeroen-Bakker, @ideasman42

Added subscribers: @Jeroen-Bakker, @ideasman42
Member
Came with 5045968f24 cc @ideasman42 cc @Jeroen-Bakker
Member

Added subscriber: @YokaiBird

Added subscriber: @YokaiBird
Pratik Borhade changed title from Regression: Unable to move camera with gizmo to Regression: Unable to move camera/area light with gizmo 2022-06-26 06:35:57 +02:00

I can't redo this bug (works on Linux with Radeon RX 5600), this is a difficult area as changes here seem to cause problems for some GPU's and not others.

I can't redo this bug (works on Linux with `Radeon RX 5600`), this is a difficult area as changes here seem to cause problems for some GPU's and not others.

Added subscriber: @Oliver-9

Added subscriber: @Oliver-9

Added subscriber: @deadpin

Added subscriber: @deadpin

Confirmed here as well using a device with Intel graphics on Win10.

Mesh objects, Curve objects, Point lights, Sun lights work correctly.

Cameras, Area lights, and Reference Images do not work.

Confirmed here as well using a device with Intel graphics on Win10. Mesh objects, Curve objects, Point lights, Sun lights work correctly. Cameras, Area lights, and Reference Images do not work.
Member

Added subscribers: @goldpasma, @Patnard

Added subscribers: @goldpasma, @Patnard
Pratik Borhade changed title from Regression: Unable to move camera/area light with gizmo to Regression: Unable to move camera/area light with gizmo (intel GPU) 2022-07-18 07:15:43 +02:00

Added subscriber: @jacksonhomeza

Added subscriber: @jacksonhomeza

Hi Pratik,

   Do you have any feed back on this issue yet.

Regards,
Rex

Hi Pratik, ``` Do you have any feed back on this issue yet. ``` Regards, Rex
Member

Hi @jacksonhomeza, this is hardware specific issue.
As far as I can tell, developers need access to similar setup to fix such problem.
Wait until they get access to a system where they can redo this bug :)

Hi @jacksonhomeza, this is hardware specific issue. As far as I can tell, developers need access to similar setup to fix such problem. Wait until they get access to a system where they can redo this bug :)

Added subscriber: @hsm.graphic

Added subscriber: @hsm.graphic
Author

The issue has been fixed for me in the latest version of blender

The issue has been fixed for me in the latest version of blender

Removed subscriber: @Patnard

Removed subscriber: @Patnard
Member

I am able to reproduce on 642ff82f7, only affects translate operation on camera. Seems like the control doesn't highlight, which might be a focus test issue. It is working for meshes...

system-info.txt

I am able to reproduce on 642ff82f7, only affects translate operation on camera. Seems like the control doesn't highlight, which might be a focus test issue. It is working for meshes... [system-info.txt](https://archive.blender.org/developer/F13867598/system-info.txt)
Member

I have been able to reproduce, but haven't found a solution yet or a cause what is happening.
Will tag it as known issue for now.

I have been able to reproduce, but haven't found a solution yet or a cause what is happening. Will tag it as known issue for now.

Added subscriber: @Sonario648

Added subscriber: @Sonario648
Member

Added subscriber: @IMRAN91

Added subscriber: @IMRAN91

Added subscriber: @yokski

Added subscriber: @yokski

Added subscriber: @prasadsanctuary

Added subscriber: @prasadsanctuary

Added subscriber: @sloloo

Added subscriber: @sloloo
Philipp Oeser removed the
Interest
EEVEE & Viewport
label 2023-02-09 15:12:33 +01:00

I think I found some clues about why this bug happens.

Attached is a video.
In the video, you can see if I click-select the default camera, the gizmo won't work. But if I click-select the default cube, and then drag-select the default camera, the gizmo magically works again.

I think it also confirms that the bug relates to the yellow rectangle UI that is used for changing the focal length of the camera. There are something strange about the yellow rectangle UI also. If I press A twice, I suppose everything in the viewport should be deselected but the focal length UI will be still active and colored yellow.

I hope this information may help the debugging or at least provide a workaround to move the camera with the gizmo. You just need to make sure you deselect everything including the focal length UI of the camera, and then drag-select the camera.

@Jeroen-Bakker I wonder if this may give you some clues for the cause. Thank you for looking into this issue.

I think I found some clues about why this bug happens. Attached is a video. In the video, you can see if I click-select the default camera, the gizmo won't work. But if I click-select the default cube, and then drag-select the default camera, the gizmo magically works again. I think it also confirms that the bug relates to the yellow rectangle UI that is used for changing the focal length of the camera. There are something strange about the yellow rectangle UI also. If I press A twice, I suppose everything in the viewport should be deselected but the focal length UI will be still active and colored yellow. I hope this information may help the debugging or at least provide a workaround to move the camera with the gizmo. You just need to make sure you deselect everything including the focal length UI of the camera, and then drag-select the camera. @Jeroen-Bakker I wonder if this may give you some clues for the cause. Thank you for looking into this issue.
Member

drag select uses a different approach to selection than click select. Thanks for your research.

currently we are resesigning selection , but it is unclear when that will land. When that is a bit further I will check if it solves this issue.

drag select uses a different approach to selection than click select. Thanks for your research. currently we are resesigning selection , but it is unclear when that will land. When that is a bit further I will check if it solves this issue.
Jeroen Bakker added
Priority
Normal
and removed
Priority
High
labels 2023-03-07 07:24:51 +01:00

Hi Guys,
Any update on this bug.

Regards,
Rex

Hi Guys, Any update on this bug. Regards, Rex

I am experiencing this issue in Version 3.5.1

I am experiencing this issue in Version 3.5.1

Meow?
Okay I have the exact same issue, you could swap devices and there will be no change. here is a little thing that's interesting though (at least to me) when I first got blender (the latest version as in the version as of now. meaning I'm a noob (however I'm learning fast)) both the light and the camera worked perfectly fine.

they could slide on any axis at my will. however, now I have to move the light off of all the axis which drives me crazy. while An expert can make quick work I would prefer it on the axis please. to make this issue simpler. all you have to do is open a new file and click on them then try the slide.

it won't work.

Meow? Okay I have the exact same issue, you could swap devices and there will be no change. here is a little thing that's interesting though (at least to me) when I first got blender (the latest version as in the version as of now. meaning I'm a noob (however I'm learning fast)) both the light and the camera worked perfectly fine. they could slide on any axis at my will. however, now I have to move the light off of all the axis which drives me crazy. while An expert can make quick work I would prefer it on the axis please. to make this issue simpler. all you have to do is open a new file and click on them then try the slide. it won't work.

hey Pratik Borhade. I can confirm the hot key G is a way around this bug however I still prefer to move my light and camara around on the axis. I hope this helps further help with the bug. and dare I trust my instincts its a bug that effects just the axis and not the movement it's self. (If I'm wrong sorry. about my rabbit trail. I truly am trying to help and I don't like this bug at all (even thought I currently only use blender for 3D printing I would like to further my learning into learning how the video creating stuff works))

hey Pratik Borhade. I can confirm the hot key G is a way around this bug however I still prefer to move my light and camara around on the axis. I hope this helps further help with the bug. and dare I trust my instincts its a bug that effects just the axis and not the movement it's self. (If I'm wrong sorry. about my rabbit trail. I truly am trying to help and I don't like this bug at all (even thought I currently only use blender for 3D printing I would like to further my learning into learning how the video creating stuff works))

Can confirm this bug on Intel Iris Xe Driver Version 31.0.101.4502 (latest from intel)

Oddly enough moving lights with the gizmo works in Blender 3.3.8, but moving a camera with the gizmo is still a no-go.

Latest version that works with both lights and cameras using the gizmo (that I've tested) under my conditions is 3.1.2.
...
I know that many factors go into whether an issue gets a fix or not, the most important being commonality - but his may be an extremely frustrating issue for anyone who uses a lower-powered system for remote work. And EXTREMELY frustrating for anyone with a disability (like me) that makes the typical Blender multi-key shortcuts practically unusable. I use an addon called Lazyviewport and an altered keymap. And my keymaps and preferences from 3.3.8 will not import into 3.1.2. Reverting back this far is massively disruptive. Not that that will motivate anyone to address this more - this bug just significantly affects me due to my particular and unavoidable reliance on the gizmo, and I doubt that my needs are going to be very common.

Can confirm this bug on _Intel Iris Xe Driver Version 31.0.101.4502_ (latest from intel) Oddly enough moving lights with the gizmo works in _Blender 3.3.8_, but moving a camera with the gizmo is still a no-go. Latest version that works with both lights and cameras using the gizmo (that I've tested) under my conditions is _3.1.2_. ... I know that many factors go into whether an issue gets a fix or not, the most important being commonality - but his may be an extremely frustrating issue for anyone who uses a lower-powered system for remote work. And EXTREMELY frustrating for anyone with a disability (like me) that makes the typical Blender multi-key shortcuts practically unusable. I use an addon called Lazyviewport and an altered keymap. And my keymaps and preferences from 3.3.8 will not import into 3.1.2. Reverting back this far is massively disruptive. Not that that will motivate anyone to address this more - this bug just significantly affects me due to my particular and unavoidable reliance on the gizmo, and I doubt that my needs are going to be very common.

I decided to dig through this bug a bit more. and in the attached file I have every light and camara in version 3.1.5. here is the interesting part: only the thing able to move in this file on the axis without hotkey G is. fingers crossed this info helps.

I decided to dig through this bug a bit more. and in the attached file I have every light and camara in version 3.1.5. here is the interesting part: only the thing able to move in this file on the axis without hotkey G is. fingers crossed this info helps.

I'm running into this in Blender 3.6.3 (Aug 20th build)

Card: A770 16gb
Arc driver 4633
OS: Win11 version 22h2

I'm running into this in Blender 3.6.3 (Aug 20th build) Card: A770 16gb Arc driver 4633 OS: Win11 version 22h2

drag select uses a different approach to selection than click select. Thanks for your research.

currently we are resesigning selection , but it is unclear when that will land. When that is a bit further I will check if it solves this issue.

@Jeroen-Bakker thanks so much for the info! I have a rough idea for a workaround.

When I compared the main difference of the outcomes of "click select" and "drag select", I noticed for "drag select", it will disable

  1. a camera's focal length selection box
  2. a light's radius selection circle

So I wonder if we can add a preference to disable these selection UIs as a workaround? Assuming hit detections of these UIs might have caused the gizmo to fail.

Can anyone implement this preference? Or if someone can point me to the info about how I may add this preference I would love to work on this.

> drag select uses a different approach to selection than click select. Thanks for your research. > > currently we are resesigning selection , but it is unclear when that will land. When that is a bit further I will check if it solves this issue. > > @Jeroen-Bakker thanks so much for the info! I have a rough idea for a workaround. When I compared the main difference of the outcomes of "click select" and "drag select", I noticed for "drag select", it will disable 1. a camera's focal length selection box 2. a light's radius selection circle So I wonder if we can add a preference to disable these selection UIs as a workaround? Assuming hit detections of these UIs might have caused the gizmo to fail. Can anyone implement this preference? Or if someone can point me to the info about how I may add this preference I would love to work on this.

Would it be better to have both the Camera Focal Length and Light Radius functions available only when a modifier key is used?

Without modifier keys, the default (expected?) move gizmo can be implemented on these type of objects.

Would it be better to have both the **Camera Focal Length** and **Light Radius** functions available only when a modifier key is used? Without modifier keys, the default (expected?) move gizmo can be implemented on these type of objects.

Just another comment. I used a force field during the week. The move gizmo does not work on force field wind as well, in versions 3 and 4. It does work in version 2.

Just another comment. I used a force field during the week. The move gizmo does not work on force field wind as well, in versions 3 and 4. It does work in version 2.

I can confirm the issue on Latest 4.0.2 with an Intel(R) Iris(R) Xe Graphics with the latest graphics driver available 31.0.101.4644.

I can confirm the issue on `Latest 4.0.2` with an Intel(R) Iris(R) Xe Graphics with the latest graphics driver available `31.0.101.4644`.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
16 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#98932
No description provided.