Fix #104219: Node links are sometimes created from the wrong socket #104420
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@ -154,7 +154,8 @@ class bNodeTreeRuntime : NonCopyable, NonMovable {
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/**
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* The location of all sockets in the tree, calculated while drawing the nodes.
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* Indexed with #bNodeSocket::index_in_tree().
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* Indexed with #bNodeSocket::index_in_tree(). In the node tree's "world space"
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* (the same as #bNode::runtime::totr).
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*/
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Vector<float2> all_socket_locations;
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};
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This should mention which coordinate space is used.