Fix #104219: Node links are sometimes created from the wrong socket #104420

Closed
Hans Goudey wants to merge 5 commits from HooglyBoogly:fix-node-editor-sort-socket-locations into blender-v3.5-release

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
1 changed files with 2 additions and 1 deletions
Showing only changes of commit 132aaff965 - Show all commits

View File

@ -154,7 +154,8 @@ class bNodeTreeRuntime : NonCopyable, NonMovable {
/**
* The location of all sockets in the tree, calculated while drawing the nodes.
* Indexed with #bNodeSocket::index_in_tree().
* Indexed with #bNodeSocket::index_in_tree(). In the node tree's "world space"
Review

This should mention which coordinate space is used.

This should mention which coordinate space is used.
* (the same as #bNode::runtime::totr).
*/
Vector<float2> all_socket_locations;
};