Geometry Nodes: Add option to hide input in modifier #104517

Merged
Jacques Lucke merged 6 commits from HooglyBoogly/blender:geometry-nodes-ui-hide-in-modifier into main 2023-02-11 16:11:13 +01:00

6 Commits

Author SHA1 Message Date
Hans Goudey 732b8b4982 Avoid changing UI layout, just add new "Hide in Modifier" item 2023-02-10 13:31:39 -05:00
Hans Goudey f50755d82c Merge branch 'main' into geometry-nodes-ui-hide-in-modifier 2023-02-10 13:30:30 -05:00
Hans Goudey cdff0889bd Uve "Value" instead of "Default Value" 2023-02-09 10:10:10 -05:00
Hans Goudey 01c3c554e6 Merge branch 'main' into geometry-nodes-ui-hide-in-modifier 2023-02-09 10:06:56 -05:00
Hans Goudey c65bce9af0 Merge branch 'main' into geometry-nodes-ui-hide-in-modifier 2023-02-09 08:52:13 -05:00
Hans Goudey 329b8e8eeb Geometry Nodes: Add option to hide input in modifier
When building a node group that's meant to be used directly in the
node editor as well as in the modifier, it's useful to be able to have
some inputs that are only meant for the node editor, like inputs that
only make sense when combined with other nodes.

In the future we might have the ability to only display certain assets
in the modifier and the node editor, but until then this simple solution
allows a bit more customization.
2023-02-08 10:07:32 -05:00