EEVEE Next: Tag shadowmap usage for transparent object volumes #104580
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@ -101,8 +101,8 @@ ShadowTileData shadow_tile_load(usampler2D tilemaps_tx, ivec2 tile_co, int tilem
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/**
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* This function should be the inverse of ShadowDirectional::coverage_get().
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*
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* \a lP shading point position in light space relative to the view position
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* (shadow_world_to_local - light._position).
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* \a lP shading point position in light space, relative to the to camera position snapped to
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* the smallest clipmap level (shadow_world_to_local - light._position).
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pragma37 marked this conversation as resolved
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*/
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int shadow_directional_level(LightData light, vec3 lP)
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{
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This is confusing since
shadow_world_to_local
is a function. Also put backticks ` around code inside comments.