Geometry Nodes: Select by Component node #104602
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@ -217,7 +217,11 @@ bool BKE_collection_object_cyclic_check(struct Main *bmain,
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struct ListBase BKE_collection_object_cache_get(struct Collection *collection);
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ListBase BKE_collection_object_cache_instanced_get(struct Collection *collection);
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/** Free the object cache of given `collection` and all of its ancestors (recursively). */
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void BKE_collection_object_cache_free(struct Collection *collection);
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/** Free the object cache of all collections in given `bmain`, including master collections of
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* scenes. */
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void BKE_main_collections_object_cache_free(const struct Main *bmain);
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struct Base *BKE_collection_or_layer_objects(const struct Scene *scene,
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struct ViewLayer *view_layer,
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@ -82,6 +82,8 @@ static CollectionParent *collection_find_parent(Collection *child, Collection *c
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static bool collection_find_child_recursive(const Collection *parent,
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const Collection *collection);
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static void collection_object_cache_free(Collection *collection);
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static void collection_gobject_hash_ensure(Collection *collection);
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static void collection_gobject_hash_update_object(Collection *collection,
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Object *ob_old,
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@ -160,7 +162,7 @@ static void collection_free_data(ID *id)
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BLI_freelistN(&collection->children);
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BLI_freelistN(&collection->runtime.parents);
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BKE_collection_object_cache_free(collection);
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collection_object_cache_free(collection);
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}
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static void collection_foreach_id(ID *id, LibraryForeachIDData *data)
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@ -887,15 +889,27 @@ static void collection_object_cache_free(Collection *collection)
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collection->flag &= ~(COLLECTION_HAS_OBJECT_CACHE | COLLECTION_HAS_OBJECT_CACHE_INSTANCED);
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BLI_freelistN(&collection->runtime.object_cache);
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BLI_freelistN(&collection->runtime.object_cache_instanced);
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}
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void BKE_collection_object_cache_free(Collection *collection)
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{
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collection_object_cache_free(collection);
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LISTBASE_FOREACH (CollectionParent *, parent, &collection->runtime.parents) {
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collection_object_cache_free(parent->collection);
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}
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}
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void BKE_collection_object_cache_free(Collection *collection)
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void BKE_main_collections_object_cache_free(const Main *bmain)
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{
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collection_object_cache_free(collection);
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for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
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collection_object_cache_free(scene->master_collection);
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}
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for (Collection *collection = bmain->collections.first; collection != NULL;
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collection = collection->id.next) {
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collection_object_cache_free(collection);
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}
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}
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Base *BKE_collection_or_layer_objects(const Scene *scene,
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@ -1431,6 +1431,8 @@ void BKE_main_collection_sync_remap(const Main *bmain)
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/* On remapping of object or collection pointers free caches. */
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/* TODO: try to make this faster */
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BKE_main_collections_object_cache_free(bmain);
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for (Scene *scene = static_cast<Scene *>(bmain->scenes.first); scene;
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scene = static_cast<Scene *>(scene->id.next)) {
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LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
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@ -1447,14 +1449,12 @@ void BKE_main_collection_sync_remap(const Main *bmain)
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view_layer_bases_hash_create(view_layer, true);
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}
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BKE_collection_object_cache_free(scene->master_collection);
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DEG_id_tag_update_ex((Main *)bmain, &scene->master_collection->id, ID_RECALC_COPY_ON_WRITE);
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DEG_id_tag_update_ex((Main *)bmain, &scene->id, ID_RECALC_COPY_ON_WRITE);
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}
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for (Collection *collection = static_cast<Collection *>(bmain->collections.first); collection;
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collection = static_cast<Collection *>(collection->id.next)) {
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BKE_collection_object_cache_free(collection);
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DEG_id_tag_update_ex((Main *)bmain, &collection->id, ID_RECALC_COPY_ON_WRITE);
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}
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