UI: File Loading Dialog #104666
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@ -90,6 +90,8 @@
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#include "RNA_access.hh"
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#include "RNA_define.hh"
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#include "GPU_immediate.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_thumbs.h"
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@ -836,6 +838,29 @@ static void wm_file_read_post(bContext *C,
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/** \name File Loading Dialog
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* \{ */
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/**
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* Window callback to draw a darkened area behind the loading dialog.
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*/
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static void loading_dialog_background_cb(const wmWindow *win, void *)
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{
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if (win)
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{
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GPU_blend(GPU_BLEND_ALPHA);
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GPUVertFormat *format = immVertexFormat();
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int pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f);
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immBegin(GPU_PRIM_TRI_STRIP, 4);
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immVertex2f(pos, WM_window_pixels_x(win), 0.0f);
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immVertex2f(pos, 0.0f, 0.0f);
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immVertex2f(pos, WM_window_pixels_x(win), WM_window_pixels_y(win));
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immVertex2f(pos, 0.0f, WM_window_pixels_y(win));
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immEnd();
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immUnbindProgram();
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}
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}
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/**
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* Dialog displayed during blend file loading, showing thumbnail and file name.
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*/
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@ -892,15 +917,16 @@ static uiBlock *wm_block_create_loading(bContext *C, ARegion *region, void *arg)
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/* The rest of the content on the right. */
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layout = uiLayoutColumn(split_block, false);
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//uiItemS_ex(layout, 1.0f);
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uiItemL_ex(layout, N_("Opening file..."), ICON_NONE, false, false);
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char filename[FILE_MAX];
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BLI_path_split_file_part(filepath, filename, sizeof(filename));
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uiItemL_ex(layout, filename, ICON_NONE, true, false);
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uiItemL_ex(layout, N_("789 MB"), ICON_NONE, false, false);
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size_t filesize = BLI_file_size(filepath);
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char element_count[BLI_STR_FORMAT_INT32_DECIMAL_UNIT_SIZE];
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BLI_str_format_decimal_unit(element_count, filesize);
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uiItemL_ex(layout, element_count, ICON_NONE, false, false);
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UI_block_bounds_set_centered(block, 5 * UI_SCALE_FAC);
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@ -1099,11 +1125,18 @@ bool WM_file_read(bContext *C, const char *filepath, ReportList *reports)
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CTX_wm_window_set(C, win);
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}
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if (win != nullptr) {
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/* Draw a darkened background across the window. */
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void *cb = WM_draw_cb_activate(win, loading_dialog_background_cb, nullptr);
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/* Set up the dialog. */
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UI_popup_block_invoke(C, wm_block_create_loading, (void *)filepath, nullptr);
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/* Redraw to remove any open menus and show loading block. */
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WM_redraw_windows(C);
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/* No more need for the window-darkening callback. */
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WM_draw_cb_exit(win, cb);
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if (win_was_null) {
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CTX_wm_window_set(C, nullptr);
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}
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