Hans Goudey
38a2799217
Merge branch 'main' into refactor-mesh-uv-seam-generic
2023-03-01 07:55:38 -05:00
Hans Goudey
bc29009fdc
Merge branch 'main' into refactor-mesh-uv-seam-generic
2023-02-28 17:48:37 -05:00
Hans Goudey
7ed2774bcc
Merge branch 'main' into refactor-mesh-uv-seam-generic
2023-02-28 13:10:22 -05:00
Hans Goudey
5cde718ef2
Merge branch 'main' into refactor-mesh-uv-seam-generic
2023-02-27 15:39:13 -05:00
Hans Goudey
6a4f8bfa9e
Merge branch 'main' into refactor-mesh-uv-seam-generic
2023-02-23 13:25:14 -05:00
Hans Goudey
8ff3b92386
Merge branch 'main' into refactor-mesh-uv-seam-generic
2023-02-23 11:33:09 -05:00
Hans Goudey
2b5d3bd730
Merge branch 'main' into refactor-mesh-uv-seam-generic
2023-02-22 19:31:01 -05:00
Hans Goudey
0a2c8104a1
Fix Mesh to BMesh conversion
...
buildbot/vexp-code-patch-coordinator Build done.
Details
The BMesh edge flag needs to be explicitly zeroed
2023-02-13 23:02:02 -05:00
Hans Goudey
9a4fb94c09
Fix debug build failure
2023-02-13 22:46:21 -05:00
Hans Goudey
0d1a03df47
Merge branch 'main' into refactor-mesh-uv-seam-generic
2023-02-13 22:01:38 -05:00
Hans Goudey
ecf46b3395
Mesh: Move edge UV seams to a generic attribute
...
As part of #95966 , move the `ME_SEAM` flag on mesh edges
to a generic boolean attribute, called `.uv_seam`. This is the
last bit of extra information stored in mesh edges. After this
is committed we can switch to a different type for them and
have a 1/3 improvement in memory consumption.
2023-02-10 08:46:19 -05:00