Cleanup: Remove unused fields from ShadowPunctual #104973
@ -338,16 +338,12 @@ class ShadowPunctual : public NonCopyable, NonMovable {
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float size_x_, size_y_;
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float size_x_, size_y_;
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/** Shape type. */
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/** Shape type. */
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eLightType light_type_;
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eLightType light_type_;
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/** Random position on the light. In world space. */
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float3 random_offset_;
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/** Light position. */
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/** Light position. */
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float3 position_;
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float3 position_;
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/** Near and far clip distances. */
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/** Near and far clip distances. */
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float far_, near_;
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float far_, near_;
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/** Number of tile-maps needed to cover the light angular extents. */
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/** Number of tile-maps needed to cover the light angular extents. */
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int tilemaps_needed_;
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int tilemaps_needed_;
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/** Visibility cone angle from the light source. */
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int cone_aperture_;
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public:
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public:
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ShadowPunctual(ShadowModule &module) : shadows_(module){};
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ShadowPunctual(ShadowModule &module) : shadows_(module){};
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