Cleanup: Remove unused fields from ShadowPunctual #104973

Merged
Sergey Sharybin merged 1 commits from Sergey/blender:cleanup_eeve_unused into blender-v3.5-release 2023-02-20 15:32:17 +01:00
1 changed files with 0 additions and 4 deletions

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@ -338,16 +338,12 @@ class ShadowPunctual : public NonCopyable, NonMovable {
float size_x_, size_y_; float size_x_, size_y_;
/** Shape type. */ /** Shape type. */
eLightType light_type_; eLightType light_type_;
/** Random position on the light. In world space. */
float3 random_offset_;
/** Light position. */ /** Light position. */
float3 position_; float3 position_;
/** Near and far clip distances. */ /** Near and far clip distances. */
float far_, near_; float far_, near_;
/** Number of tile-maps needed to cover the light angular extents. */ /** Number of tile-maps needed to cover the light angular extents. */
int tilemaps_needed_; int tilemaps_needed_;
/** Visibility cone angle from the light source. */
int cone_aperture_;
public: public:
ShadowPunctual(ShadowModule &module) : shadows_(module){}; ShadowPunctual(ShadowModule &module) : shadows_(module){};