VSE: Add sound strip retiming support #105072
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@ -503,10 +503,6 @@ bool SEQ_time_has_still_frames(const Scene *scene, const Sequence *seq)
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int SEQ_time_strip_length_get(const Scene *scene, const Sequence *seq)
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{
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if (seq->type == SEQ_TYPE_SOUND_RAM) {
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return seq->len;
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}
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if (SEQ_retiming_is_active(seq)) {
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SeqRetimingHandle *handle_start = seq->retiming_handles;
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SeqRetimingHandle *handle_end = seq->retiming_handles + (SEQ_retiming_handles_count(seq) - 1);
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