#99807: Add support for exporting to USDZ - ultimate fixes #105185

Merged
Bastien Montagne merged 12 commits from mont29/blender:usdz_export_fixes into main 2023-02-26 16:37:02 +01:00
7 changed files with 283 additions and 24 deletions

View File

@ -491,7 +491,7 @@ class TOPBAR_MT_file_export(Menu):
self.layout.operator("wm.alembic_export", text="Alembic (.abc)")
if bpy.app.build_options.usd:
self.layout.operator(
"wm.usd_export", text="Universal Scene Description (.usd, .usdc, .usda)")
"wm.usd_export", text="Universal Scene Description (.usd*)")
if bpy.app.build_options.io_gpencil:
# Pugixml lib dependency

View File

@ -57,8 +57,8 @@ int BLI_delete(const char *file, bool dir, bool recursive) ATTR_NONNULL();
* \return zero on success (matching 'remove' behavior).
*/
int BLI_delete_soft(const char *file, const char **error_message) ATTR_NONNULL();
int BLI_path_move(const char *path, const char *to) ATTR_NONNULL();
#if 0 /* Unused */
int BLI_move(const char *path, const char *to) ATTR_NONNULL();
int BLI_create_symlink(const char *path, const char *to) ATTR_NONNULL();
#endif

View File

@ -458,9 +458,7 @@ int BLI_delete_soft(const char *file, const char **error_message)
return err;
}
/* Not used anywhere! */
# if 0
int BLI_move(const char *file, const char *to)
int BLI_path_move(const char *file, const char *to)
{
char str[MAXPATHLEN + 12];
int err;
@ -490,7 +488,6 @@ int BLI_move(const char *file, const char *to)
return err;
}
# endif
int BLI_copy(const char *file, const char *to)
{
@ -822,8 +819,8 @@ static int delete_soft(const char *file, const char **error_message)
Class NSStringClass = objc_getClass("NSString");
SEL stringWithUTF8StringSel = sel_registerName("stringWithUTF8String:");
id pathString = ((
id(*)(Class, SEL, const char *))objc_msgSend)(NSStringClass, stringWithUTF8StringSel, file);
id pathString = ((id(*)(Class, SEL, const char *))objc_msgSend)(
NSStringClass, stringWithUTF8StringSel, file);
Class NSFileManagerClass = objc_getClass("NSFileManager");
SEL defaultManagerSel = sel_registerName("defaultManager");
@ -834,8 +831,8 @@ static int delete_soft(const char *file, const char **error_message)
id nsurl = ((id(*)(Class, SEL, id))objc_msgSend)(NSURLClass, fileURLWithPathSel, pathString);
SEL trashItemAtURLSel = sel_registerName("trashItemAtURL:resultingItemURL:error:");
BOOL deleteSuccessful = ((
BOOL(*)(id, SEL, id, id, id))objc_msgSend)(fileManager, trashItemAtURLSel, nsurl, nil, nil);
BOOL deleteSuccessful = ((BOOL(*)(id, SEL, id, id, id))objc_msgSend)(
fileManager, trashItemAtURLSel, nsurl, nil, nil);
if (deleteSuccessful) {
ret = 0;
@ -1123,8 +1120,6 @@ static int copy_single_file(const char *from, const char *to)
return RecursiveOp_Callback_OK;
}
/* Not used anywhere! */
# if 0
static int move_callback_pre(const char *from, const char *to)
{
int ret = rename(from, to);
@ -1149,7 +1144,7 @@ static int move_single_file(const char *from, const char *to)
/* if *file represents a directory, moves all its contents into *to, else renames
* file itself to *to. */
int BLI_move(const char *file, const char *to)
int BLI_path_move(const char *file, const char *to)
{
int ret = recursive_operation(file, to, move_callback_pre, move_single_file, NULL);
@ -1159,7 +1154,6 @@ int BLI_move(const char *file, const char *to)
return ret;
}
# endif
static const char *check_destination(const char *file, const char *to)
{

View File

@ -226,7 +226,7 @@ static bool wm_usd_export_check(bContext *UNUSED(C), wmOperator *op)
char filepath[FILE_MAX];
RNA_string_get(op->ptr, "filepath", filepath);
if (!BLI_path_extension_check_n(filepath, ".usd", ".usda", ".usdc", NULL)) {
if (!BLI_path_extension_check_n(filepath, ".usd", ".usda", ".usdc", ".usdz", NULL)) {
BLI_path_extension_ensure(filepath, FILE_MAX, ".usdc");
RNA_string_set(op->ptr, "filepath", filepath);
return true;

View File

@ -151,7 +151,7 @@ if(WITH_GTESTS)
tests/usd_stage_creation_test.cc
tests/usd_tests_common.cc
tests/usd_tests_common.h
tests/usd_usdz_export_test.cc
intern/usd_writer_material.h
)
if(USD_IMAGING_HEADERS)

View File

@ -11,6 +11,7 @@
#include <pxr/usd/usd/primRange.h>
#include <pxr/usd/usd/stage.h>
#include <pxr/usd/usdGeom/tokens.h>
#include <pxr/usd/usdUtils/dependencies.h>
#include "MEM_guardedalloc.h"
@ -41,21 +42,88 @@ struct ExportJobData {
Depsgraph *depsgraph;
wmWindowManager *wm;
char filepath[FILE_MAX];
char unarchived_filepath[FILE_MAX]; /* unarchived_filepath is used for usda/usdc/usd export. */
char usdz_filepath[FILE_MAX];
USDExportParams params;
bool export_ok;
timeit::TimePoint start_time;
bool targets_usdz() const
{
return usdz_filepath[0] != '\0';
}
const char *export_filepath() const
{
if (targets_usdz()) {
return usdz_filepath;
}
return unarchived_filepath;
}
};
static void report_job_duration(const ExportJobData *data)
{
timeit::Nanoseconds duration = timeit::Clock::now() - data->start_time;
std::cout << "USD export of '" << data->filepath << "' took ";
const char *export_filepath = data->export_filepath();
std::cout << "USD export of '" << export_filepath << "' took ";
timeit::print_duration(duration);
std::cout << '\n';
}
/**
* For usdz export, we must first create a usd/a/c file and then covert it to usdz. In Blender's
* case, we first create a usdc file in Blender's temporary working directory, and store the path
* to the usdc file in `unarchived_filepath`. This function then does the conversion of that usdc
* file into usdz.
*
* \return true when the conversion from usdc to usdz is successful.
*/
static bool perform_usdz_conversion(const ExportJobData *data)
{
char usdc_temp_dir[FILE_MAX], usdc_file[FILE_MAX];
BLI_split_dirfile(data->unarchived_filepath, usdc_temp_dir, usdc_file, FILE_MAX, FILE_MAX);
char usdz_file[FILE_MAX];
BLI_split_file_part(data->usdz_filepath, usdz_file, FILE_MAX);
char original_working_dir_buff[FILE_MAX];
char *original_working_dir = BLI_current_working_dir(original_working_dir_buff,
sizeof(original_working_dir_buff));
/* Buffer is expected to be returned by #BLI_current_working_dir, although in theory other
* returns are possible on some platforms, this is not handled by this code. */
BLI_assert(original_working_dir == original_working_dir_buff);
BLI_change_working_dir(usdc_temp_dir);
pxr::UsdUtilsCreateNewUsdzPackage(pxr::SdfAssetPath(usdc_file), usdz_file);
BLI_change_working_dir(original_working_dir);
char usdz_temp_full_path[FILE_MAX];
BLI_path_join(usdz_temp_full_path, FILE_MAX, usdc_temp_dir, usdz_file);
int result = 0;
if (BLI_exists(data->usdz_filepath)) {
result = BLI_delete(data->usdz_filepath, false, false);
if (result != 0) {
WM_reportf(
RPT_ERROR, "USD Export: Unable to delete existing usdz file %s", data->usdz_filepath);
return false;
}
}
result = BLI_path_move(usdz_temp_full_path, data->usdz_filepath);
if (result != 0) {
WM_reportf(RPT_ERROR,
"USD Export: Couldn't move new usdz file from temporary location %s to %s",
usdz_temp_full_path,
data->usdz_filepath);
return false;
}
return true;
}
static void export_startjob(void *customdata,
/* Cannot be const, this function implements wm_jobs_start_callback.
* NOLINTNEXTLINE: readability-non-const-parameter. */
@ -89,13 +157,14 @@ static void export_startjob(void *customdata,
/* For restoring the current frame after exporting animation is done. */
const int orig_frame = scene->r.cfra;
pxr::UsdStageRefPtr usd_stage = pxr::UsdStage::CreateNew(data->filepath);
pxr::UsdStageRefPtr usd_stage = pxr::UsdStage::CreateNew(data->unarchived_filepath);
if (!usd_stage) {
/* This happens when the USD JSON files cannot be found. When that happens,
* the USD library doesn't know it has the functionality to write USDA and
* USDC files, and creating a new UsdStage fails. */
WM_reportf(
RPT_ERROR, "USD Export: unable to find suitable USD plugin to write %s", data->filepath);
WM_reportf(RPT_ERROR,
"USD Export: unable to find suitable USD plugin to write %s",
data->unarchived_filepath);
return;
}
@ -159,19 +228,51 @@ static void export_startjob(void *customdata,
BKE_scene_graph_update_for_newframe(data->depsgraph);
}
if (data->targets_usdz()) {
bool usd_conversion_success = perform_usdz_conversion(data);
if (!usd_conversion_success) {
data->export_ok = false;
*progress = 1.0f;
*do_update = true;
return;
}
}
data->export_ok = true;
*progress = 1.0f;
*do_update = true;
}
static void export_endjob_usdz_cleanup(const ExportJobData *data)
{
if (!BLI_exists(data->unarchived_filepath)) {
return;
}
char dir[FILE_MAX];
BLI_split_dir_part(data->unarchived_filepath, dir, FILE_MAX);
char usdc_temp_dir[FILE_MAX];
BLI_path_join(usdc_temp_dir, FILE_MAX, BKE_tempdir_session(), "USDZ", SEP_STR);
BLI_assert_msg(BLI_strcasecmp(dir, usdc_temp_dir) == 0,
"USD Export: Attempting to delete directory that doesn't match the expected "
"temporary directory for usdz export.");
BLI_delete(usdc_temp_dir, true, true);
}
static void export_endjob(void *customdata)
{
ExportJobData *data = static_cast<ExportJobData *>(customdata);
DEG_graph_free(data->depsgraph);
if (!data->export_ok && BLI_exists(data->filepath)) {
BLI_delete(data->filepath, false, false);
if (data->targets_usdz()) {
export_endjob_usdz_cleanup(data);
}
if (!data->export_ok && BLI_exists(data->unarchived_filepath)) {
BLI_delete(data->unarchived_filepath, false, false);
}
G.is_rendering = false;
@ -183,6 +284,36 @@ static void export_endjob(void *customdata)
} // namespace blender::io::usd
/* To create a usdz file, we must first create a .usd/a/c file and then covert it to .usdz. The
* temporary files will be created in Blender's temporary session storage. The .usdz file will then
* be moved to job->usdz_filepath. */
static void create_temp_path_for_usdz_export(const char *filepath,
blender::io::usd::ExportJobData *job)
{
char file[FILE_MAX];
BLI_split_file_part(filepath, file, FILE_MAX);
char *usdc_file = BLI_str_replaceN(file, ".usdz", ".usdc");
char usdc_temp_filepath[FILE_MAX];
BLI_path_join(usdc_temp_filepath, FILE_MAX, BKE_tempdir_session(), "USDZ", usdc_file);
BLI_strncpy(job->unarchived_filepath, usdc_temp_filepath, strlen(usdc_temp_filepath) + 1);
BLI_strncpy(job->usdz_filepath, filepath, strlen(filepath) + 1);
MEM_freeN(usdc_file);
}
static void set_job_filepath(blender::io::usd::ExportJobData *job, const char *filepath)
{
if (BLI_path_extension_check_n(filepath, ".usdz", NULL)) {
create_temp_path_for_usdz_export(filepath, job);
return;
}
BLI_strncpy(job->unarchived_filepath, filepath, sizeof(job->unarchived_filepath));
job->usdz_filepath[0] = '\0';
}
bool USD_export(bContext *C,
const char *filepath,
const USDExportParams *params,
@ -197,7 +328,7 @@ bool USD_export(bContext *C,
job->bmain = CTX_data_main(C);
job->wm = CTX_wm_manager(C);
job->export_ok = false;
BLI_strncpy(job->filepath, filepath, sizeof(job->filepath));
set_job_filepath(job, filepath);
job->depsgraph = DEG_graph_new(job->bmain, scene, view_layer, params->evaluation_mode);
job->params = *params;

View File

@ -0,0 +1,134 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "testing/testing.h"
#include "tests/blendfile_loading_base_test.h"
#include <pxr/usd/usd/prim.h>
#include <pxr/usd/usd/stage.h>
#include "BKE_appdir.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLO_readfile.h"
#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "usd.h"
#include "usd_tests_common.h"
namespace blender::io::usd {
const StringRefNull usdz_export_test_filename = "usd/usdz_export_test.blend";
char temp_dir[FILE_MAX];
char temp_output_dir[FILE_MAX];
char output_filename[FILE_MAX];
class UsdUsdzExportTest : public BlendfileLoadingBaseTest {
protected:
struct bContext *context = nullptr;
public:
bool load_file_and_depsgraph(const StringRefNull &filepath,
const eEvaluationMode eval_mode = DAG_EVAL_VIEWPORT)
{
if (!blendfile_load(filepath.c_str())) {
return false;
}
depsgraph_create(eval_mode);
context = CTX_create();
CTX_data_main_set(context, bfile->main);
CTX_data_scene_set(context, bfile->curscene);
return true;
}
virtual void SetUp() override
{
BlendfileLoadingBaseTest::SetUp();
std::string usd_plugin_path = register_usd_plugins_for_tests();
if (usd_plugin_path.empty()) {
FAIL();
}
BKE_tempdir_init(nullptr);
const char *temp_base_dir = BKE_tempdir_base();
BLI_path_join(temp_dir, FILE_MAX, temp_base_dir, "usdz_test_temp_dir");
BLI_dir_create_recursive(temp_dir);
BLI_path_join(temp_output_dir, FILE_MAX, temp_base_dir, "usdz_test_output_dir");
BLI_dir_create_recursive(temp_output_dir);
BLI_path_join(output_filename, FILE_MAX, temp_output_dir, "output_новый.usdz");
}
virtual void TearDown() override
{
BlendfileLoadingBaseTest::TearDown();
CTX_free(context);
context = nullptr;
BLI_delete(temp_dir, true, true);
BLI_delete(temp_output_dir, true, true);
}
};
TEST_F(UsdUsdzExportTest, usdz_export)
{
if (!load_file_and_depsgraph(usdz_export_test_filename)) {
ADD_FAILURE();
return;
}
/* File sanity check. */
ASSERT_EQ(BLI_listbase_count(&bfile->main->objects), 4)
<< "Blender scene should have 4 objects.";
char original_cwd_buff[FILE_MAX];
char *original_cwd = BLI_current_working_dir(original_cwd_buff, sizeof(original_cwd_buff));
/* Buffer is expected to be returned by #BLI_current_working_dir, although in theory other
* returns are possible on some platforms, this is not handled by this code. */
ASSERT_EQ(original_cwd, original_cwd_buff)
<< "BLI_current_working_dir is not expected to return a different value than the given char "
"buffer.";
USDExportParams params{};
bool result = USD_export(context, output_filename, &params, false);
ASSERT_TRUE(result) << "usd export to " << output_filename << " failed.";
pxr::UsdStageRefPtr stage = pxr::UsdStage::Open(output_filename);
ASSERT_TRUE(bool(stage)) << "unable to open stage for the exported usdz file.";
std::string prim_name = pxr::TfMakeValidIdentifier("Cube");
pxr::UsdPrim test_prim = stage->GetPrimAtPath(pxr::SdfPath("/Cube/" + prim_name));
EXPECT_TRUE(bool(test_prim)) << "Cube prim should exist in exported usdz file.";
prim_name = pxr::TfMakeValidIdentifier("Cylinder");
test_prim = stage->GetPrimAtPath(pxr::SdfPath("/Cylinder/" + prim_name));
EXPECT_TRUE(bool(test_prim)) << "Cylinder prim should exist in exported usdz file.";
prim_name = pxr::TfMakeValidIdentifier("Icosphere");
test_prim = stage->GetPrimAtPath(pxr::SdfPath("/Icosphere/" + prim_name));
EXPECT_TRUE(bool(test_prim)) << "Icosphere prim should exist in exported usdz file.";
prim_name = pxr::TfMakeValidIdentifier("Sphere");
test_prim = stage->GetPrimAtPath(pxr::SdfPath("/Sphere/" + prim_name));
EXPECT_TRUE(bool(test_prim)) << "Sphere prim should exist in exported usdz file.";
char final_cwd_buff[FILE_MAX];
char *final_cwd = BLI_current_working_dir(final_cwd_buff, sizeof(final_cwd_buff));
/* Buffer is expected to be returned by #BLI_current_working_dir, although in theory other
* returns are possible on some platforms, this is not handled by this code. */
ASSERT_EQ(final_cwd, final_cwd_buff) << "BLI_current_working_dir is not expected to return "
"a different value than the given char buffer.";
EXPECT_TRUE(STREQ(original_cwd, final_cwd))
<< "Final CWD should be the same as the original one.";
}
} // namespace blender::io::usd