Metal: Fix possible uniform lookup issue. #105239
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@ -362,6 +362,8 @@ void MTLShaderInterface::prepare_common_shader_inputs()
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BLI_assert(&inputs_[attr_len_ + ubo_len_ + uniform_len_] >= current_input);
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current_input = &inputs_[attr_len_ + ubo_len_ + uniform_len_];
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this->sort_inputs();
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/* Map builtin uniform indices to uniform binding locations. */
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this->map_builtins();
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}
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