WIP: Sculpt: Add operators to Mask, Face Sets, and Paint menus #105410
|
@ -3484,8 +3484,7 @@ class VIEW3D_MT_paint(Menu):
|
||||||
def draw(self, _context):
|
def draw(self, _context):
|
||||||
layout = self.layout
|
layout = self.layout
|
||||||
|
|
||||||
layout.prop(WindowManager.operator_properties_last("sculpt.color_filter"), "fill_color")
|
props = layout.operator("sculpt.color_filter", text="Fill Color")
|
||||||
props = layout.operator("sculpt.color_filter")
|
|
||||||
props.type = "FILL"
|
props.type = "FILL"
|
||||||
|
|
||||||
props = layout.operator("sculpt.color_filter", text="Blur Colors")
|
props = layout.operator("sculpt.color_filter", text="Blur Colors")
|
||||||
|
@ -5733,7 +5732,6 @@ class VIEW3D_PT_sculpt_fill_popover(Panel):
|
||||||
bl_region_type = 'UI'
|
bl_region_type = 'UI'
|
||||||
bl_category = "Tool"
|
bl_category = "Tool"
|
||||||
bl_label = "Fill"
|
bl_label = "Fill"
|
||||||
|
|
||||||
bl_context = ".sculpt_mode"
|
bl_context = ".sculpt_mode"
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
|
|
|
@ -460,7 +460,7 @@ void SCULPT_OT_color_filter(wmOperatorType *ot)
|
||||||
ot->ui = sculpt_color_filter_ui;
|
ot->ui = sculpt_color_filter_ui;
|
||||||
ot->get_name = sculpt_color_filter_get_name;
|
ot->get_name = sculpt_color_filter_get_name;
|
||||||
|
|
||||||
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_DEPENDS_ON_CURSOR;
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_DEPENDS_ON_CURSOR | OPTYPE_GRAB_CURSOR_X;
|
||||||
|
|
||||||
/* rna */
|
/* rna */
|
||||||
SCULPT_mesh_filter_properties(ot);
|
SCULPT_mesh_filter_properties(ot);
|
||||||
|
|
Loading…
Reference in New Issue