WIP: Sculpt: Add operators to Mask, Face Sets, and Paint menus #105410

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Tarek-Yasser wants to merge 23 commits from Tarek-Yasser/blender:102427_continued into main

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The other part of #102427. This implements the rest of the operators mentioned in the issue. Mainly operators in the Mask, Face Sets, and Paint which. Details (issues, possible bugs, improvements, etc ..) Can be found in the original issue. Stuff related specifically to this PR can be found starting at this comment

The other part of #102427. This implements the rest of the operators mentioned in the issue. Mainly operators in the Mask, Face Sets, and Paint which. Details (issues, possible bugs, improvements, etc ..) Can be found in the original issue. Stuff related specifically to this PR can be found [starting at this comment](https://projects.blender.org/blender/blender/issues/102427#issuecomment-888677)
Tarek-Yasser added 17 commits 2023-03-03 17:49:49 +01:00
7ddb21152a UI: Add 8 more operators to the sculpt menu.
Added "Toggle Visibility", "Hide Active Face Set", "Invert Visible",
"Box Trim", "Lasso Trim", "Line Project", "Fair Positions", "Fair
Tangency".
256489d011 UI: Add the 8 variants of sculpt mesh filter to the sculpt menu.
The 8 variants are: 'SMOOTH', 'SURFACE_SMOOTH', 'INFLATE', 'RELAX',
'RELAX_FACE_SETS' 'SHARPEN', 'ENHANCE_DETAILS' 'ERASE_DISCPLACEMENT',
'RANDOM'.
buildbot/vexp-code-patch-coordinator Build done. Details
d6a0fccf28
UI: Mesh filters now change the cursor and update the statusbar.
Mesh filters now use the `WM_CURSOR_EW_SCROLL` and have "LMB: Confirm"
as their statusbar message.
4bef597a72 UI: Update `Mask` menu according to issue 102427.
- Re-ordered and renamed `Mask` menu entries.
- Added `Mask by Color`
- Added `OPTYPE_DEPENDS_ON_CURSOR` to `SCULPT_OT_mask_by_color`.
f916846044 UI: Add a few operators to the `Face Sets` menu.
Added operators:  Box/Lasso Face Set, Fair Face Set Positions/Tangency,
and Delete Face Set.
Renamed `Randomize Colors` to `Random Face Set Clors` to match the
example screenshot.
75e5403398 UI: Add a new menu for `Paint`.
Current exposes Color Fill, Blur Colors, Change
Hue/Saturation/Value/Brightness/Color/Red/Gree/Blue and Expand Color by
Topology.

Added a header? submenu for fill, just testing out Joseph Eagar's
suggestion.
b358b2cec8 UI: Fix misnamed "Filter Color" to "Fill Color".
Also, modified the flags for `SCULPT_OT_color_filter` to grab the
cursor's X.
b61a74b0f6 Filter Color: Add modal keymap and handle cancelling.
Note that the cancelling is copied from Joseph Eagar's Filter Mesh
cancel implemenation with some tweaks to work with colors.
Tarek-Yasser added 1 commit 2023-03-03 17:52:54 +01:00
Tarek-Yasser requested review from Julien Kaspar 2023-03-03 18:09:17 +01:00
Tarek-Yasser requested review from Joseph Eagar 2023-03-03 18:09:32 +01:00
Julien Kaspar added the
Module
Sculpt, Paint & Texture
label 2023-03-03 18:33:57 +01:00
Hans Goudey changed title from Sculpt: Add operators to Mask, Face Sets, and Paint menus. to Sculpt: Add operators to Mask, Face Sets, and Paint menus 2023-03-03 21:43:59 +01:00
Tarek-Yasser added 2 commits 2023-03-08 18:49:38 +01:00
Joseph Eagar added 1 commit 2023-04-16 23:43:20 +02:00
Joseph Eagar added 1 commit 2023-04-16 23:47:51 +02:00
Member

Ok I merged from main for you. Aside from one line of commented out code that needs to be deleted it looks good to me.

All those entries starting with "change" in the paint menu do look a bit off-putting to me. It might be a good idea to add them to a "Change" or "Filter" submenu, or perhaps just capitalize both words.

Ok I merged from main for you. Aside from one line of commented out code that needs to be deleted it looks good to me. All those entries starting with "change" in the paint menu do look a bit off-putting to me. It might be a good idea to add them to a "Change" or "Filter" submenu, or perhaps just capitalize both words.
Joseph Eagar reviewed 2023-04-16 23:52:32 +02:00
@ -224,0 +253,4 @@
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
/* copy_v3_v3(vd.vertex, orig_data.col); */
Member

Remove commented out code.

Remove commented out code.
Joseph Eagar added 1 commit 2023-04-16 23:54:44 +02:00
Member

I had another look at this patch and I think most changes look good to me.

The operators in the Paint Menu need an overhaul though. I'd recommend to cut them out of the patch for now since they'd need some more iteration. It's not as simple as the current implementation.
My thoughts on them are:

  • We should not add a panel for a unique "Fill Color" and a "Fill" button. Instead the Fill operator should always use the tool_settings.unified_paint_settings.color or if available the bpy.data.brushes["brush"].color (just like in vertex paint mode)
  • The UI needs to be revisited at some point on how we want to show the color picker, even when no painting tool is active. But that's a bigger topic that's still unclear.
  • The Blur operator is hard to control when dragging
  • Negative blurring needs to be disabled since it's not working well
  • The Blur adjust last operation strength doesn't go beyond 1. Probably needs a "Repeat" slider as well.
  • "Change" should be removed in the operator names
  • Eventually the operators should be rewritten to be merged similarly to the other painting modes (How I proposed in the original task description)
I had another look at this patch and I think most changes look good to me. The operators in the Paint Menu need an overhaul though. I'd recommend to cut them out of the patch for now since they'd need some more iteration. It's not as simple as the current implementation. My thoughts on them are: - We should not add a panel for a unique "Fill Color" and a "Fill" button. Instead the Fill operator should always use the `tool_settings.unified_paint_settings.color` or if available the `bpy.data.brushes["brush"].color` (just like in vertex paint mode) - The UI needs to be revisited at some point on how we want to show the color picker, even when no painting tool is active. But that's a bigger topic that's still unclear. - The Blur operator is hard to control when dragging - Negative blurring needs to be disabled since it's not working well - The Blur adjust last operation strength doesn't go beyond 1. Probably needs a "Repeat" slider as well. - "Change" should be removed in the operator names - Eventually the operators should be rewritten to be merged similarly to the other painting modes (How I proposed in the original task description)
Julien Kaspar requested changes 2023-04-17 11:28:32 +02:00
Julien Kaspar left a comment
Member

About the rest of the changes in this patch:

  • The Fairing operators are now duplicated. Keep them in the "Sculpt" menu and remove them from the "Face Sets" menu
  • Rename "Mask Extract" to "Extract Masked" for consistency
  • Using "Delete Face Set" causes a crash if a Mesh Filter was used just before
  • "Mask by Color" needs Adjust Last Operation options
  • The "Sphere" Filter was removed but I don't know why?
About the rest of the changes in this patch: - The Fairing operators are now duplicated. Keep them in the "Sculpt" menu and remove them from the "Face Sets" menu - Rename "Mask Extract" to "Extract Masked" for consistency - Using "Delete Face Set" causes a crash if a Mesh Filter was used just before - "Mask by Color" needs Adjust Last Operation options - The "Sphere" Filter was removed but I don't know why?
Hans Goudey added this to the Sculpt, Paint & Texture project 2023-11-30 20:42:58 +01:00
Daniel Bystedt changed title from Sculpt: Add operators to Mask, Face Sets, and Paint menus to WIP: Sculpt: Add operators to Mask, Face Sets, and Paint menus 2024-04-16 16:53:23 +02:00
This pull request has changes conflicting with the target branch.
  • scripts/startup/bl_ui/space_view3d.py
  • source/blender/editors/include/ED_sculpt.h
  • source/blender/editors/sculpt_paint/sculpt_filter_color.cc
  • source/blender/editors/sculpt_paint/sculpt_filter_mesh.cc
  • source/blender/editors/sculpt_paint/sculpt_intern.hh
  • source/blender/editors/sculpt_paint/sculpt_ops.cc

Checkout

From your project repository, check out a new branch and test the changes.
git fetch -u 102427_continued:Tarek-Yasser-102427_continued
git checkout Tarek-Yasser-102427_continued
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Reference: blender/blender#105410
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